1) + 10% chance of an item of a given quality being automatically upgraded to a higher quality once completed. 2) Elementum Bonus: Weapons have + 10% damage to spell barriers. Each piece of armor has a + 2% resistance to a specific type of magic determined by the properties of your Forge. 3) Each Magic Forge will have a specific character based upon the location where it has been created. The movement of heavenly bodies are now clearly seen by you, even in the light of day. Based upon which cosmic alignments are present above, there is a small chance of the weapon or armor obtaining certain powers. It seems to me that only real advantage a non-enchanted core weapons has over a comparable weapon (same quality level, same schematic, similar smith skill levels, etc) is the extra 10% damage to spell barriers and the small chance of gaining a bonus trait from the movement of heavenly bodies. Added to that advantage is the fact that the variety of enchantments available likely beats that of most enchanters outside of Rione and the six other forge owning factions. Well and those factions that have powerful enchanters guilds. Idle speculation One of the biggest advantages Richter has currently over his rivals in Rione and Yves is the bonus trait against magical shields. 10% isn't much, but if he researched Elementum Bonus to Spell Barriers I and leveled the Forge with the token every weapon would be dealing an additional 30% damage against magical shields. Even the most unskilled initiate would be cranking out mage slayer weapons. Once the village has researched part II and III Elementum Bonus to Spell Barriers I imagine they could take a bite out of the weapons market simply due to even their cheapest weapon having such a powerful barrier-breaking trait.