Apotheosis - Book One: Half Light Status: Writing WC: 30,007 Private Genre: Gamelit/LitRPG/Progression Fantasy To Do List (9/12): Finish writing Edit Submit to Portal/Level Up/Mountaindale Cover Art Book One Blurb: In Aspira, power is not easily granted. Updated: 9/14
A little fun with the lore skill of one of the MC's Outer Ring Trent Mid to Low Level Elemental Horror Spirit Lore Entry Complete Average Status Markers Strength - Average Constitution - Average Dexterity - Significantly Below Average to Below Average Wisdom - Below Average Intelligence - Below Average Charisma - Abysmal Luck - Abysmal Mindset - Survival Size - Small to medium Weaknesses - Fire, Blunt force, Piercing damage, Back attacks Strengths - Poisons, Primal force, Regeneration Special Abilities - Growth, Limb Stretch, Regeneration Trents are territorial spirits of the forest used to keep by higher beings to keep trespassers out. Known as the young protectors of the forest, they often live in communities of two to five trents around the forest’s edge for protection. When encountered, they will crush the bones of those that trespass in their territory before burying them alive in the ground to fertilize the local flora. These are their primary purpose and do not easily give up on burying their fertilizer or abandoning their post unless a greater threat shows itself. They are the first staple creature that most adventurers find themselves faced against in forested settings and usually signal for a larger threat only if left unchecked to grow into full Ents. They have a plethora of uses if one has the correct classes to make use of their body parts. Unlike their larger counterpart, their young, fleshy fibers that make up their muscles are used for everything from rope to a substitute for linen, and their blood is an excellent accelerant. Their arms and legs, if removed properly, can be used as weapons until the sap within them dries out over the span of roughly a day. Learn about nine more dungeon creatures to increase your lore skill Shardking, The Warded Soul Legendary Magical Construct - Seal Warden X Knowledge Obtained from Identification and Lore: Monster Bonus Knowledge Obtained from Identification and Lore: Magical Item Strength - Superior Weaknesses: Acid, anti-magic devices, blunt force In the Fourth Year of Noven, Third Month of the Quarter, the dungeon of Kessivan was officially sealed by the Dwarven nation of Andersai, magical ally of Kess. However, the ever-building magic of the dungeon shattered the first seal. With the help of the Kessivan army, Andersai’s geomancers and rune smithies resealed the dungeon and created a two part system to siphon the excess magical force. Thus, Shardking and the arena seal were born. Made from pieces of the first seal, opal-lined runes, and Soulstone, Shardking was a natural barrier to those that would try to break the rules. Because of the sheer power it took to move the creature, it would charge during the day and become active at night. This allowed the paired items to share the excessive energy. So successful it was that the other five nations paid Andersai handsomely to make the same seal on their dungeons, secured or not. Normally, Shardking is only active in the moonlight due to the opal runes, but it has been known to stalk powerful prey during the day if it feels a threat to the arena. If it were ever to be defeated, the seal’s power would begin to reform it from a stored pattern within the arena’s barrier. Learn about eight more dungeon creatures to increase your lore skill Learn about eight more magical items to increase your lore skill Learn about the Seal of Kess to unlock a new path advancement option