POLL Is the Adventurer Gravy Train over?

Discussion in 'Debates & Discussions' started by Joe Schmoe, Feb 19, 2020.

?

What's the next room Richter should make?

  1. silent room

    5.0%
  2. meat curing room

    0 vote(s)
    0.0%
  3. healing spring

    0 vote(s)
    0.0%
  4. room for capturing souls

    20.0%
  5. room for better alchemy

    0 vote(s)
    0.0%
  6. room for crafting

    5.0%
  7. room for forging/armory

    0 vote(s)
    0.0%
  8. room to house the mini Stonehenge/fey portal

    65.0%
  9. lair for super strong beasts

    0 vote(s)
    0.0%
  10. room for unlimited sex with hot nymphs

    5.0%
  1. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

    72%
    Messages:
    355
    Likes:
    272
    xp:
    572
    LitCoin:
    13,724
    Zorkmid:
    791

    I think they hit specialization level 6 soon, like next book soon. I don't see how not.

    [​IMG]

    they need 4 rooms and less than 14000 DP's. That amount of DP's on its own should allow them to build 4 rooms even without considering the remaining free room or Roswan's ability to make super cheap random rooms.

    the 14000 DP's seems like a lot, but between the bonuses, master node, god node, a plethora of strong monsters right outside the dungeon just waiting to be eaten, full access to the labyrinth, and an army of bugbears waiting to be lured in, I think it's possible in 1 more week.

    Even if he gets no extra bonus, Richter is going to have a huge advantage in the labyrinth. And he is going to be rolling in the loot. He already has more than enough resources to make his village the most wealthy population in the River Peninsula. It'll just take time and the strength to hold on to it.

    Plus it seems like everyone in his village will get an additional 5% (10% total) added to their affinity in one of the basic magics. He has the means to attempt to unlock every branch of basic magic in every one of his villagers. He should have an army of magi soon.
     
  2. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

    81%
    Messages:
    1,297
    Likes:
    1,020
    xp:
    981
    LitCoin:
    4,391,215
    Zorkmid:
    290
    Kinda depends on if the weekly timer resets after each specialization level up or not, though I agree, even without another amazing bonus the benefits of leveling yet again will be great to gain yet again.

    He should make a bunch of level 1 fire and death magic books since he doesn't readily have masters for those two trees.
     
    Johan likes this.
  3. Cire122

    Cire122 Level 10 (Filcher) Exiles Citizen

    78%
    Messages:
    173
    Likes:
    88
    xp:
    289
    LitCoin:
    4,257,170
    Zorkmid:
    299
    I think this right here is the most agreed upon point across all the threads. What he needs is population to utilize all the resources, defenses enough to protect them, and the time to do so. I think the gravy train is over because it isn't necessary unless the next boon is a way for his people to develop faster to be relevant sooner in terms of books.
     
    Dragon and Joe Schmoe like this.
  4. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

    72%
    Messages:
    355
    Likes:
    272
    xp:
    572
    LitCoin:
    13,724
    Zorkmid:
    791
    Theres also the fact that he seems to be gaining a new bonus each time the village specialization increases now.

    I mentioned it before in the past, but the sprites of the hearth tree seem to all have an ability called woodcraft which isnt shared by all sprites. Its possible that it was a boon of their village specialization reaching a certain level.

    Richter could be close to a similar boon, or not. It may take 10 levels of the specialization to get that kind of thing.
     
    Cire122 and ShoughtLoud like this.
  5. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

    72%
    Messages:
    355
    Likes:
    272
    xp:
    572
    LitCoin:
    13,724
    Zorkmid:
    791
    He certainly doesnt need any more loot. He needs skills and manpower. Even with more boons he wouldnt be anywhere near able to do something like conquer law or take on a group of goblins numbering in the 100 thousands without a level of support from allies that is greater than his own contribution. In which case it would be the allies or a united army attacking with the help of the mist village, not the other way around.
     
  6. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    Pretty sure Aleron is not headed towards an unrealistic scenario where the Mist Village takes on the ashstalkers, the other goblin tribes, the bugbears, the orcs (according to the new kindir noble the orcs are also a growing threat), and the drow singlehandledly or as the main contributor (they probably will do something really important, cause that's how stories work).

    The entire region needs to be rallied to push back, likely with the woodelf kingdom and the HT taking the lead for the northern forest with whatever major powers exist in the south - if any - taking charge down there. The smaller and weaker tribes will almost certainly follow - might take a bit of convincing - them, as the alternative is death.

    Good chance to unify the southern wood sprite tribes under HM's or Sion's rule as well, they are supposedly divided tribes unlike in the north. The presence of the pixies and the meidon will take that from a "that will never, ever happen" scenario, to merely being an incredibly difficult series of political negotiations. The ongoing invasion should shorten the duration of said negotiations.
     
  7. Waterhobit

    Waterhobit Level 12 (Rogue) Citizen

    80%
    Messages:
    311
    Likes:
    248
    xp:
    406
    LitCoin:
    2,101,253
    Zorkmid:
    194
    I don't know. Honestly I think it may be wise to limit the number of necromancers and fire magi in the MV. Necromancers require a short leash to ensure they don't drift into dangerous magics as the HM and Sumico have warned, and fire mages are a danger to the forests. Finding a high skill level fire mage who can teach Richter spells would be a good thing though.
     
  8. Cire122

    Cire122 Level 10 (Filcher) Exiles Citizen

    78%
    Messages:
    173
    Likes:
    88
    xp:
    289
    LitCoin:
    4,257,170
    Zorkmid:
    299
    That is a great point. It would be interesting what that would be. That could be a great new poll. What ability or boon will be given and at what level similar to woodcraft. The HT has no doubt been working on their specialization for a long time but Richter and by extension the MV have been blowing through levels and milestones that typically take time.
     
