“I am teaching you the art of the blade, not how to increase your level. You could bash away at a monster all day long with your sword. It would raise your level, but you would learn nothing. To you, a sword would still just be a club with edges. If you go that route, anyone with a bit of training will still kill you no matter how high your level is,” Yoshi Spoiler: Sumotri, “The Stinging Storm!” The sprite-based fighting style Forms The Forest Wind. shoulder-length sweeps of the blade for attack. Yoshi focused a greater amount of attention on stance than sword position. Each movement required him to be both flexible and balanced. Willow in the Storm. A series of motions that bent him at odd angles, keeping the sword between you and the anticipated “attack.” Yoshi focused a greater amount of attention on stance than sword position. Each movement required him to be both flexible and balanced. Cat Swatting at Mouse Focused on quick stabbing attacks while keeping his center of gravity low. Dancing Fireflies Rain on Hot Stone Samara Seed Falls Getting back on the ground, he spun in a circle, both swords lashing towards his opponent’s legs The Lady’s Fan Opens, which brought him to the monster’s right. Reaping Wheat Now the outside of the draugh’s attack radius, he committed to the aggressive form The Crane’s Neck which brought him up to full extension. The draugh threw an elbow towards his face, but Yoshi had already moved into Setting Sun Scorpion’s Kiss The Orc’s Hammer By the time the blade was in flight, Yoshi had executed the form The Orc’s Hammer. The draugh’s sword arm fell to the ground. Y The Drunken Barber One blade struck the draugh’s neck, biting deeply and sliding free. His second sword finished the decapitation, and his foe’s body collapsed. Setting Sun His blade almost effortlessly swept through three of his target’s legs and, in the same motion, the tip of the sword split open the assengai’s side. Cliff of Stone His other hand snapped up, the blade parallel to the earth. Richter’s sword intercepted the wooden haft of the steel axe that a goblin fighter had swung down at him. Cliffs of Dun (Stone?) He set his feet and defended himself using the sword form, Cliffs of Dun. His clear green blade met the steelhead of the fighter’s mace, stopping the swing cold. "Congratulations! You have progressed in a Combat Art! The sprite-based fighting style Sutinn Sumotri, “The Stinging Storm!” This fighting style incorporates 2 skills, Short Blades and Dual Wielding. It is possible to progress the weapon form through either skill, but the only way to truly master this form is to use both skills together." "The following bonuses are possible for novices of this form:" Spoiler: DUAL WIELDING NOVICE Requirements Dual Wielding Skill Level 10 Agility 15 Dexterity 15 Bonus +5% attack speed when dual wielding 1 Free Special Move {} {} Spoiler: SHORT BLADE NOVICE Requirements Short Blades Skill Level 10 Agility 15 Dexterity 15 Bonus +5% damage when using small blades 1 Free Special Move {} {} Spoiler: TRUE NOVICE - selected Requirements Dual Wielding Skill Level 10 Short Blades Skill Level 10 Agility 20 Dexterity 20 Bonus +10% attack speed when dual wielding +10% damage when using small blades 2 Free Special Moves {} Selected {} "Through hard work and honing the techniques of Sutinn Sumotri, you have advanced to the rank of True Novice in this weapon form. " "There are 5 Special Attacks for the Novice rank of this Weapon Form. As a True Novice, you may now choose 2!" Spoiler: QUICK STAB (Short Blade Attack) Increase Attack Speed by 50% for one attack. +5 Attack Cost: 20 Stamina Cooldown: 10 seconds Expertise: 0/250 {} {} Spoiler: SHARP BLADE (Short Blade Attack) Ignore 5 points of Defense. Cost: 25 Stamina Cooldown: 10 seconds Expertise: 0/250 {} {} Spoiler: WHIRLWIND (Dual Wielding Attack) A spinning attack striking enemies in all directions within 1 second. +50% damage. Cost: 30 Stamina Cooldown: 2 minutes Expertise: 0/250 {} {} Spoiler: WEAPON MAZE (Dual Wielding Attack) Weaving your 2 weapons in an intricate pattern will mesmerize (watching) opponents for up to 5 seconds. Cost: 25 Stamina Cooldown: 3 minutes Expertise: 0/250 {} Selected {} Spoiler: STRIKE WHEEL (Dual Wielding Attack) Rotate your weapons in concert to perform 4 strikes to the same spot in 1 second. Each strike causes +50% damage. Cost 30 Stamina Cooldown: 2 minutes Expertise 0/250 {} Selected {}
