Adventurer Bonus: Relic/Artifact

Discussion in 'Debates & Discussions' started by Legend-Dairy-Reader, Feb 3, 2021.

  1. Legend-Dairy-Reader

    Legend-Dairy-Reader Level 10 (Filcher) Exiles Citizen

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    Now that Richter has seen the potentially crazy benefits of advancing the villages Adventurer Specialization quickly, do you foresee any way to accomplish the next level?

    Never in the history of the Tamorith continent has anyone accomplished such a historic achievement! In less than one week, you have advanced your settlement to Level 5 of your Adventurer Specialization. For this amazing act, your settlement will gain a Legendary bonus.

    Leveling Conditions: Generate 11,153/25,000 Dungeon Points Add 481/15 new Beasts to the Dungeon Bestiary Add 3/7 new Rooms Consume 7,928/2,500 creatures


    The room requirement would be easy with a Dungeon Keeper, but the dungeon points is a huge gap. Apart from just dropping a magic core in the dungeon, slaying labyrinth beasts, I don’t know where else he could get the points. Not to mention he isn’t even near his village, but it’s clear it be worthwhile if he could focus on it.
     
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  2. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    Possible but might need some deus ex to pull it off. I think the big gap in Dungeon points is intentional by Aleron to stop the great bonus harvest from continuing.
     
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  3. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    I agree, because the math is all fucked up.

    It could be that Aleron could not come with another good prize. It seems he cut it off early, for sure. Another example is that the next requirement for the next level is missing.
     
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  4. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    ??
     
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  5. Legend-Dairy-Reader

    Legend-Dairy-Reader Level 10 (Filcher) Exiles Citizen

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    That is the requirement for the next level, it’s just posted in a confusing way.
     
  6. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    You have progressed the Adventurer Specialization of your settlement to Level 1.
    Leveling Conditions:
    1. Generate 0/1,000 Dungeon Points
    You have progressed the Adventurer Specialization of your settlement to Level 2.
    Leveling Conditions:
    1. Generate 4,188/2,500 Dungeon Points
    2. Add a new Beast to the Dungeon Bestiary
    You have progressed the Adventurer Specialization of your settlement to Level 3.
    Leveling Conditions:
    1. Generate 4,188/5,000 Dungeon Points
    2. Add 0/3 new Beasts to the Dungeon Bestiary
    3. Add 0/1 new Rooms
    You have progressed the Adventurer Specialization of your settlement to Level 4.
    Leveling Conditions:
    1. Generate 11,153/10,000 Dungeon Points
    2. Add 481/7 new Beasts to the Dungeon Bestiary
    3. Add 3/3 new Rooms
    4. Consume 7,928/500 creatures
    You have progressed the Adventurer Specialization of your settlement to Level 5.
    Leveling Conditions:
    1. Generate 11,153/25,000 Dungeon Points
    2. Add 481/15 new Beasts to the Dungeon Bestiary
    3. Add 3/7 new Rooms
    4. Consume 7,928/2,500 creatures
    5. ?
     
    Last edited: Feb 3, 2021
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  7. Legend-Dairy-Reader

    Legend-Dairy-Reader Level 10 (Filcher) Exiles Citizen

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    Apologies, I misinterpreted. That could just be coincidental rather than a requirement though.
     
  8. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

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    The only way I can see Ricther creating a huge surplus of dungeon points would be by adding another item of power. If given a seed core or a magic core how many DPs would that generate the dungeon? Not only would that generate a great burst of DP’s but it should add a good amount of daily DPs from ambient mana. Then every time a core item levels up the dungeon should get additional DPs due to its growth or increased ability.

    I don’t know if you recall my contemplations on the magic crystal. If Ricther could expose newly cracked shards to a variety of beast blood types it might be possible to form a Crystaline lair with those creatures defending a magical crystal lair.

    I have thought a long time that aleron was giving to many big boons to Ricther. If he would slowdown now he would be okay.
     
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  9. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Really there are three inconsistences with the Dungeon Specialization.
    1. Settlement Bonus should either have a 3 initial bonus, or remove the extra one from the rest of the settlement bonuses.
    2. The Level 5 leveling conditions 5th condition is missing
    3. The amount of Dungeon points from the lich battle is inconsistent with the experience points gained.


