I think his point was that all of Alma's kills could be carried back to the MV by mistworkers to contribute to the food stores. I'm not sure this is actually an argument against the consequences of over hunting though. I'll address the overhunting argument though. Alma will likely not be hunting the basic game that the hunters would rely on to feed the village. Instead she would be hunting the predators present in her master's lands. As Richter has now unlocked all 4 of his powers, the power and quantity of these predators has increased. If anything is threatening the availability of natural game, it is the increase in these predators. Alma thinning their numbers would almost certainly cause a rise in the natural population of the typical hunting game, rather than decreasing it.
I don’t think over hunting will be to big of an issue. Randy had kept Ricther from using his live stock in order to grow the herds. Soon he will have a harvest if he can harvest with so many enemies in range. He will also start harvesting some live stock as well. The worst thing that could happen is for the bugbears with the salve declare total war on the village. Burning their crops and killing their herds would be a devastating blow to the villagers especially with more people inbound. To bad Ricther hasn’t thrown some magical or magically enchanted foods in the Dungeons well of offering.
The whole point of my little run on overhunting was that richter level is so high that returning those levels would depopulate all the wild life in the area and then some. A large part of his leveling came from quests, core buildings, and events like the quickening.
I suppose this could be true. I guess it depends on how fast he tried to level. I doubt he, or alma, have enough time to dedicate to hunting, for it to be that devastating.
Someone earlier suggested the village ‘help’. Maybe I misinterpreted their comment but it sound like they where suggesting force feeding almas brain drain ability for rapid growth.
That's right. I forgot that was suggested. Yea, that could potentially be a problem. I think I ignored that suggestion because it seemed improbable to me that they would be able to actually capture a large enough percentage to make it worth while. Too many monsters now are roaming in large groups or are too high level to make it feasible, meaning they would likely have to kill 9 out of 10 monsters in order to capture just 1 to bring back for Alma.
Life Ability: “Bounty of Life” +30% growth for the physical manifestation of your Place of Power Dark Ability: “Hidden Treasures” +30% yield from treasure Air Ability: “Fast Learner” +30% rate to skill advancement Water Ability: “Tranquil Soul” -30% cost for spells Book 1 Congratulations! You have unlocked all four Powers of your Place of Power! For unlocking the potential of your Great Seal, you shall be given four new spells. Each of these spells is unique to your Place of Power, and may only be cast once per year. Pure Waters Imbue a flask of liquid with the powers of Life and Water. This spell will make one dose of a powerful healing potion. It will remove all debuffs, curses, and injuries. Also restores all lost Health, Mana and Stamina. After summoning, this potion will disappear after one day. If not imbibed before then, the magic will be lost. It will be ineffective against Tier 3 and higher ailments. Cost 1000 mana Duration Instant Range Touch Cast Time 5 minutes Cooldown 1 year It was a Restore All spell. Book 8 richter has 828 mana so unless tranquil soul is already factored in richter could already rid himself of the curse. These spells are not settlement spells and hysako has used her special magics away from her pop.
Unless the curse is T3 or higher. It is quite possible that Singh was T3 and his curse could be as well. But yes, Richter is a fool for not having tried this.
So I have a suggestion for Richter, and a theory about Beyan. It seems like the Dragon's Cauldron is understaffed and overworked. Richter should really expand the Cauldron like he did with the Forge to accommodate more workers and give each of them more space to work. And he NEEDS more alchemists. Why hasn't he asked the HM if she has any alchemists back at the hearth tree that would appreciate the opportunity to work in a core building. Maybe set up an arrangement for 2-3 professed alchemists to assist in the MV and share their known recipes in exchange for the opportunity to experiment with the Cauldron and maybe let them keep a percentage of the alchemies the produce. Right now Richter has 2 professed alchemists and only 4 amateur alchemists. And one of the professed Alchemists is busy trying to grind XP and his death magic skill, instead of dedicating his time to alchemy. How much more could they do if the doubled their workforce, and if they can do it basically for free, then he is being a fool for not doing so! Moving on to Beyan. He is level 14 and grinding his way pretty hard toward 20. And he might only be level 15 in death magic but I bet he will have the opportunity to catapult his skill when he starts tinkering in the Sepulcher. When he reaches level 20 he will not only be eligible for the mage profession but will have gained 10 personal levels and will be eligible for a specialty in alchemy. My theory is that there will be a specialty available to him that is unlocked by his death magic skill. Perhaps something like Necrotic Alchemy. Here are some thoughts on specialist alchemy talents that Beyan would appreciate. Preservative Embalmment: allows for the creation of an embalming fluid that will allow a recently deceased body to be turned into a vessel of death Poison