POLL Is the Adventurer Gravy Train over?

Discussion in 'Debates & Discussions' started by Joe Schmoe, Feb 19, 2020.

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What's the next room Richter should make?

  1. silent room

    5.0%
  2. meat curing room

    0 vote(s)
    0.0%
  3. healing spring

    0 vote(s)
    0.0%
  4. room for capturing souls

    20.0%
  5. room for better alchemy

    0 vote(s)
    0.0%
  6. room for crafting

    5.0%
  7. room for forging/armory

    0 vote(s)
    0.0%
  8. room to house the mini Stonehenge/fey portal

    65.0%
  9. lair for super strong beasts

    0 vote(s)
    0.0%
  10. room for unlimited sex with hot nymphs

    5.0%
  1. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

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    Is it a common affinity? I remember something about it being fairly rare. Anyone who can learn should definitely learn, even the lowest tier of warleaders can boost their comrades.
     
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  2. Hastur

    Hastur Level 10 (Filcher) Exiles Citizen

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    I just know that lvl 3 barrack says training of war leaders.
     
  3. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

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    HT is 3 ley lines. Probably all at least level 2 though.

    MV is 4 ley lines, all level 1, but still an extra.. Plus they have a dungeon that is absolutely dumping ambient mana into the lands with the nodes and specialization, then there's the quickening to top it off.. I think MV walks away with a victcory in the ambient mana department.

    Pair that with the fact that the HT lands are constantly groomed of dangerous monsters like a well manicured lawn vs MV fairly untouched wilderness for several centuries. There was likely a thriving base level of monsters that were recently able to evolve. I doubt the HT warriors could treat MV lands like they would their own, its going to be a lot more dangerous. At least until Richters forces can clear out most of the lairs.
     
  4. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

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    Completely agree, but i bet it's at least as rare as magic affinity
     
  5. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    I think you mean until the HT forces clear out most of the lairs, like they have been doing lol. Since they came to the MV lands they have been going out and pruning like lands like an bush left too long. They have also been hunting for themselves and contributing toward the village, which ties into the pruning. This is what? Book 2 & 5-8.
     
    Last edited: Mar 4, 2020
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  6. Waterhobit

    Waterhobit Level 12 (Rogue) Citizen

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    I am of the opinion that there may still be more rewards. It is possible that Richter only received dungeon and village related prompts while the portal was open. This theory is supported by the fact that he hasn't received any prompts related to village or dungeon changes that occurred after the portal closed. The dungeon is only 4 rooms (and some DP's) away from the next tier of rewards. Even if Roswan is not aware of the need to create new rooms, it is highly unlikely that he is not spending the influx of DP's on new rooms anyway, and that is beside the fact that the dungeon may be creating its own rooms as well, like it did with the first lair.

    The dungeon has 4-5 days of DP's to generate before the deadline, and was producing 245 DP's per day at level 3, and the dungeon is now at level 14. Even if the DP increase is not completely exponential, coupled with the increase from unlocking the other two ley line powers, and any new talents Roswan might purchase, it is quite possible that the DP deficit could be eliminated as well.
     
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  7. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    One of the reasons I was ticked off and sent an email about the DP XP Discrepancy is because there is almost no chance of getting enough DP without something special happening within the next day and a half. Something like an invasion by Labyrinth Creatures.
     
  8. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    Not completely unlikely though. It's now fully connected to the Labyrinth, has amassed an impressive amount of power, and is dumping excess mana. I wouldn't be surprised if it looked like a beacon to Labyrinth creatures and we got exactly that.
     
  9. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    You are right, it very well happen again. Let's say if the Mauler found it while already moving in that direction, now the ones that started moving after Dungeon's birth should arrive.
     
  10. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    Math time

    Biggest assumption : He has a week from the time it last leveled to keep the gravy boat floating, and not from his picking the specialization.

    At his current specialization level, and assuming the dp totals in the prompt is correct, he needs 13,847 DP in 1 week/ 7 days.

    Assuming a generation of DPs per day of 350, we need 11,397 points to be generated from kills. If we get another raid of Labyrinth Creatures at 15 DPs per level (base 10 per level plus 50% from any source) then that leaves us with 760 levels worth of Labyrinth Creatures to kill.

    Putting their level at or below the highest level monsters the dungeon summons right now, we would need 20, level 38 Labyrinth Creatures, to reach this goal.

    Gruesome though it may be, we also don't know how many DPs an adventurer would net per kill and they may be showing up as well due to the call of the dungeon.

    Now with all the different monsters and stuff from the lich battle, I think the Dungeon could definitely take this on, but I don't see a swarm of 20 monsters coming in all at once. It seems more likely to be high level monsters singularly, or in small packs like the mauler.
     
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  11. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    WaterHobit I've also been wondering if some of his PoP Domain & Settlement (and possibly Dungeon) related Prompts might not be delayed till after he gets back (or at least close to) his Domain. Especially for anything that occurred after the Portal closed.
     
