Me too. It's been fun tinkering with it. At the moment, I think the litrpg books you collect will be used as abilities by your "squad"... Kinda like a collectible card game but with books instead?
Like a once per encounter use special ability? That would be kind of cool. You should get the authors to allow you to throw an excerpt into the game so people can open the books and read something in them. The Elder Scrolls games were the first ones where I found that going on, though I'm sure it is a long running feature... I don't know of a game where they put text from actual books in though...
I'm also getting the itch to code my troop level combat into an actual game. As I'm going through and trying to analyze how the fighting would happen, it is making me want to see it in real life. The maneuvers and formations mattering, the battle mage swinging the encounter by frying a whole troop of enemies, etc. I'm setting up this encounter between two small armies to write it, and I'm just thinking to myself, "Man, this would be so fun to actually play..."
I think I want to have it with an Overland map without battle to start. When you battle you would go to a smaller scale grid map...
That's a classic RPG way to go. People should understand that right away. I've always liked that kind of game. Don't know about the kiddies though. They all love the immersive environs and fast travel.
I've been going through this list and taking screenshots of features/UI I like ... List of turn-based tactics video games - Wikipedia There's not been a TTB hit in a while, I think. Even Epic's kinda didn't go anywhere - Eden Zero?