Spoiler: Books 1-3 Bk. Chap. Page Loc. TypeNameDescription 00DarkVision- Bk.1-3 Chap.3 Pg._ Loc.337BoonPowerful Build (Mister Paul)Powerful Build - Count as one size larger for all strength-based skills and rolls. Bk.1-3 Chap.3 Pg._ Loc.346BoonRegeneration (Mister Paul)Regeneration - Outside of combat, your body will repair rather quickly. Given enough time, it’s possible you will heal from nearly any wound. Bk.1-3 Chap.3 Pg._ Loc.356BoonGift of Gab (Mister Paul)Gift of Gab (Mister Paul) - Should you encounter a language you do not understand, as long as you hear at least three words of it, you will understand it, and speak it, perfectly. Bk.1-3 Chap.11 Pg._ Loc.977AbilityThe Sword of My Enemy is My SwordHey-ho, let’s go! You’ve discovered an ability: THE SWORD OF MY ENEMY IS MY SWORD. You’ve found that, in a pinch, EVERY weapon will do. +1% dmg for each new weapon used in a combat. Bk.1-3 Chap.34 Pg._ Loc.2817AbilityIron WillWowza, a trait! Despite pain, despite depleted stamina, despite riding on the cusp of death, you did not give in. You did not waver. You have gained the trait, IRON WILL. Stamina no longer applies to you. What a beast you are. Bk.1-3 Chap.50 Pg._ Loc.4086AbilityMake An EntranceCongratulations, you’ve discovered an ability: Make An Entrance. You really know how to enter a room. Once per day, you may use your ability to make a grand entrance such that those on the other side of the portal are stunned! Bk.1-3 Chap.56 Pg._ Loc.4655Indicium Not SelectedEona's Blessing of the AxeThe Blessing of the Axe — You receive +10 skill levels in Axe, +7 skill levels in tracking, +5 skill levels in butchery, +10% movement speed in forests, +3 Str Bk.1-3 Chap.56 Pg._ Loc.4655Indicium Not SelectedEona's Blessing of the BowThe Blessing of the Bow — You receive +10 skill levels in Archery, +7 skill levels in trapping, +5 skill levels in skinning, +10% movement speed in plains, +3 Dex Bk.1-3 Chap.56 Pg._ Loc.4671IndiciumEona’s Blessing of the SpearBE AWARE: You have received Eona’s Blessing of the Spear. You gain +10 levels in Spear, +7 skill levels in swimming, +5 skill levels in fishing, +10% movement speed in water, +3 Agility. Some might look upon this blessing with joy, others with anger. A side has been chosen. Bk.1-3 Chap.90 Pg._ Loc.7036IndiciumIndicium of Imperial Prerogative: MagicYou have received the Indicium of Imperial Prerogative: Magic - You are permitted to perform magic within the Empire of Glaton. Bk.1-3 Chap.91 Pg._ Loc.7114IndiciumIndicium RoyalYou have gained the Indicium ROYAL. Your spell Identify Object has been boosted to Level 3. You have been granted the ability STAND TALL. You can choose to hide all your wounds while in battle, though at the cost of your stamina. You have been granted the ability REGAL BEARING. Those who look upon you can feel your royal blood, and they are more likely to respect you. Bk.1-3 Chap.91 Pg._ Loc.7114Race ChangeRoyal FallenHEAR THIS. The Imperial Line has altered your race, irrevocably. You are now ROYAL FALLEN. This will cause some to look on you with favor, and some with scorn. There are unknown benefits and penalties associated with this Racial Choice. Be warned, some of these might never be known. You immediately receive +1 to all attributes and +10 to charisma. You gain the ability RALLYING CRY. Once per day, you may invoke Rallying Cry. Those in your party or army are given 10% more hitpoints. These hitpoints are temporary and vanish at the end of battle. Bk.1-3 Chap.91 Pg._ Loc.7112AbilityStand TallYou have been granted the ability STAND TALL. You can choose to hide all your wounds while in battle, though at the cost of your stamina. Bk.1-3 Chap.91 Pg._ Loc.7113AbilityRegal BearingYou have been granted the ability REGAL BEARING. Those who look upon you can feel your royal blood, and they are more likely to respect you. Bk.1-3 Chap.91 Pg._ Loc.7107AbilityRallying CryYou gain the ability RALLYING CRY. Once per day, you may invoke Rallying Cry. Those in your party or army are given 10% more hitpoints. These hitpoints are temporary and vanish at the end of battle. Bk.1-3 Chap.146 Pg._ Loc.11180IndiciumTyphon’s Mark of the BeastBe aware: You have received the Typhon’s Mark of the Beast. You gain a 10% advantage in Intimidation, tremorsense, labyrinthine recall, and +5 Strength. Some might look upon this blessing with joy, others with anger. A side has been chosen, a side has been joined. Bk.1-3 Chap.146 Pg._ Loc.11180AbilityTremorsenseTremorsense - you are sensitive to vibrations around you, and can automatically pinpoint the location of anything that is in contact with the ground or any structure you are touching. Limited to 200 feet. Bk.1-3 Chap.146 Pg._ Loc.11200BoonMonstrous Companion (Typhon)Congratulations, the great god Typhon has gifted a boon upon you: Monstrous Companion You have been gifted a companion from the god Typhon. Your companion is immortal, though if reduced to 0 HP, he will be forced to return in a different form, chosen at the whim of Typhon. You may absorb your companion for a temporary boost to your abilities, but the boost will only last until Typhon sends another companion your way. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityArt of MovementArt of Movement - You are able to move freely regardless of terrain, traps, or spells. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityLabyrinthine RecallLabyrinthine Recall - you have perfect recall of any path you have taken. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityDetect MimicDetect Mimic - you are able to detect if any object is a mimic from a distance of 20 feet. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityIndomitableIndomitable - you are immune to fear causing effects. Bk.1-3 Chap.147 Pg._ Loc.11217AbilitySwift TrackerSwift Tracker - you may run at full speed while tracking. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityVeritasiumVeritasium - once per day you may ask any question and receive a fully truthful answer. Bk.1-3 Chap.147 Pg._ Loc.11217AbilityDetect Metals and MineralsDetect Metals and Minerals - when concentrating on a sample, you may detect a minimum of 10 pounds of a metal or mineral within 500 yards of you. Bk.1-3 Chap.147 Pg._ Loc.11511-IndiciumDungeon of the Ancients IndiciumBOOM. By conquering The Dungeon of the Ancients, you have unlocked all eight rings of the Dungeon of the Ancients Indicium. You gain the following skills and/or abilities: Art of Movement, Labyrinthine Recall, Detect Mimic 20 ft, Indomitable, Detect Traps +75%, Swift Tracker, Veritasium, and Detect Metals and Minerals. Bk.1-3 Chap.150 Pg._ Loc.11380IndiciumSlayer: Death BringerThrough hard work and extra-judicious use of violence, you have unlocked the indicium SLAYER. Congratulations on the slaughter, killing over one thousand enemies in a single battle is no small achievement. As a living embodiment of death, know that you cause Frightful Presence. Your enemies now have a chance to be frightened when they are aware of you. You do an extra 10% damage to any creature below half health. Each death you cause brings you 1% of your health in return. Bk.1-3 Chap.150 Pg._ Loc.11387AbilityBattle FrenzyHey-ho, let’s go! You’ve discovered an ability: BATTLE FRENZY. Once per day, you are able to enter a frenzied state where damage dealt is doubled and damage received is halved until you are out of combat. Be aware, in this state, you cannot distinguish friend from foe and will attack anything you perceive as a threat or a weakness.