Granite Breaking "by combining physical action, mental constructs and spiritual focus, certain attacks could achieve special effects. The success of combining these three factors was called Proficiency. The better you adhered to the specific combination needed for a special attack, the greater the power it would evidence." (Chaos Seeds Book 8) "50% was the minimum required to even trigger an attack. Anything less would just be a normal swing of your weapon... Every Proficiency percentage after that gave a 1% boost to the attack, up to 60%. 61-70% increased the boost to 2%. 71-80% improved it to 4%. After that, the boosts to attack power grew much stronger until a Proficiency of 99% magnified a special attack by an astounding 250%. There were also other bonuses that came with high Proficiency, depending on the special attack being used." (Chaos Seeds Book 8) "One unexpected piece of Lore he picked up was that there actually was a correlation between skill affinity and the expertise to use that skill." (Chaos Seeds Book 8) "Special Attack, Crush, was successful! Proficiency of 52%. +2% effect. 0 Proficiency Points obtained." "Crush: It increased base attack by +5, but more importantly, magnified the damage to armor. The initial +5 damage was doubled to +10 against armor. The 2% boost to attack power from his 52% Proficiency wasn’t enough to move the needle, but at higher Proficiencies, that increase might be enough to cripple an enemy in heavy armor. Even the 52% was enough to add ten points of damage to Paden’s attack and crack the pincer lord’s hard carapace." (Chaos Seeds Book 8) "Your body has been altered to encompass the muscle memory needed to reach novice rank in the Combat Art: Granite Breaker. These alterations have triggered a debuff." (Chaos Seeds Book 8) "Congratulations You have progressed in a Combat Art! You are now a Novice in the Mountain Dwarf-based fighting style: Granite Breaker! This fighting style incorporates Mace Wielding skills. The following bonuses are given to Novices of this form: +10% Attack Speed when using a Mace or Club +10% Damage when using a Mace or Club." (Chaos Seeds Book 8) Spoiler: CRUSH (Mace Attack) +5 Damage Double total damage against an enemy’s armor Cost: 20 Stamina Cooldown: 45 seconds Expertise: 0/250 {} Selected {} (Selected) Spoiler: FLOWING ROCK (Mace Attack) A defensive move greatly increasing the speed of your weapon to knock projectiles out of the air. Cost: 30 Stamina Cooldown: 45 seconds Expertise 0/250 {} {} Spoiler: POWER BLOW (Mace Attack) Focus all of your power to greatly magnify your attack +15 Attack Cost: 35 Stamina Cooldown: 60 seconds Expertise: 0/250 {} {} Spoiler: STONE MACE (Mace Attack) Hold your mace against a nearby rock source to coat your weapon in this stone, tripling its mass. The perceived weight is the same for the wielder, but your attacks will hit as if carrying the extra weight of stone. Lasts for 3 strikes. Requires: 5 seconds of uninterrupted contact with a large quantity of stone. Cost: 30 Stamina Cooldown: 50 seconds Expertise: 0/250 {} Selected {} (Selected) Spoiler: ACID STRIKE (Mace Attack) +5 Acid Attack Corrosive Effect will continue for 3 seconds Cost: 25 Stamina Cost: 35 seconds Expertise: 0/250 {} {} "Congratulations! You have learned the Combat Techniques: Crush and Stone Mace. Continued use of these techniques in battle will allow you to advance both to more refined states, including but not limited to increasing damage, decreasing cooldowns and adding new effects." (Chaos Seeds Book 8)