ALL THESE - Research Points! I haven't updated the old list, but I wanted to go over what they should research. I might need to tack this tread into the All These Research Points. So in book 7 we have seen that they need masterwork to advance the Magic Smithy known as the Forge of Heavens (because you can see the heavens while at the forge). What RP is needed to make this happen the quickest? For those (like me) that think they should not bother, just side table that. The techs I am thinking of are Spoiler: Metallurgy 2 Metallurgy II. Cost: 214 Research Points. Successful research will decrease the amount of metal needed to make arms and armor by 5%. (Tech advanced by one level due to inherent knowledge of villager in the Job: Smith) *Requires access to smithy. Spoiler: Alloy 1 Alloy I. Cost: 202 Research Points. Experiment with new combinations of metals to increase their capabilities. Successful research will increase the likelihood of forming new alloys. This tech also increases the durability and either attack or defense of new alloys by 10%. *Requires: Access to smithy + whichever metals need to be experimented with. **Metals used in this research will be slowly consumed. Spoiler: Smelter 1 Smelter I. Cost: 254 Research Points. Increased heat in the smelter allows for greater malleability of worked metals. Successful research will increase production speed of forged items by 10%. Spoiler: Smithing Tools 2 Smithing Tools II. Cost: 396 Research Points. Refine the tools used to create the weapons of your people. Successful research will increase the chance of your smiths to create arms and armor of higher qualities. Spoiler: Keen Edge 1 Keen Edge I. Cost: 362 Research Points. Edged weapons created by your smith will have 5% better armor penetration. Spoiler: Improved Balance 1 Improved Balance I. Cost: 426 Research Points. Your smiths will learn to make weapons with better balance. Attack speed on anyone using these weapons will be improved by 5%. Spoiler: Astronomy 2 Astronomy II. Cost: 105 Research Points. Successful research will give your people a basic idea of how to predict the movement of the stars, planets, and other cosmic bodies. Spoiler: Astrology 1 Astrology I: Cost: 117 Research Points. Obtaining this tech will give a rudimentary understanding of how the movements of the cosmos can predict events in The Land. Spoiler: Forge of Heavens Forge of Heavens: Cost: 138 Research Points [purchased]. This technology will unlock a branch of research that is specific to your Core building, the Forge of Heavens. (Unique) Spoiler: Learn Enchantment 1 Learn Enchantments I (Forge of Heavens): Cost: 294 Research Points. This tech will increase the chance of the Forge learning new enchantments by 5% Spoiler: Predict Auspicious Times 2 Predict Auspicious Times II: Cost: 204 Research Points. Provides increased knowledge of specific dates and times to forge weapons and armor in order to obtain extra effects (at least 2 a month) Spoiler: Elementum Bonus to Spell barriers 1 Elementum Bonus to Spell barriers I (Forge of Heavens): Cost: 438 Research Points. This tech will increase the spell barrier penetration of Forge of Heaven Weapons by 20%. Spoiler: Elementum Bonus to Spell Resistance 1 Elementum Bonus to Spell Resistance I (Forge of Heavens): Cost: 437 Research Points. This tech will increase the spell resistance given to each piece of armor by 20%. Attached images are not correct, but they are close enough for a general idea.