    Specialization Level: 1 “An adventure, you say?
    No Scarce Bonus
    • Ruler Bonus:
      1. +10% Attack and Defense while in a Dungeon or the Labyrinth
      2. +10% chance to find Nodes
    • Settlement Bonus:
      1. +10% Dungeon Points from any source
      2. +10% Dungeon Loot
      3. +5% Dungeon Resource Growth?
    • Leveling Conditions:
      1. Generate 0/1,000 Dungeon Points
    Specialization Level: 2 “An adventure? That could be interesting!”
    Rare Bonus
    • Ruler Bonus:
      1. +20% Attack and Defense while in a Dungeon or the Labyrinth
      2. +20% Chance to find Nodes
      3. +10% Trap Detection while in a Dungeon or the Labyrinth
    • Settlement Bonus:
      1. +20% Dungeon Points from any source
      2. +20% Dungeon Loot Generation
      3. +10% Dungeon Resource Growth
      4. +5% Ambient Mana Seepage
    • Leveling Conditions:
      1. Generate 4,188/2,500 Dungeon Points
      2. Add a new Beast to the Dungeon Bestiary
    Specialization Level: 3 “Adventure? That’s what we do!”
    Epic Bonus
    • Ruler Bonus:
      1. +30% Attack and Defense while in a Dungeon or the Labyrinth
      2. +30% Chance to find Nodes
      3. +20% Trap Detection while in a Dungeon or the Labyrinth
      4. +10% Movement and Attack Speed while in a Dungeon or the Labyrinth
    • Settlement Bonus:
      1. +30% Dungeon Points from any source
      2. +30% Dungeon Loot Generation
      3. +20% Dungeon Resource Growth
      4. +10% Ambient Mana Seepage
      5. +5% Ambient Mana Refinement
    • Leveling Conditions:
      1. Generate 4,188/5,000 Dungeon Points
      2. Add 0/3 new Beasts to the Dungeon Bestiary
      3. Add 0/1 new Rooms
    Specialization Level: 4 “Adventure is in our blood!”
    Mythic Bonus
    • Ruler Bonus:
      1. +40% Attack and Defense while in a Dungeon or the Labyrinth
      2. +40% Chance to find Nodes
      3. +30% Trap Detection while in a Dungeon or the Labyrinth
      4. +20% Movement and Attack Speed while in a Dungeon or the Labyrinth
      5. +10% Attack and Defense for your Dungeon party while in a Dungeon or the Labyrinth
    • Settlement Bonus:
      1. +40% Dungeon Points from any source
      2. +40% Dungeon Loot Generation
      3. +30% Dungeon Resource Growth
      4. +20% Ambient Mana Seepage
      5. +10% Ambient Mana Refinement
      6. +5% Occurrence for each Treasure Chest rank
    • Leveling Conditions:
      1. Generate 11,153/10,000 Dungeon Points
      2. Add 481/7 new Beasts to the Dungeon Bestiary
      3. Add 3/3 new Rooms
      4. Consume 7,928/500 creatures
    Specialization Level: 5 “Adventure? It’s our way of life!”
    Legendary Bonus
    • Ruler Bonus:
      1. +50% Attack and Defense while in a Dungeon or the Labyrinth
      2. +50% Chance to find Nodes
      3. +40% Trap Detection while in a Dungeon or the Labyrinth
      4. +30% Movement and Attack Speed while in a Dungeon or the Labyrinth
      5. +20% Attack and Defense for your Dungeon party while in a Dungeon or the Labyrinth
      6. +10% Concealment and Perception while in a Dungeon or the Labyrinth
    • Settlement Bonus:
      1. +50% Dungeon Points from any source
      2. +50% Dungeon Loot Generation
      3. +40% Dungeon Resource Growth
      4. +30% Ambient Mana Seepage
      5. +20% Ambient Mana Refinement
      6. +10% Occurrence for each Treasure Chest rank
      7. +5% Affinity for every member of your settlement in one of the Basic Elements
    • Leveling Conditions:
      1. Generate 11,153/25,000 Dungeon Points
      2. Add 481/15 new Beasts to the Dungeon Bestiary
      3. Add 3/7 new Rooms
      4. Consume 7,928/2,500 creatures
      5. ?
    Specialization Level: 6 “Adventure? Lets Go MoFo!” *Book 9*
    Relic Bonus
    • Ruler Bonus:
      1. +60% Attack and Defense while in a Dungeon or the Labyrinth
      2. +60% Chance to find Nodes
      3. +50% Trap Detection while in a Dungeon or the Labyrinth
      4. +40% Movement and Attack Speed while in a Dungeon or the Labyrinth
      5. +30% Attack and Defense for your Dungeon party while in a Dungeon or the Labyrinth
      6. +20% Concealment and Perception while in a Dungeon or the Labyrinth
      7. +10% This Random Shit
    • Settlement Bonus:
      1. +60% Dungeon Points from any source
      2. +60% Dungeon Loot Generation
      3. +50% Dungeon Resource Growth
      4. +40% Ambient Mana Seepage
      5. +30% Ambient Mana Refinement
      6. +20% Occurrence for each Treasure Chest rank
      7. +10% Affinity for every member of your settlement in one of the Basic Elements
      8. +5% That Random Shit
    • Leveling Conditions:
      1. Generate 11,153/50,000? Dungeon Points
      2. Add 481/31? new Beasts to the Dungeon Bestiary
      3. Add 3/15? new Rooms
      4. Consume 7,928/5,000? creatures
      5. ?
      6. ?
    Specialization Level: 7 “Adventure? Oh Wow Dude!” *Book 9*
    Artifact Bonus
    • Ruler Bonus:
      1. +70% Attack and Defense while in a Dungeon or the Labyrinth
      2. +70% Chance to find Nodes
      3. +60% Trap Detection while in a Dungeon or the Labyrinth
      4. +50% Movement and Attack Speed while in a Dungeon or the Labyrinth
      5. +40% Attack and Defense for your Dungeon party while in a Dungeon or the Labyrinth
      6. +30% Concealment and Perception while in a Dungeon or the Labyrinth
      7. +20% This Random Shit
      8. +10% That Random Shit
    • Settlement Bonus:
      1. +70% Dungeon Points from any source
      2. +70% Dungeon Loot Generation
      3. +60% Dungeon Resource Growth
      4. +50% Ambient Mana Seepage
      5. +40% Ambient Mana Refinement
      6. +30% Occurrence for each Treasure Chest rank
      7. +20% Affinity for every member of your settlement in one of the Basic Elements
      8. +10% This Random Shit
      9. +5% That Random Shit
    • Leveling Conditions:
      1. Generate 11,153/100,000? Dungeon Points
      2. Add 481/63? new Beasts to the Dungeon Bestiary
      3. Add 3/31? new Rooms
      4. Consume 7,928/10,000? creatures
      5. ?
      6. ?
      7. ?
     
