So I think the title says it all. 1) Do you guys think the Dungeon will grant affinity boosting consumables? Like 1-2%. 2) Will it grant stat increasing consumables? (we know these exist, so the question is more whether the Dungeon will give them) 3) Will it grant talentpoints? (this one I find unlikely) 4) We know it grants chaos crystals after it was awakened, how about other powers? What can they be used for? Maybe altering your race, the way a tier 1 human can become a celestial tier 1 human by eating enough fruit from the quickening?
Something like a Blood Drop for Blood Magic might be interesting, perhaps they could give one of three different (easily utilized) effects (more could be discovered with research) depending how they are used, for instance most people it could give a Small Increase (1-3%) to Blood Magic Affinity, for Blood Magic users it can also be used to Boost a Blood Spell or to slightly Reduce possible Blood Magic Side Effects. Also they might be useful for Boosting Blood Magic Enchantments, add Blood Magic to Alchemy or as a Strengthener for Blood Affinity Creatures (Vampires?). Similar things could also be created by The Dungeon for any other Magic It Awakens, although perhaps the closer to its Inherent Energy type the more often they might appear? For instance Chaos, then Blood, then PoP Elements, then anything else it might Learn. Chaos Particles, not Chaos Crystals.
We still don’t know what the labyrinth store will bring to the table. (No i don’t think richter will be able to do some personnal shopping at it.) i figure it is going to have all kinds of things to make the dungeon more interesting.
A bit off topic but wasn't the dragons cauldron supposed to give this to 1% of the potions produced, but I dont think we heard about any
I just looked at it as richter didn’t get one yet. He isn’t the only one collecting potions from the cauldron and there is no knowing if the special properties are visible to everyone or if a certain skill threshold is required to see it. Besides tabia has been mass producing potions and is likely only checking by batch.
A lot less often, but yes. Unfortunately its only about a tenth of the potions created so far that count. So if they create 10.000 potions only a 1000 count. Its part of the cost of mass production. The chance of them getting one potion with an extra effect after creating 1000 potions is 55%. That's not too bad assuming they can get a massive trade in potions set up with sufficient alchemists that they never need to use the mass production option.
I’m not sure about consumables but clearly conquering different lairs in the dungeon can provide stat boosts, kind of the same effect in my mind. Also, fulfilling a motivation should provide an epic boost.
I am assuming that if they get one potion with an extra effect, the effect would be copied for the rest of the batch. So they could get 10 at a time.
I'd have to say no as it specifically says other special effects are not triggered. Its one of the limitations.
If it could work like that, you would also have to hold off on replicating them until the extra effect showed up, which could be detrimental in some cases.
Here’s a question: what about new stuff it unlocked? Did it unlock void stuff? I assume it unlocked the common powers of the local leylines after that huge battle.
Might not have though, not a lot of basic elements other than death being bandied about during the battle
A lot of mana, but its unknown whether there was any power in there. The attack could have been broken down into a few thousand DP. We know the Dungeon did learn a bit of void, but there were only a few hundred voidlings in total and of those only a small fragment came through the portal. Its conceivable that death is stirring, though probably not awakening just yet.
Good points. Surely there was plenty of dark, though, and the allies used a ton of life stuff. And other powers. I guess it depends on how much of the energy shot into the dungeon from the orb thing was retained and of the powers it can easily unlock.
Yeah, but that’s a higher power type thing so it’s a ways away. I agree that it’ll increase, for sure.
Spells don't count as far as I can tell. Its the reason richter can't just spam spells into the well of offerings. Probably because mana is only mimicing power or its not pure enough. Some of the undead were infused with void power which we have some textev. Undeads might count for unlocking death, but if baseline undead count for death shouldn't living beings count for life?