The question of how much to tax the adventurers has come up a few times in other threads. What's clear from textev is that the king in Yves takes at least half of their loot for himself (in addition to regular income taxes) and adventurers likely also have to accept the adventurers guild taking out a sizeable percentage for various services (in addition to guild membership dues of course) and price gouging high-leveled merchants buying high value loot at a low price while taking a premium for their own goods. The put upon adventurers likely end up with a small but still noticeable bit of money, enough to survive on as low-levels with the promise of better things to come should they survive injury and death. I'd recommend a fairer system for the village, with a government and guild combined tax not to exceed 60%. In return prospective adventurers would be trained to level 15, have access to healing as needed, as well as free access to training in various crafts, skills, styles and spells as needed. Guild merchants would act as their stand ins to insure they get a reasonable price for their wares. An oath of fealty to Richter and an agreement to fight for the village in times of war would be a requirement. I'd think it a more than generous deal that most people in the land would gladly take. What do you guys think Richter should do?