Homebrew Rules for a Dungeons & Dragons Game

Discussion in 'Gaming' started by Paul Bellow, Apr 19, 2019.

  1. Paul Bellow

    Paul Bellow Forum Game Master Staff Member LitRPG Author Shop Owner Citizen Aspiring Writer

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    Guest Post by Ted, Chief Adventurer at SkullSplitter Dice

    Some campaigns prefer to use the Dungeons and Dragons 5th Edition rules exactly as printed. But every campaign is different. And for many campaigns, creating “house rules” can allow the game to be more fun and more interesting. Below, we’ve compiled the most popular “homebrewed rules” used by Dungeons and Dragons players and DMs. If you’re looking for optional rules to make your adventures a little more interesting, try some of these. They may be just what you are looking for.

    Our 7 Most Recommended Homebrew Rules for a Dungeons & Dragons Game | LitRPG Reads
     
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  2. TravisBach

    TravisBach Level 15 (Guardian) LitRPG Author Citizen

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    When I was in high school, we modded AD&D 2nd ed so much that the group called it "Dungeons & Dragonball Z". That was not inaccurate given the ludicrous power-escalation we engaged in. Despite that, no one wanted to go back to the core cause we loved playing in the mess we'd made so much. Ahh, good times.
     
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