Way to specific for a combat skill. Precision strike might be a sub-skill though and rather then hamstring, how about cripple instead, you can target more than just the legs, Much broader scope.
I'd like to see more unarmed combat subskills. Richter already has pressure points. How about striking, kicking, throwing, grappling, holds, locks or ground fighting subskills?
Could also work like his pressure points subskill for unarmed combat, highlighting particularly vulnerable anatomical points
I think Roswan is more of a brawler than a trained fighter. That's not to say he isn't a dangerous fighter, but he might have some bad habits? We have textev of Richter training wanting to train unarmed combat with Ox, only to get interrupted by Heman. So he is aware of the need to train this skill. Increasing natural armor will be great.
I suspect that there are Mounted/Riding Combat Sub-Skills, (be interesting to see if they are a Sub-Skill in Riding or for that Weapon), Sub-Skills for Mounted Archery, Spear/Lance fighting, Sword, Hammer, ect. Possibly Mounted Spell Casting? Maybe Sub-Skills for UnderWater Combat, Aerial Combat?
Indeed, as will be Reptile(/Skath) Riding when Richter gets around to doing that once the Skath get to be old enough and big enough to do so safely.
Wouldn't lupine include all sorts of dogs, wolves, foxes, and similar? Skaths are amphibious reptiles though so they should be part of their own group.
I thought I remembered the Skaths described as dog like. I figure as long as the skeletal structure is relatively similar enough, we'll be fine not splitting skills into thousands of different sub skills. Would riding a mammal wolf really be so different from riding a Reptile wolf, barring the fur to hold on to?
I think that they were described as having a squat compact muscular body in a similar way that BullDogs do, not that they are actually dogs or dog like otherwise.
Like a Oreodont but With some reptilian biology. After all they do lay eggs and they are green skinned. Merycoidodontoidea - Wikipedia
Picture of Skaths (female) from Alerons LITRPG.com site, Commissioned Art Page. https://images.squarespace-cdn.com/...27z4SM9QQ/krom+Joseph+Garcia.png?format=1500w
I'd like to see more alternative Beast Taming/Training Skills that don't rely on Magic Spells (like the Blood Magic Tame Spell), might be useful if Richter used one in conjunction with the Tame Spell? I really want Richter to Learn the Decoding Skill, and of course the Coding Skill, I suspect that his Gifts of Tongues Ability may give some type of boost to them. I'd quite like for him to get the Puzzle Solving Skill as well. A Drawing Skill might prove useful as well.
I would like Ricther to introduce four new types of research and skills to the MV. Two for greater research and understanding and two for hunting down bad chaos seeds. Not that I want the land to become a CSI TV program. 1. Archeology - to fully investigate all the old locations they find. 2. Architecture - used with the Archeological studies to unveil what the ancient structures were used for. Also in hopes to learn how to replicate or rebuild them. 3. Forensics - for the use of catching bad chaos seeds and reduce his nonexistent crime. 4. Criminology - for all of the MV Allies and Vassals yo help detect bad chaos seeds and bad people in general.
I always pictured skaths as similar looking to a gator with longer legs and a more compact body. If skaths move similarly to alligators or other reptiles then their body would sway back and forth, whereas lupine riding is a more familiar up and down motion. I don't think riding needs thousands of different subskills, but most mounts that one could imagine can be broken down into just a few categories. Lupine, Reptilian, Avian, Equine, Aquatic, Exotic Ungulates (non-equine hoofed animals). I think that about covers it, although something like Draconian riding might need to be it's own subskill.