I suspect that the Sepulchre is a Enchanted created Monument style Building, created by a combination of Macro and regular Enchantments.
Might need to a Disagreements vote. He could probably convert a death magic skeletonal familiar type spell into a Macro-Enchantment.
Not sure about that, an Animate/Raise Undead Spell maybe possible though, would probably Raise a certain number of Zombies a day or per set time frame. Not sure how controllable they should be for most people, but they should follow the orders of anybody that is Soul Bonded to it.
It could just be a very old graveyard that now accumulates enough ambient death energy to allow bodak summons. Or is was a place that was desecrated by a powerful death mage in the past, see item set specialist when Richter was choosing a specialty, then at some point another powerful mage was able to create a ring to control the random summons that were popping up.
I don't think it was desecrated by others than the ghast. This was a stronghold - heck it is a stronghold - of the remaining kindir power. On a sidenote I wonder whether Richter has just cursed dhis kingdom to an invasion of kindir?
By allowing them a place with the rest of society that won't kill them on sight, he will get a immigration influx of kinder? Hmmm good thing Chaulder is dead. Maybe they will be effected by the adventurers call and be lost in the Labyrinth.
I think so yes. One of the things about kender in dragonlance that seems to have been applied 100% to the kindir was that with the exception of kendermore, kender really weren't welcome anywhere. In good countries they'd get beaten up and jailed if caught within city limits (crime or no crime, diden't matter with kender though on the flipside they usually got off easy compared with other thieves) before being non to gently escorted back out once someone had the time. At which point they of course went on their merry way or returned to the city if they felt like it. Really can't break a kender with adversity nor drive them away. Which is fine for the young kender, but older kender that had gotten over their wanderlust stage pr had children really only had the options of settling in one of the remote hidden kender villages (which I imagine could get pretty dangerous, there's a reason those villages were hidden) or kendermore itself.Ín this universe we are likely talking solely about the remote villages, outside of the countries that actively hunt them.
The thing with Kender/ir is that while you will probably get a mass Influx of them it will end up mostly be Balanced by a slow Exodus of Kendir along with a slow Influx of other Kendir, it will eventually even out, although you will still have more Kendir then originally started out with.
Well kender have a tendency to come back home after their wanderlust stage is over sometime in their late twenties or thirties. Some never do of course, and they all still like to travel but it isn't all the time, especially not families with small children.Its also noted that one of the few times a kender woman will hurry home is during pregnancy, as she develops a sense of danger on the baby's behalf. Despite normally being fearless. Once they reach that stage in their lives I think the village or perhaps the hamlet - there are perfectly valid reasons to be buddies with kender while keeping them at arms length from your stuff - would suit them well as a permanent home to return to.
There is a clear path to the FOH going to lvl 2. Why not wait til then and use the token to take it to lvl 3? Seems like the most bang for the buck.
I wonder why neither of the other two magic cores he received did not get him a least a level one token. I’m lazy and don’t feel like going back but he “destroyed” two of the ways the cores were being used before and I have to assume they were level 1 in how they were being utilized. Maybe because he wasn’t a war leader yet
I suppose it is the difference between destroying the building (only book 7) and removing the core from the Item that determines the type of core ___ created, which has been done each time (would you like to remove the core?)
Both were items that he could have taken control of (Altar and Pillar). He did not destroy either of them. Also neither was identified as a core building. Also neither was under the direct control of what I would call a sentient enemy.
I think that brings in the debate between whether or not core buildings are the same as core monuments. In a building its almost a living utilization of of the core, interaction. The representative item and building unlocking their potential with the core through the core's magic. The altar and pillar seem more like they were drawing power directly from the core rather Tha. Having the core work with other things to unlock some potential. The implication of this being that there were enough cores lying around that they were used frivolously in Richter's domain in the past.
Well as we learned in Predators the mists were an empire. Also consider how old Futen is. Not really surprising there would be a fair number of magic cores around. I would not be surprised if Richter finds one in the area he is headed to for the imp quest.
I wonder if an Ork or Ogre (same word, didn't realize! Tolkin got them from Bēovvulf), Have some interesting buildings and blueprint he could appropriate. I don't think I would want a library blueprint from these guys, but hey ya never know. Maybe the racial bonus is awesome they just can't make use of it properly. One way to gain a new vassal village/town is to hand over that core token...
Same root word but has become to mean two different creatures, Ogres tend to be a lot bigger and even more dangerous then Orcs, although usually less numerous.
Richter and/or Randy definitely need to be stealing some blueprints. Also agree that a different race could have interesting bonuses...Though for a library my guess is either human or gnome would be the best race to get the BP from.