I was reading and thinking about this. LitRPG stories tend to go one of two ways with Skills/Feats/Crafting/what-have-you. Style 1 - the character picks up an ability by using it on "accident". For example, a character charges at an enemy, knocking them over and then learns "Knockback Rank 1". Style 2 - the character levels up and gets a list of abilities/feats/features and can simply choose one (or more) off the list and immediately knows them, even if they don't have any connection to anything the character has done before then. As an example, the character decides to learn the ability "Tie Knots" and suddenly knows half-a-dozen complex rope tricks, even though at no point in the book have they tied anything yet. Now granted, those aren't the only ways LitRPGs do it, but those tend to be the most common styles that I've seen. So here's my question... Which do you prefer? Do you like Style 1? Style 2? Something completely different? A mixture of the two? Do you feel the "instant knowledge" fits the game feel? Or do you like it more when the character has to put forth more effort to earn a skill?