Conversion (I, II, etc.): when creating a poison that deals a damage type other than life or death, may convert the damage type to death damage for a (5%, 10%, etc.) increase in potency. Death Infusion (I, II, etc.): When creating an alchemy, you may channel death magic into your creation, adding a (Weak/Minor/etc.) secondary effect related to death magic use or damage. The secondary effect will be appropriate relative to the primary effect (mana potions may gain an effect that boosts death magic spells, poisons may gain a chance to inflict a status effect, etc. ) Necromantic Dedication: You may no longer create alchemy associated with life magic or life damage. Alchemies you create associated with Earth and Water magic, or dealing Earth or Water damage will now be 25% less effective. Alchemies you create related to Fire and Air magic, or dealing Fire or Air damage will be 25% more effective. Alchemies you create which are associated with Death magic, deal Death damage, or are infused with Death Magic, will be 50% more effective. Any potions you create will be 50% more effective, but may only be consumed by the undead, living-dead, or those with a skill level of 45 or higher in Death Magic. Eyes of a Necromancer (I, II, etc.): When examining (common, uncommon, etc.) items, ingredients, and resources, which have at least 1 potential use as an ingredient in an alchemy related to death magic, or death damage, Will reveal 1 additional potential use, and will glow with a purple light. Kiss of Death: Any alchemy you create associated with death magic, dealing death damage, or infused with death magic; will have a small chance of obtaining an additional effect. Death Effectiveness (I, II, etc.): Any effect of an alchemy you create associated with death magic, dealing death damage, or infused with death magic, will be (5%, 10%, etc.) more effective.
6 of 1, half a baker's dozen of the other. On the realization that the lich might have been T3 or higher, and when he finally has water to use the spell on, it becomes a game of risk, and the penalty for choosing wrong is a 469 day cool down and still being cursed. Granted, if it's ineffective against T3 ailments, that might mean it itself is T2, which might mean it could be used in his chaotic flux quest.
I did. As for a large part of the exp coming from quests and other stuff, thats true but most of it comes from Alma's ability. To regain Richter's levels they would need to capture a small fragment of the animals and beasts available. This isn't earth, there are many, many times the number of living creatures sustaining themselves off of the ambient mana within the domain.
Speaking of earth wasn’t it said to be part of the Labyrinth now? I wonder was the planet connected directly? Or has earth developed dungeons that have linked Earth to the dungeon? The Gods Eye Prologue makes it sound as if everyone is getting killed off with very few people growing any attributes or abilities. I mean no stamina, strength, constitution, and very little mana or magic.
Apparently gods eye isn’t on earth, or so i read. the only thing we know about earth is that it is very different from the world richter left behind. Millions got taken by the dark princes spell. Nothing else has been said about earth. however the preview of gods eye sure sounds like it is on earth. Hmmm
I believe that takes place both on Earth, on a God World and probably with a few other assorted Realms and Worlds occasionally visited, plus of course probably other parts of the Labyrinth.
Not that i am aware of. Things like this are pretty common with him though and if you ask he we just yell “spoilers” and mime throwing popcorn
You know I am straight up Audible. That makes it tough searching and quoting. Audible Book eight Epilogue 36-45 seconds “ It was true that predicting the weave of fates strings was harder on Earth. Due to the chaos in every earthling.” 10:21- 10:36 “ It was the same moment that they were all notified that their world was now connected to the Labyrinth.” So we know they are on Earth and that the Labyrinth has connected to their world. It still could be that a dungeon has awakened on earth and that the Labyrinth has made a connection to that dungeon on earth. Although it really sounds like the Labyrinth has connected straight to earth. Surely the new series will answer that.
Well there is this as well Telos is a world at the center of a Universe. A bright jewel wrapped in a Lattice of realities. It is a world that gods and demons call home at the beginning of a new age. Remy is a newly risen deity, struggling to survive in a Battle Royale where the consequences are worse than death and last longer than damnation. gods eye amazon page. so the book starts on earth and when remy dies he is a new god on telos. Or something like that
Low key... This reminds me of a writing prompt serial story from reddit a while back... hold on let me find it. Spark of Divinity by the user /u/Inorai Not that Aleron is copying anything from this story per-se, but the premise of "dying and then becoming deific" is what reminded me of it
Remy, deified in death? Well the name says it all for me. Poor guy with the four year old. Was he the first to be reamed by Remy? My thinking the whole time was why move out away from the bunker? Sometimes your back up against a wall is a good thing. Why didn’t he use his rifle and mana to shoot the shadow cat that was about to kill the man and his kid? Or shoot the shadow cat while it was feeding on the starved trophy wife? It just seems to me if he would have held his position at the bunker those three would have lived. That is with his covering them.