Second profession theories

Discussion in 'Debates & Discussions' started by Dragon, Apr 29, 2020.

  1. Dragon

    Dragon Level 16 (Paladin) Exiles Beta Reader Citizen

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    So why are second professions so rare in the land? Out of nearly a thousand villagers only one of them has a second profession, despite the presence of longlived Masters such as Randy, who definitely has had the time to learn as have several other Masters. We have yet to see anyone else outside of the village have one.

    Is there an insanely tough requirement or is it because she has an ability/ trait/ bloodline that allows her to have a second profession?
     
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  2. Waterhobit

    Waterhobit Level 10 (Filcher) Citizen

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    I think there is a combination of things. First of all, hardly any of the MV'ers were professionals before coming to the village. We also know that most residents of the land have to dedicate themselves in service to a guild or master to even be given the opportunity to advance a skill into a profession. Think of how difficult it is for smiths for example to learn new enchantments and schematics, as that knowledge is closely guarded. It takes decades of dedication to a single craft to advance as a professional, leaving little to no opportunity to pursue another skill, even if you knew you had a decent affinity in it. Getting tested for other affinities or training other skills seems pointless difficult and expensive for the average citizen. There are obvious exceptions. Crafters and Smiths would probably be taught enchanting if they have an affinity for it. And Alchemists are likely to learn Herbalism if possible. But that still assumes they have the requisite affinities.

    When it comes to combat professions, you wouldn't expect those with a magical affinity to train with swords or bows. And even though an archer would likely also train with rogue or warrior skills, this again relies upon having high affinities in both skills. Dual classing in combat professions would also force you to spread your attribute points out more, and again specialization seems to be a better idea for most.

    Even the idea of having a combat and non-combat profession would be difficult to balance for most.
     
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  3. ShoughtLoud

    ShoughtLoud Level 14 (Defender) Exiles Beta Reader Citizen

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    Lack of skill diversity at first like @Waterhobit said, it's hard enough for most to get so far in one skill let alone 2. Then, lack of appropriate or useful affinities. Those in combat roles may never pick up shoe making or something they have a high affinity for but never unlocked.
    After all of that, I gotta wonder if there isn't some sort of detriment to having multiple proffessions. I don't assume there is because why would you be punished for working hard enough to get there, but it could come at the cost of Focuses, as was speculated before. Maybe you don't get extra talent points per proffession, thus making them even more valuable by increasing the ways they can be split and the bonuses they could bring.
     
  4. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    Maybe they Profession Tests get harder each time?
     
  5. Abe fromen

    Abe fromen Level 7 (Cutpurse) Exiles Citizen

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    Maybe you have to be a chaos seed, and in this case have the ability to hide your chaotic nature.
     
  6. Dragon

    Dragon Level 16 (Paladin) Exiles Beta Reader Citizen

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    Reaching skilllevel 45 and becoming a journeyman is a major reward in and off itself.

    As for the idea of unknown affinities, it is likely that someone like Randy would never test out whether he is any good at repairing/ maintaining his own shoes, clothes, armor and so on without needing the expensive services of a craftsman or worker. Most non-noble adventurers would likely dabble in various crafts and support skills, at least enough to fix minor issues and wash their own clothes. Most commoners would as well.

    Meaning they would pick up a lot of common skills and they would learn whether they are especially talented in that direction.
     
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  7. Waterhobit

    Waterhobit Level 10 (Filcher) Citizen

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    I will point out though that Randy is a master in Water Magic and should be eligible to be a mage. I can only imagine that there must be some limiting factor. Either you can't have a focus if you have a 2nd profession, or you can't have 2 combat professions. Either way I doubt this limitation would apply to Richter due to his Limitless ability.
     
  8. Zentor

    Zentor Level 8 (Thug) Beta Reader Citizen

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    He will take crafting as a second profession. Opening a tech tree for crafting and a third tree for the combo enchanter/crafting. After that he will take construction as his third profession. Opening another tree for just construction and the money making three profession tree (enchanting/crafting/construction) that will allow him to create magic cores.
     
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  9. Zinga

    Zinga Level 4 (Warrior) Exiles Citizen

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    Hahahahaha, love it
     




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