You are here: Level One / Blog / RPG Legends: Spelljammer At some point during its development, Dungeons and Dragons just got weird. It took a gamble on embracing every aspect of its cosmology and pushing out settings that seem incredibly odd to today’s players. Fortunately, some of these settings ended up being spectacular. While they weren’t anything like the D&D players know and love today, they provided for fantastic worlds that still have strong fan bases. One of the most beloved of these weird settings is Spelljammer. If you’ve ever wondered what it’d be like to take all of the cosmology information in Dungeons and Dragons and sail through those settings on a magical ship, you’ve probably got a great imagination. You’re probably also in the target audience for this game. https://litrpgreads.com/blog/rpg-legends-spelljammer
Had a short run campaign in D&D set in Spelljammer. We had an Elvish Man-O-War that we had.....aquired. Named her the Queen Anne's Revenge
It really would! They tried to reboot it in Dragon magazine a while back. There are some changes I'd make to it to put it more in line with pulp-era sci fi, personally I don't care for the crystal spheres idea and would prefer "space" being filled with air (like in the Disney Treasure Planet, which is a fantastic visual reference). Still, personal nitpicks aside, it was such a fantastic setting, I wish more had been done with it. And it would make a great game! Take some of the cool elements from Spore and No Man's Sky, give them a steampunk/dungeonpunk setting crossbred with pulp sci fi and you're good to go!