In other words, "Interesting ideas, but obviously written at an intellectual level far exceeding my own". I kid! I kid! Style is subjective - there are a lot of popular authors whose style I just can't get into. That's normal, and nothing to worry about for a writer. "Interesting ideas", however, is a compliment I happily take. Thanks!
Lol I am always happy to admit that I am not the smartest person Jokes aside, I read the three books because I was interested in what happens, but I just couldn't come to like the protagonist. Did you write other books by any chance?
It's (currently) up to 5 books. Same protagonist, though. I get the critique - he was always meant to be sort of 'blah'. He really had no passion about anything, in life or in game (which is also why the other two secondary characters exist; one is fighting for literal survival, the other is kind of a dick. They're more interesting as characters). It was on purpose that the main character be like that (whether that was smart or not), because (SPOILER ALERT!!!) I always knew that he was going to voluntarily give up his real-life in order to enter the game world permanently. If he gave a damn about anything in his life (that's why I made him an orphan with few friends), it would seem odd that he'd so readily exit his body and enter the electronic world. FWIW, I'm addressing that in the 6th book, ie., giving him his 'purpose'. I've kind of come to look at the first 3 books as the 'origin story', and the rest of the series as the character-growth arc.
Just finished book 4. Two observations: 1: Turning a sci-fi litrpg to a fantasy litrpg is cheating 2: I enjoyed this one more than the previous three. The main character is much less insufferable, and the side characters are really lovable. Good job, now I am looking forward to read the 5th book!
Btw, that explanation about the game currency handling was sooo spot on, I think a lot of gamers do not understand what you explained there.
Thanks! The mechanics of designing MMOs has long been interesting to me. If anyone wants more info on that kind of thing, I'd recommend the following books (among others): https://www.amazon.com/Developing-O...d=1508942879&sr=1-1&keywords=jessica+mulligan https://www.amazon.com/Designing-Vi...qid=1508942711&sr=8-1&keywords=richard+bartle I think it was in book 5 that I went through Bartle's player archetypes.
Just finished 5 about an hour ago. This one was interesting too, I am so happy that you gave me a nudge to read them I have read a few game design books as well (still planning to write my own game, but only after the book is done) so I am familiar with these concepts, but I see so many people arguing on the internet without the faintest idea of how this works...
Not really that surprising, I guess I think you need to have at least some understanding of game design if you want to create a world that people can believe in.
I was a total newb! Just indie games stuff via the XNA framework Microsoft put out for the Xbox 360. It was a fantastic part of my life though. Lots of fun. Welcome Latetide.
I'm back. I totally forgot about this forum up until 3 days ago, when I recalled that I listed all the litRPG books I read, and commented on them, and for the love of my life I couldn't remember where it was. Now I do. Is anyone still around?!
Hi, Ian Just found you at the top of the page Your patience was worth it, Fowl Play is now self-published and I am writing the second part