    Joe Schmoe likes this.
  9. Cire122

    Cire122 Level 10 (Filcher) Exiles Citizen

    78%
    Messages:
    173
    Likes:
    88
    xp:
    289
    LitCoin:
    4,257,170
    Zorkmid:
    299
    They need strength dearly. I don't think they can be picky by limiting the potential of fire mages or death mages if they have access to them. They may need more oversight, but limiting their resources like that goes counter to what the MV (Richter) and the Quickening are about. Richter wants to bring out the full potential of his people.
     
    ShoughtLoud likes this.
  10. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    Strength is a double edged blade. Having a necromancer you can't depend on - HM said most potentiaal necromancers are very selfish people. Whether that is something caused by necromancy, selfishness being linked to necromantic affinity whether you practice or not, or the consequences of necromancers being ostracised from normal society its a factor they need to account for - could be worse than having none at all. Push ahead with various necromantic projects, but focus on necromancers like Beyan that exhibit relatively few of the bad traits.

    Though i'd be watching Beyan as well, he does seem a little selfish ;)
     
  11. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

    83%
    Messages:
    2,022
    Likes:
    1,043
    xp:
    983
    LitCoin:
    2,721,937
    Zorkmid:
    107
    The ability would probably be related to adventure and Dungeons.
     
  12. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

    87%
    Messages:
    1,223
    Likes:
    797
    xp:
    887
    Zone:
    UK
    LitCoin:
    135,823
    Zorkmid:
    10
    WoodCraft was a Racial Ability of Wood Sprites, I'm betting that Forest Sprites have a ForestCraft Ability, and Hill, Mountain, Swamp, ect, Sprites have their own versions of it. And probably all(?) with a connected Conceal Ability linked to their version.
    Wonder if there is a (sub?)Urban Sprite Sub-Species?
     
  13. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

    83%
    Messages:
    2,022
    Likes:
    1,043
    xp:
    983
    LitCoin:
    2,721,937
    Zorkmid:
    107
    It was suggested in the book (Richtær's musings, so not much credibility there) that their conceal ability is connected to their specialization, possibly "Earth Guardians" or another.
     
    Joe Schmoe likes this.
  14. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

    81%
    Messages:
    1,297
    Likes:
    1,020
    xp:
    981
    LitCoin:
    4,391,215
    Zorkmid:
    290
    Also the fact that not all forest sprites had the ability of wood craft though some did. (not forest craft, they also had wood craft but not 100% of them)
     
  15. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

    83%
    Messages:
    2,022
    Likes:
    1,043
    xp:
    983
    LitCoin:
    2,721,937
    Zorkmid:
    107
    It doesn't make sense [edit: to me] that some forest would have woodcraft and other do not. I don't think we have enough information, and Richtær's guesses do not help. It is almost like Aleron had a new idea of where it came from (probably when he came up with bloodlines), and tried to change it from a Racial ability to something else. It seems sloppy, hopefully it works out in the end.
     
    Last edited: May 31, 2020
  16. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

    81%
    Messages:
    1,297
    Likes:
    1,020
    xp:
    981
    LitCoin:
    4,391,215
    Zorkmid:
    290
    How not?
    If the Hearth Tree sprites all got it from the specialization that makes sense. That's a tangible across the board benefit of the spec.

    The forest sprites on the other hand are non congregational fuckers who live in the forest and revere it but to different degrees and without unification. To me it absolutely makes sense that only some of them have the woodcraft ability. Some of them are "in tune" enough to get the benefits while others just can't quite get over the zenith required to have that connection, while the PoP of wood sprites unifies its people and drives them together

    Edit: in re-reading this, it sounds a bit inflammatory, but I'm a little to intoxicated to word it differently getting the same message across
     
    Dragon and Cire122 like this.
  17. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

    83%
    Messages:
    2,022
    Likes:
    1,043
    xp:
    983
    LitCoin:
    2,721,937
    Zorkmid:
    107
    Be "In-tuned" to get the same woodcraft ability that is given from the supposed "Earth Guardian" specialization? I think I will just wait until Aleron tries it make it make sense to me.

    Edit: I would rather have the similar skills leveled instead of the ability with similar results. By the time I get "In-tune" I would have those similar skills quite a bit along the way already and wouldn't need it.
     
    Last edited: May 31, 2020
    ShoughtLoud likes this.
  18. RedzPeng

    RedzPeng Level 7 (Cutpurse) Exiles Citizen

    18%
    Messages:
    12
    Likes:
    15
    xp:
    109
    LitCoin:
    1,458,014
    Zorkmid:
    101
    Re: the boon for increasing the specialisation level, don't discount Richters increased Chaotic aura.
     
  19. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

    83%
    Messages:
    2,022
    Likes:
    1,043
    xp:
    983
    LitCoin:
    2,721,937
    Zorkmid:
    107
    You know you can just hit the reply button to the post you are replying to, so that there is a trail and we can follow the conversation.
     
    RedzPeng likes this.
  20. Joe Schmoe

    Joe Schmoe Level 14 (Defender) Exiles Beta Reader Citizen

    72%
    Messages:
    355
    Likes:
    272
    xp:
    572
    LitCoin:
    13,724
    Zorkmid:
    791
    They may have been born of the hearth tree and left. Sprites are free to choose where they want to live. Or it may take a generation or two for the ability to fade away when someone leaves to join the forest sprites.
     




Share This Page