They got slaughtered. For those with an interest in history, the first danish invasion of the Dithmarsch shows how badly cavaliers can be beaten when the terrain is against them. The danes' larger, better supplied, far more vaired, and semi professional army was beaten by a bunch of farmers. Terrain won the battle. Battle of Hemmingstedt - Wikipedia
Yes. What should by any military standard have been an overwhelming danish invasion force was beaten back by the puny forces fighting for their homes. A true david and goliath story. One of the very few real life stories where the good guys won against all odds.
Hopefully Ricther can follow suit in this series by relentlessly attacking the alliance and freeing prisoners and slaves.
Big difference between defending your own territory against someone arrogant and certain of their victory where you also get to pick the ideal terrain vs attacking someone in their territory. Fortifications are force multipliers, its the reason I disliked the whole raid and run strategy. It exposes the raiders to counterattacks in the open while their opponents can huddle inside watch towers or on palisade walls. It only takes one goblin noticing the raiders slowly sneaking their way across open ground and silently alerting the rest of the garrison to bring about total disaster.
Are we talking about the book again??!!? Anyway I’m calling it now the mist village is eventually going to get more ley lines. My guess is the God Node will bend/realign ley lines towards the village.
Yes we are. Drag, is referring to a strategy I laid out for winter campaign against the goblins and bug bears on our previous site. Drag, as I stated last year the idea isn’t to go directly toe to toe. The object of a winter campaign is to deny the enemy safety, shelter, food, and anything else possible. Winter mobility would be key to it. Hitting the enemy when they are completely unsuspecting in winter. Whittling down their morale and troops In the surrounding camps would be a critical objective. If they don’t they will be facing them at full strength in mass come spring. The plan was to train and use the sprite archers in hit and run winter tactics. Using the sprites archers as a mobile artillery. Moving in unseen at opportune times like a mortar team. Groups of archers with imbued arrows launching at any prime target. Hitting and leveling walls, towers, and buildings being a prime goal of its own. The sprites were very capable of attacking and extracting prisoners in book six. Surely they would be capable of launching imbued arrows and scooting off into the night. That’s what is called a shoot and scoot.
Randy-> intel Scouts -> intel Scouts+Randy-> intel+Alive our scouts+dead enemy scouts Intel-> attack enemy supplies, steal food, poison the rest, steal horses, steal gold... Intel => intel (charm) Then lure them im , ware them down .. take them as captives, retrain use vs reinforcements.. I always wanted to see mist village guard as Roman legions! Gladius, Shield, Two throwing spears(light one and heavy one), slingshot with led bullets. deadly and very mobile formation! Except sprite archers probably.
I was thinking more of a true winter troop force. They need to be able to move on top of the snow. Sprites are faster, smaller and lighter then goblins and bugbears. Equipped and trained with snow skies, snow shoes, and dog sleds they would glide over the snow. Where as stockier beings being heavier wouldn’t move as fast in the snow. I doubt many races would give much of a fast persuit to any initial strikes. They would need to be prepared to give chase in the deep winter snows.
Blackjack is correct. I was referencing a discussion on possible strategies on the old forum. Blackjack and some others thought a raiding strategy in winter using skis would be ideal for fast hit and run tactics, whereas I think it would be ineffective because the bugbears will have built watchtowers, palisades and they'll have picked favorable terrain. Similar to what the goblins did in the valley. There was also an argument about whether the bugbears would starve if they lost part of their supplies after a successful raid or they would move supplies underground through the deeps, avoiding the snow and bad weather on the surface. Finally, there was something about whether it would be worth it to hit caravans, which I think we agreed on. I guess the strategy would be somewhat effective especially the first time, after that the risks the raiders face would be much greater for a while. But the bugbears will resupply and retreat to the tunnels if they lose too much housing to keep their troops alive. The troops won't like sleeping in a tunnel, but they won't die either, and morale will recover. Personally, I doubt the mist village will be making a serious move on their own. Even if they crush the bugbear invasion force, these are just the scraps they could siphon of from incoming reinforcements going to other places. Which means that the bugbear forward force is large enough to take out five times the total of the village military without seriously weakening their engagements elsewhere. That's a very large army, and the goblins have opened a second front underground. We know from the Kindir king that Orcs are on the move too. That's not something the villagers can deal with on their own, a grand alliance between the remaining woodland tribes is their only real chance. Ley lines bending for the godnode, seems like a maybe
And we have more information now from the epilogue from book 8. We now they are penetrating into the mists and that they have picked enough mist root for an extended salve. This makes the use of guerrilla tactics much more difficult. I have mainly been on the captains side of this with a slight segue to using the Pixie's as an airforce dropping the foxfire from above. Based on the the new info from the epilogue I find myself leaning to what you just said that it can work but probably just the once. Twice at most. It's going to take the Sprites, Wood Elves, and Dwarves to win this...possibly help from Rionne or the twins as well. I expect there to be a big fight at the MV walls or the dungeon or some combo of both.
The beastmen tribes too. Depending on how many minor tribes exist, all sorts of minor groups could end up a large fraction of an allied army.
What if Ricther used a magic core with the defaced statue and the some of its parts? With luck Ricther might be able to communicate with the “god” of chance, luck, or some other deity. That could be a huge line of power Ricther could draw from. Even if it only leads him to other items. Ricther in time might even draw upon the land to create a flow of chaos to intersect with his other ley lines.
What if he used the core to build a library, which I think is the going favorite for the next core building. And included in the books that he eventually will get is the blueprint to craft magic cores. Then we get core everything (core powered tooth brushes, core powered heavy armor, core powered rings of health)
2tymes, We all know what Aleron has been favoring to do with the magic core. I believe it is very evident he wants to make a Library. I think If Aleron allows for Ricther to learn how to manufacture cores this series is over. As far as I am concerned this series is as much about the adventures, as it is the luck of finding loot. I do hope to see Ricther gain more power by adventuring and looting his adversaries. If Ricther is allowed to make everything by a magic core he creates then really what is the point? I might as well go read a newspaper!
we are never getting the ability to craft cores. Maybe at the very end of the series, but not before,
I was just bored, talking shit to be honest. Don’t think that he’ll ever be able to craft magic cores. I do believe that he will have 5+ core buildings in the village before it’s all said and done. And I do think that as he ventures out, in battle of course that destroying core buildings will be part of the overall plan.
Destroy and Harvest the Core Buildings, although finding away to actually Destroy them might pretty tricky.