Discussion in 'Debates & Discussions' started by Andrew Lynas, Feb 6, 2020.
Psi krystals of a tier 2 monster should work.
Also in book 6, when he tags the koolari with it and analyzes it, it's noted to have a "level 1 psi crystal" that increases the effectiveness of her brain drain /other psychic attacks. Hopefully his Ascension or Alma's evolution allow for stronger psi crystals as well.
I believe Richter got 8 points from the worm, even though it was not compatable to him.
So a compatable creature should generate at least 16 to 40 points for Leveling his Chaos Lord Tier.. with that in mind Richter only needs to kill 3-4 compatable and ~9 uncompatable creatures, of whoom he has already killed, soon will 2-3 worms that is ~ 16-24 more points.
So total should be ~ 2 comp createures or 6-7 uncompatable..
He shgould easily within a month level his Tier to lvl 3 if not 4. With the dungeon and leveled POP producing greater ambient mana
That would be a very high cost in celestial fruit just for a small personal bonus. Also "you can only get the benefit of one..."
But does he really want to take the risk of getting a "beneficial" worm trait? XD
"Your mucus is now acidic, people who grab you will take damage. This mucus enhancement is useful during tunnelling. Error: No mucus found. Second error: current skin incompatible with mucus. Searching for solution: Solution found, warty frog skin is extremely compatible with mucus. Solution implemented. Implementing mucus. You now exude acidic mucus uncontrollably from your green warty frog skin, good luck finding someone who is into that."
Only got the Benefit of One by eating it when they Ripened but he won't be Eating it but Absorbing its Essence/Energy, so he should be able to Absorb at Least one, probably more. Be interesting to see if it Increases his Celestial Spark as well or not, and what else(if) it grants him anything else?
I'd also like for him to find some type of Draconic Creature it Material/Item that he can Absorb to increase his DragonKin Mark and Traits, other then what he might possibly be able to gain(or not?) from Alma.
Having him find something that can Boost his senses might be useful as well, and considering he's underground most likely Hearing, Smell and possibly Thermal Vision?
Something like Llilithids/Mind Frayers, Dromites, Folugub, Grey Gluttons or Neothelid, might allow him to increase his Psionic/MG Stat and capabilities? As might a Mind Mole that can live in Forests?
One trait seems to be the reward, not 50 traits. As I noted above, there could also be traits that are useful for that species, but garbage for Richter.
I'd go for something with a special musculature. Something other people won't see but gives a passive bonus to agility, dexterity, burst strength and so on. Probably some drawbacks as well.
New senses would take years to master.
There's on specific unique bonus Trait for sure at the end of it if Richter completes the Quest, but it's uncertain wether he will get small percentage boosts out of a 100% or the biggest percentage Trait will be given from what he has collected. I'm think a mixed % bag from what he collects.
A Boost/Improvement to his Nervous System Speed would be good, would increase his Mental Processing Speed, Physical and Mental Reaction Time and possibly Intellect and Memory.
It was only non compatible for improving his blood line. He didn't get a penalty for using it for the quest.
I think it's similar to a wheel of fortune and each traits percentage represents the size of their slice. Bigger percentage gives it more of a chance, but he could end up with some 1% chance trait. But unless he gets his chances total over 100% multiple times I think he'll only get one from the things he's absorbing, in addition to the quest special bonus/reward trait
Wasn't that quote only for consuming the fruit? I think absorbing it would be another different use.
Dang it, NVM Andrew already got it.
That sounds right up the fruit of the Quickening's alley. It only wishes to maximize the potential of all creatures. Plus he might deepen he bond with the tree.
With the addition of the death based bloodline I wonder if Richter (AK) will lean more into utilizing death magic. It feels like Richter has been slacking in that department. Maybe an unconcious bias against it due to his doctor past, enemies, association with evil, and general squeamishness.
Not that I want him to go full lich, it is a cool mental image seeing typically "good" races fighting side by side with skeleton warriors. Plus we wont need chapters of self doubt after major battles because most of his fodder could be skellies he has no emotional attachment to.
What about going into that ancient dungeon found on his lands, killing the harbinger and absorbing the harbingers energy or the dungeons item of power? I am thinking that the creature there is either a dragon type, (convenient for the story line, dragon mark and reptile training, etc) or more likely an undead thing. There is so much sacrifice and death magic around the MV, there must be some reason for it.
Worm ability is regen, its written in the holy book 8% chance now of getting slow regen. Like ULTRAMARINES...
2% steel bones like scorps
GG with that underground.. but some type of dragonlike worm should live underground.. perhaps an undead one..
still good ideas man.. or at least sounding big. and collosal.. not sure how one can find a dragon?!
Also fits with his taking what his enemies give him to make him stronger thing he was going with on his forge. What better than to have them get back up and fight for him instead?
I think the primary reason he hasn't leveled his death magic is a lack of useful death spells. Until half way through the Sepulcher, all he had was Summon Weak Bile Rats which isn't a particularly useful combat spell. With the addition of the sepulcher and his Summon Weak Zombie spell, he should be leveling this skill a little more.
Plus there's the Laughing Skill Spell as well now.
I think that the Death Spell that allows for the Communing with the Dead would likely be very useful for Richter once he learns it.
Am surprised though that he hasn't been taught the Life Spell that helps to prevent Animating Dead bodies.
Could be somewhat higher up? For balance purposes, its essentially a spell that cockblocks necromancers. Imagine it being spammed by opposing healers, preventing the necros from reraising their own dead and the fallen foes.
It would also prevent areas tainted with necromantic energies from raising those buried there if I understand it right, so its a fairly powerful spell.