Let's talk about gameplay mechanics

Discussion in 'All Things LitRPG' started by Yuli Ban, Oct 17, 2017.

  1. Alexis Keane

    Alexis Keane Level 14 (Defender) Roleplaying Beta Reader Citizen Aspiring Writer

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    The sad thing is that it has such an easy fix that no one uses. The "identify" skill...
    And if you marry that up to a "quester" skill, or something like that. You can actually have growth in power rather than a sudden bumrush to the top followed by a long plateau into mediocrity in which, because the author grew their character too fast and lacks imagination, ultimately bottoms out with fights you don't give a shit about... There need to be more stakes than combat...
     
  2. Paul Bellow

    Paul Bellow Forum Game Master Staff Member LitRPG Author Shop Owner Citizen Aspiring Writer

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    I have identify spells and scrolls that are needed unless they can guess them - ie put on a ring and you start levitating. Heh.
     
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  3. MrPotatoMan

    MrPotatoMan Level 13 (Assassin) Citizen

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    one thing about idenitfy is that it should have levels or something if everyone just has infinite scrolls its useless or relatively so
     
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  4. Paul Bellow

    Paul Bellow Forum Game Master Staff Member LitRPG Author Shop Owner Citizen Aspiring Writer

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    True. She has to use mana points or spend on the expensive scrolls... Not having it so readily available makes it a bit more interesting... when you don't give it away in stat screens.
     
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  5. CheshirePhoenix

    CheshirePhoenix Crazy Hermit on the Hill LitRPG Author Beta Reader Citizen Editor Aspiring Writer

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    Have them choose how much of their mana to drain? Like, they can spend 10 mana to get the name of something, 100 mana to get the first effect of it, or 1000 mana to get the second effect, etc. so if this drops for Someone:

    Sword [???]
    36-57 damage 1h
    [???]
    [???]
    [???]
    Binds on pickup

    They’d have to spend 10000 mana on an identity cast. Or the equivalent in game currency for a scroll, if they didn’t have the skill/spell themselves.
     
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