So, what kind of animals and monsters will they see in their next delve? Will the dungeon immediately go to lots of diversity or just add a species at a time like before? How many Rooms do you think there’ll be on the first couple of levels? How many villagers will start farming the dungeon’s first levels? Will Roswan’s mustache finally speak for itself?
Lots of flying squirrels on the ceiling. Cheap to massproduce and once that squirrel jumps you and starts digging for your eyes you'll have trouble fending off the woodland boars and other ground creatures attacking you. Lots of forest animals and combos like that on the first floor, along with weaker monsters and evolved versions. Probably one or two tier 2 critters that tier up at a low level and aren't that powerful for tier 2. Second floors is where you start getting the uncommon critters. Probably some bears, slightly more powerful monsters. That's what i expect. Lots and lots of different critters on the early floor. Not necesarily that high-level, but a pain in the ass to deal with. My understanding is that the Dungeon generates rooms on its own. It can probably also reset fallen lairs pretty cheaply, so I'd expect at least a handful of lairs on the smaller early floors, with more lairs as they dive deeper. They generate monsters cheaply and everyone understands basic cost effectiveness so lairs are really useful and an easy early pick for the Dungeon. After that, maybe an armory with a specialisation in armoring animals, and maybe a few weapons just for the laughs. Like a squirrel with a tail spike.
Probably around 10% of the population will farm the Dungeon regularly and many others will be a lot like the vikings, weekend warriors that dive occasionally. Unwilling to take much risk and earning most of their money from their primary professions outside the Dungeon, but still diving for bragging rights and in the hope of making a big score without incurring great risk. Mining on the outskirts, gathering herbs and stuff they can sell for a few cobber on the side. Some of the more ambitious might form scavenging bands that follow adventuring teams and pick over all the small things the adventurers don't have the time for in return for giving the adventurers a share of the profits. Maybe even a few scumbag Dungeon Merchants who hawker their wares where they are needed the most at a substantial markup. Then there will be the whores, the taverns, the inns, the merchants and of course the guards. All of them critical to keep the Dungeon humming along.
I wonder if it’ll care about a forest theme when it has gotten so many different beasts from the undead. Plus the scorpions sound too good at ambushing not to use. I doubt anything tier 2 will be used until a later floor, personally. Lots of lairs would be good, for sure, especially since they’re easier for the dungeon to make and they do save money. Makes one wonder why dungeons don’t make a crapload of them all the time. They draw adventurers and they make things cheaper.
I think they’ll have weekend warriors, too, now that you mention it. And maybe folks who go after work hours during the week. Richter is generous about those hours, after all, so it would make sense. More money for him in the long run, too, and their adventuring spirit is quite high now. I don’t know about tons inside at one time but it would make sense. I’m now wondering about how the rearranging will occur that could happen any time someone steps in. Maybe with instances eventually?
Instances are a possibility. I hope its ephemeral nature will allow it to expand sufficiently to not need it and there is something to be said for an evergrowing, evershifting maze.
I forgot about those. I was thinking of the critters around the Dungeon, but yeah probably some of those will be thrown in as well. Still, i'm not sure how many weak critters the lich would have bothered to raise so it might still end up being mostly forest themed.
Yeah and its still fair-ish as adventurers can search for a node if they lose track of their surroundings and then use that to teleport back to the entrance.
Singh didn't really need to actively Raise smaller weaker animals and Beasts, just having enough Necromantic Energy around animal bodies will cause many them to eventually Rise as Barrow Beasts and similar Undead Animals. Vampiric Flying Squirrels. Optional Weapon - Hardened Throwing Acorns & Spiky Pine Cone like Weapons. Maybe from a Metallic Tree. Some type of Mimic Beast, preferably several types. At least one type of Slime.
YES! Roswan’s mustache will become Sentient after he eats an asingai spider egg. It’s first words will be “ You nasty vermin can’t you eat something besides eggs. You are always getting them stuck on me!”