    Last edited: Feb 6, 2021
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  10. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    long list.

    What is after Artifact?
     
  11. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    what are the relationship ranks / thresholds, because I bet they follow a similar pattern
     
  12. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Ranks (that is a hyperlink)
     
    Last edited: Feb 3, 2021
  13. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    alright smart ass, I deserve that, but I meant the thresholds for relationships ( 500 freindly, 250,000 ally or something like that) because they seem to follow a similar pattern
     
  14. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    true, but the it usually goes 10, 25, 50, 100. with various orders of magnitude. The issue is that at some point the patterns changes. Maybe Richter messed up, idk. but at some point it goes 10, 20, 35, 55, 100
     
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  15. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Did you see that "Ranks" was a hyperlink?
     
  16. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    I had not
     
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  17. Anthav

    Anthav Level 6 (Footpad) Exiles Citizen

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    Maybe I'm wrong but the way I read the bonus's for advancing was because of how quickly it was done. The dungeon points really aren't a big deal if you think about it though. He gets a 100% bonus for each power awakened so when he had 2 it was earning 153 points/day at the start. Now that it's 4 powers + Roswan's bonus + settlement bonus + master node points and bonus + whatever the god node point and bonus is that's a 300-500 points/day or more depending on the god node status. So 30 days could be 15k points to make it to the next level once rooms are made, plus whatever points are made for killing lab creatures that invade or adventurers who die within. Not sure if the village would qualify for another rank bonus once it hits level 6 or if it'd just get the standard increases for it's specialization.
     
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  18. Legend-Dairy-Reader

    Legend-Dairy-Reader Level 10 (Filcher) Exiles Citizen

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    Good point, I’m sure the dungeon has been raking in dungeon points since Richters fall. However the quest states that the achievement was received as the settlement is less than a week old. Maybe one of the vets here knows if a week is +/- 7 days in the land (we know a year is roughly 400 days). So his window for opportunity is closing if not already closed. He’d need a major influx from something to bump his points up.
     
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  19. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    The specialization was chosen and then leveled in under a week is how it read to me, so unless the week timer resets with each specialization level up I think he's already past the point of earning another one. He's almost done with his curse of eternal servitude as well (book 8 starts on day 150 and ends 155)
     
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  20. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    If I remember correctly, there was an error with the dates at the end of book 8. It might be 154. Either there is one day left, or it already or about to be finished. Though I do not know if we actually were ever told there was 7 days to a week.
     
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