Spoiler: VERSION 1.3 -- working post TAGS (version 1.3) LitRPG-specific tags World type: [COMMERCIAL GAME] [COMMERCIAL GAME GONE WRONG] [DIGITAL REALM] [REAL WORLD WITH GAME RULES] Trappings: [FANTASY] [MEDIEVAL] [SCI-FI] [SPACE] [MILITARY] [MODERN DAY] [CYBERPUNK] [STEAMPUNK] [HISTORICAL] [OTHER CULTURES] [POST-APOCALYPSE] [ZOMBIES] [MULTI-WORLD] Core activities: [OPEN-WORLD PVE] [OPEN-WORLD PVP] [ARENA/TOURNAMENT] [QUESTING] [DUNGEON] [RAID] [WAR] [CRAFTING] [GEAR-CRAFTING] [SPELL-CRAFTING] [SETTLEMENT-BUILDING] [DUNGEON DESIGN] [TOWER DEFENSE] [GROUP-BUILDING] [FORM-MORPHING] [PUZZLES] MC class/role: [MAGIC] [UNARMED COMBAT] [SWORD] [SPELLSWORD] [GUN] [ARCHER] [BARD] [ROGUE] [PET MASTER] [SUMMONER] [DARK MAGIC] [ELEMENTAL MAGIC] [SHAPE-SHIFTER] [MULTI-CLASS] [DAMAGE] [MELEE] [HEALER] [SUPPORT] [TANK] [CRAFTER] [DUNGEON CORE] [NPC] [MONSTER] Story elements: [TRAPPED] [PORTAL/PERMANENT UPLOAD] [REAL WORLD GAINS STATS] [SENTIENT AI] [LOG-OUT SCENES] [LOW-STAKE DEATH] [PERMADEATH] [DEATH GAME] [SENTIENT AI] [FAMILIAR] [HAREM] [SOLO PLAY] [GROUP PLAY] [FACTION LEADER] [UNIQUE CLASS/ABILITIES] [REALISTIC COMBAT] [SLOW LEVELING] [OP MC] [MORAL MC] Game type: [MMORPG] [OPEN-WORLD RPG] [TABLETOP] [ROGUELIKE] [RESOURCE-MANAGEMENT] [MOBA] [FPS] [RTS] [OTHER] Game text: [NONE] [LIGHT] [MEDIUM] [HEAVY] Literature & book tags POV: [MALE] [FEMALE] [OTHER GENDER] [SINGLE] [MULTIPLE] [1st PERSON] [3rd PERSON] [TEENAGE] [NON-HUMAN MC] Tone, themes and genres: [ACTION] [ADVENTURE] [EXPERIMENT] [COMEDY] [HORROR] [HERO'S JOURNEY] [COMING-OF-AGE] [SLICE-OF-LIFE] [INTRIGUE] [MYSTERY] [CONSPIRACY] [TEAM/FRIENDSHIP] [REVENGE] [ROMANCE] [EROTICA] [WISH-FULFILLMENT] [SELF-AWARE] [LIGHT] [SERIOUS] [HEAVY] [EMOTIONAL] [STRATEGY] Series status: [SERIES] [ONGOING] [COMPLETE] [FIRST BOOK] [BOOK IN A SERIES] [STAND-ALONE] [SIDE STORY] Availability: [WEB SERIAL] [E-BOOK] [KU] [PRINT] [AUDIO] Content warning: [EXPLICIT SEXUAL CONTENT] [SUGGESTIVE SEXUAL CONTENT] [NUDITY] [STRONG LANGUAGE] [MILD LANGUAGE] [GRAPHIC VIOLENCE] [AMORAL TONE] Spoiler: DEFINITIONS World type: Commercial game Includes games that are 'seemingly' commercial at first, even when there's actually some secret evil intent behind them that characters discover as the plot progresses, and also includes games where only the MC is trapped (like they die when they're connected to the VR and now their consciousness is trapped). The premise of this category is that the game still functions like a commercial game. Commercial game gone wrong AI-gone-rogue, or glitch-kills-people, or hacker-traps-everybody. The premise is that there's something seriously wrong with the core game code that puts the characters in that situation. Digital realm that exists for some other purpose Gamified digital realms that exist for... military training, prison, education, be an afterlife, etc. Real world with game rules Includes all portal fantasy, or when the world suddenly gains stats for any reason, or when the MC dies and is reincarnated as a character in a world just like the game he happens to be playing before death (but which is no longer a 'videogame') Trappings: Fantasy Medieval (to differentiate between finer shades of fantasy) Sci-fi (laser guns, scanning goggles and stuff) Space (spaceships, different planets!) Military Cyberpunk Steampunk Modern Day (real world gains game stats) Historical (Regency LitRPG? Victorian LitRPG?) Other cultures Post-apocalypse (something bad has happened to the world) Zombies! Multi-world Core Activities: (Can pick more than one) Open-world PVE Wandering around killing monsters, saving villages, fetching stuff for NPCs, etc. Open-world PVP Faction politics, clan wars Arena/tournament Basically PVP games Questing Quest-driven plot, where people get quests, complete quests, leading to quests getting more and more complicated and difficult Dungeon Find cave, enter cave, kill trash mobs, kill boss, loot! Crafting Gathering stuff, making stuff Equipment-crafting Lots of focus given to upgrading sword/magic armor/etc. Settlement-building Here's your village/city/town/castle -- develop it Dungeon design This is pretty much self-explanatory Tower defense Stop waves of NPCs from invading your home Group-building Main character(s) meet(s) and collect(s) group members and they go adventuring. Technically, harem-building will kinda fall into this category? Story elements: (Can pick more than one) Trapped Players cannot leave game / playing against their will Sentient AI Self-explanatory, I think Log-out Scenes 'Y' when a story features a significant real life story line, 'N' when offline scenes are not shown, are only alluded to, or if it's just one long play-through Permadeath In-game character can die permanently Death Game Die in-game, die in real life, or if the penalty for losing results in real-life death Harem MC is disproportionately surrounded by side characters who are attracted to them Romance Significant focus on love/relationship Erotica Significant focus on sexual encounters Solo Play MC is solo most of the time Group Play Focus on group dynamics Unique Class/Abilities MC gets a rare/hidden/unique build Realistic Combat Laws of physics apply as in real life, no HP system Young Adult (Not sure what qualifies...) 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