Discussion in 'Debates & Discussions' started by Dragon, Jun 5, 2020.
So 20 skillevels means 20 mana a second per bloodsource while it lasts or 1200 mana per minute per source. 20 * 60 = 1200.
There are about 16 dead orcs as well as about two dozen dead wurm, but lets just call it 40 sources. 20 * 40 = 800 mana generated/ added to max per second while all sources last. If he could only absorb the basic manatank they had that would be one thing, but he can also transform blood into mana in addition to absorbing the mana of fallen foes.
Now try using this logic on the battlefield scale.
Still limited by max health per body. For example having blood mana used on a Richter corpse he could only grab 94 mana from it, and this is Richter with his massive con buffs and what not. With a range of 5 feet it really won't be that impressive on a battlefield.
A tank that sucks up blood to replenish and boost his mana with every kill is a powerhouse. From mana to health takes but a spell, some of which can likely be cast instantly though they might have longer cooldowns.
But its true he won't be able to keep sucking up that much mana for long at a time before emptying them out, but while it does last he gains hundreds of mana per second, also increasing his max. Greater range than five feet will be required for the battlefield, which is smaller than I imagined.
Ideas to fight powerful blood magi:
Stay out of range and use magical shields so not to be drained.
Attack with things that dont have blood.
Golems of all types
Undead of all types
Trained creatures without blood (slimes, elementals, etc)
Powerful summoned creatures by scrolls, tomes, or high level magi.
Also spam them with long range attacks (arrows, catapaults, spells)
Also send in your most skilled assassins to stealth up close and deliver a knife in the back (masters in stealth only).
If they dont have a blood stone you could also just try to overwhelm them with numbers. More of a goblin tactic though.
It's definitely powerful but it's no dread harvest yet.
Yeah, so what if the bloodmages have their own forces or captives/ slaves? Their dead would likely understand the need for blood to carry the day and the rest wouldn't have a choice.
Also, this sounds like something you'd basically build up as a counter to blood magi over time, not something you'd be able to get together in time to stop a blood mage here and now.
Yeah, that's true, but its the most straight forward way that Yves could have overcome a trio of sanguimancers with bloodstones.
Outside of this, they would have needed their own superpower to combat them. Some kind of weapon, or getting the ruler of the POP to unlock a crazy magic.
Notably though, with the way the MV is heading, they should be able to put together this type of defense quickly within a few years or decades as they build up more high-level magi and an army of undead.
It's also possible that a blood mage's body just burns out and they die after being overworked by the bloodstone. Like in futurama where the strategy to stop the killbots is to just throw wave after wave of men at them until they hit their kill limit.
What if they turned on each other? The story goes that Yves overcame the blood magi, but what if that's just the official story?
The magi would be drowning in Blood Magic, it would only take one of them succumbing to the temptation not to share power before you get a three way brawl on your hands, and having the yvesian army as a literal match in the magazine to set them off.
What if the blood magi just got too greedy and the last one standing wasn't enough to overcome the remainder of the army?
Yeah i was thinking of that. The sanguimancers may have been taking in some of the blood power, instead of letting the bloodstone have control. If the yvesians had enough volunteers willing to give their lives to save the kingdom - and the remaining population - from being totally destroyed that may have been enough to push even the sanguimancers into extreme levels of blood mana effects, effects that made them easy to kill or might even have turned them on each other.
Alternatively, the kingdom may have send powerful champions to destroy the blood mages, entire companies of mages to counter their largescale aoe bloodspells, and an army to deal with whatever forces the bloodmages had under their control.That way they would have been able to destroy their forces allowing the champions to take the mages down without the blood mages sucking up too much bloodpower from the fallen.
This assumes the kingdom has a lot of mages that can combine their power, but covens might be a fairly common way to pool power, along with ritual spellcasting?