Richter has probably already opened a fey portal in the Dungeon, now all he needs to do is go through piss someone off.. lead an army of 500 back through the portal and close it. Still he should be able to lock them in the Dungeon and not allow them to just "leave"
As far as growing the dungeon Richter needs to push the dungeon up another level to get a third free entrance. He also needs to apply dungeon points towards entrances. We haven’t gotten much of anything on entrances or possible placements but as far as dungeon growth goes the free entrance placement is key. If the dungeon entrance placement is restricted to the very near local area I would definitely place one entrance on the water. That would grant another very diverse type of creature to be consumed by the dungeon. Some sort of water serpent would be a big help when turned into soul stones for the ship. If Ricther placed a entrance on the river could he chum the water periodically or maybe tie a goat to a stake inside the watery entrance of the serpents head.
Richter now has 500 angry soldiers in the Dungeon with their back against the wall and nothing to lose, including dozens of specialists and combat mages. They go straight for the heart of the Dungeon, mowing down monsters with no regard for their own loses. After all, if they fail they are dead anyway. Even the biggest coward finds that he has the heart of a lion when he has his back against the wall. This is part of the reasoning many medieval armies practiced the "golden bridge" doctrine, of always leaving a path open for an enemy rout. They eventually slay the harbinger and seize the blood stone. After which they leave.
alas everything is not so simple my dear young Drago, "Dungeons are for Adventure, Not war." Thus every creature in this army of 500 would be debuffed by 99.99%.. so even a tusker would easily kill any of them. I wonder why Undead army shoveling themselves into the dungeon we'rent debuffed?! Is this another error by Aleron? Richtor can only bring like 7 ppl, if any more come, no bonuses and massive penalties. Also it seems you are thinking about dungeon lvl 0 not dungeon lvl 15. there will nothing be left of an army by level 3.. now dungeon with its insane buffs will literally have 100k beasts. or more. they will not even leave lvl 1 without 50% loses at least.
he needs a soul room, and a lot of other rooms too. soul room mostly for consuming soul more efficiently?!
That is not how it works. When armies enter the Labyrinth they attract the strongest, most powerful creatures. Towering monstrosities that none can resist. This is a Dungeon that they have been fooled into entering and are now being prevented from leaving. The Dungeon and by extension the Labyrinth would know precisely what was happening. Its quite possible they'd still be swarmed by frenzied Dungeon monsters, receive the curse of the labyrinth and so on. I think an army would be able to carve a path through any number of tuskers and other low-level monsters.
I suspect that the reason that all the Undead were able to enter the Dungeon was primary due to the fastest Richter was using the Dungeon Beasts for War by attacking someone else with them, also probably the fact that the Portal to the Lich was opened within the Dungeon bypassing the Dungeons own Barriers. Plus many of the Undead being essentially mindless (both the regular and the Void changed) would have classified them as monsters. But Plus the Dungeon and Labyrinth didn't really have enough time to really do anything before they were destroyed?
I think something was mentioned about that the hits that should land and they would miss, and simple hits by enemy would always crit etc... Maybe mindless creatures cant be debuffed, but profesional assasins should be debuffed Maybe portal goes around the problem. Still now dungeon has 6 levels and a ton of high lvl monsters.. like thousands.. they can swarm everything..
maybe but probably new entrance is no further than like 5 miles away from the dungoen main entrance.. and now he might be 200 miles away.. Unless he can open an entrance in another dungeon and use labyrinth/God node whatever to teleport...
Another Idea: Major Dungeon Growth was done after absorbing the pure explosive energy of a Exiles multivitamin energy mix nuke. +- Magical Energy super drink nuke. And Dungeon absorbs any source of energy(from mist lights to blood & ~nuke explosions). What if we do some experiments: F.E. create a massive fire with 20 foot long wood logs on top of another pile of 20 foot logs, add some magical napalm + soap what ever and light it. Generated energy could be absorbed by the dungeon while it will be burning. Prob the hotter the fire the better... not sure about the smoke tho.. In some secluded room, deep bellow, start testing chemical bombs which combines every energy we have access too(from Death to Void, From Celestial to abyssal...etc) And we do have quite a few magical components tho probably only a few magics would not give a great result.
Probably be easier to use increase Magic Levels to Awaken Magic by Sacrificing Elementals to the Dungeon, e.g. trap a Fire Elemental in a temporary (and cheap and expendable) Containment Vessel (Pot, Jar, Box, ect) and then dump it into the Font.
How would you get a fire elemental? Don't forget Richter got his snout kicked in for abusing life magic, so summoning one is probably out. I'm also unsure what you guys are going for. Are we talking about getting Power or mana/DP? The only source of Power in easy reach - as far as we know - is at the HT. Richter should definitely be negotiating with HM for 19 roots so he can awaken the power of life. Hopefully using one specific resource like that will make it available in the Dungeon. Mana/DP is much easier. Run the cities pipes straight into an underground Dungeon entrance. Feed it the remnants of anything you hunt. Those should both add a couple points a week. To truly take things up a notch, level the powers by finishing power quests. Explore the Labyrinth, fïnd nodes, kill for your Dungeon. Figure out what it takes to make the god node drain power from the entire continent, its the only one there after all. Edit: Now that I think about it, while i'm unsure of where to find a fire elemental, richter's combat art with maces was designed to deal with earth elementals/ demons, so there should be some in the firetip mountains. Their parts could contain some earth Power.
What about summons from scrolls (like the nine tails he could have gotten from the chaos points)? Summon it, let it fight, get a lot of dungeon rewards and than feed its dead body to the dungeon? Additionally adding high level item (legendary items) to the well of offering should get him boosts too? He can get some soon with his chaos points. Question: Can he add power to the dungeon by fighting in the labyrinth or get boosts by doing special hidden quests?
Creatures are unsommoned after death too, so I don't think the Dungeon can absorb them. I think he can add Power if he can find the right creatures or natural treasures in the Labyrinth. Once he gains access to the labyrinth there is at least a possibility of him getting Labyrinth Quests.
Elemental dungeon of Yve here we come hehe. We could use some rituals/traps/spells to capture a fire/wind/life/death.. elementals F.E. Double casting aura of weakness spear spell or something that lowers targets defense to magics. The cast paralyze. Then use some scroll/spell what ever to bind the creature to a bottle. & Sac the bottle with it to the dungeon. I wonder what would have happened if we would have sacked the wind Deamon to the dungeon while it was still in the bottle hehe.. oh this is f**cking money baby. money!!!!! Oh Andrew you are bringing home the bacon, the hole wild hog lol
Dungeon cant use a human sacrifice as a mob too. But jut think how much Dungeon points and other benefits we get from A Wind Deamon sacrifice
Who's to day that there aren't Beast type Elementals, in fact I would be quite surprised, amazed if there weren't.