  12. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

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    Very true, i was thinking more long term. It'll take years to decades even for Richter to clear his lands to the point of law and HT.
     
  13. Hmmm

    Hmmm Level 8 (Thug) Exiles Citizen

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    The MV citizens are immune to Dungeon defenses. They could trick the Bugbear army into running into the sands or vines. A few hundred Bugbears might move the needle.
     
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  14. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    mmm bugbear oil
     
  15. darkenedstar

    darkenedstar Level 15 (Guardian) Exiles Citizen

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    I hear it does wonders for unsightly blemishes
     
  16. Waterhobit

    Waterhobit Level 12 (Rogue) Citizen

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    Why would we assume only 350 DP's per day? It jumped from 153 to 245 just by going from level 1 to level 3. It is now level 14. Unlocking 2 more powers should increase the 200% DP boost to a 400% boost, coming up to a minimum of 408, if it were still at level 3. Without the 200% boost the difference between level 1 and 3 averages to 15 per level. Even if we assume this continues at the same rate, and not exponentially, the 400% boost at level 14 gives us 1235 DP's per day (probably a very low estimate). This does not take into account any extra DP's generated by the Master Node or the God node. It also doesn't account for DPs earned by luring nearby monsters into the dungeon defenses, or any new talents purchased by Roswan, who we know has some new TP's to play with.

    If we assume dungeon point production is exponential with dungeon level (I would think it is), and lets assume that each level increases the DP production by 26.5%. I am using this number specifically because it matches the 2 known data points that we have.
    Level 1: 51 DP's +200% = 153
    Level 2: 65 DP's +200% = 195
    Level 3: 82 DP's +200% = 246
    Level 4: 103 DP's +200% = 310

    Level 14: 1083 DP's +200% = 3250

    If you convert that to the expected 400% boost, it becomes 5,417 DP's per day at level 14.

    Dungeon points can be converted to Dungeon experience at a rate of 10:1. If he allocated the full 50% cap of his daily DP's into experience, it would take 63 days to level from 14 to 15. At level one it would have taken 7 days to reach level 2. This leads me to believe that my predicted 5,417 DP's per day seems reasonable.

    Depending on the time of day, he has 4-5 days left before his week runs out. Richter missed the +400% boost for the first day, and may only have 3 full days of full points before the timer runs out.
    3,250 + (5,417 x 3) = 19,500 DP's which is more than the 13,847 required.
     
    Last edited: Mar 5, 2020
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  17. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    No. Your math doesn't line up and that's way to much. When it levels it specifically gets it's level as a percentage added.
    Screenshot_20200305-094137.jpg

    Our base is 51 from the stone (33) and the Serpent (18).

    There are generation bonuses (powers and dungeon level) which apply to this number, and bonuses from any source (specialization), which apply to both this and the master node (which I will continue to assume is unchanged since we know nothing about the god node atm.

    At dungeon level 1 we got 51 DPs +200% (102) to reach 153.

    Dungeon leveling increases our base of 51 to 51+lvl%. At level three it was 3% so 51 becomes 52.53 +200% (105.06) gives us 157.59. Add in the 17 dp from master node puts us at 175. Adding 30% from the specialization gives us 227. Coincidently about 17 away from 245 which leads me to believe Aleron fucked up his math (which... consistent for him) and added the master node twice. Which lines up with this prompt.

    Screenshot_20200305-104155.jpg
    So "B" equals 51

    Applying all this to our current Stat with 400% from powers, dungeon level 14, and specialization level 5@50% we get

    1)Dungeon level 14
    (B*0.14+B)=58.14=>BD

    2)Power +400% generation
    BD*4+BD=290.7=>BDP

    3)Master node +17
    BDP+M=307.7=>BDPM

    4)Specialization +50% from any source
    BDPM*0.5+BDPM=461.55= 462 DPs/Day =>T

    So yes my guess was off but not by much
    13,847 - 7*T = 10,613 needed from kills.

    10,613dp/(15 dp/lvl) =708 levels worth of Labyrinth monster

    (708levels) / (38lvl/monster) = 18.6 monsters or 19 monsters needed from the Labyrinth instead of 20.

    New comment has it all figured out
     
    Last edited: Mar 5, 2020
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  18. Hastur

    Hastur Level 10 (Filcher) Exiles Citizen

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    Never math battle with Shought....just saying.:D
     
  19. Hmmm

    Hmmm Level 8 (Thug) Exiles Citizen

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    Didn't the +10% for the town tenet kick in on day 150?
    Experienced Dungeoneer I. You have founded a Dungeon on your Settlement. + 10% Experience gained from Dungeon- and Labyrinth-related sources . + 10% Dungeon Points.

    Isn't there also another +10% for having a Dungeon keeper.
     
  20. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Alright everyone post their spreadsheet
     
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