Taxing the adventurers blind or not worth it?

Discussion in 'Debates & Discussions' started by Dragon, Mar 4, 2021.

  1. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

    84%
    Messages:
    1,746
    Likes:
    723
    xp:
    784
    LitCoin:
    9,882,587
    Zorkmid:
    647
    I’m not so sure about that. There are things that keep taxation within reason. For instance the higher it is the more it would effect peoples sense ability. Even so there are things that offset taxation as we saw in the Village. I believe Randy had been encouraging Ricther to set higher tax rates to match what he has seen in places like Yves. I wouldn’t ever go that high personally unless I knew that something would off set the Taxation. With Ricther picking the adventurers path and the village getting a bonus to the finding treasure should make a difference. I would also think that some monsters would be more inclined to hoard different types of treasure. Dragons for instance are known for hoarding large amounts of treasure. Hopefully Ricther will be capable of squeezing more tax’s out of his dungeon by the volume of loot and not just crazy taxation.
     
    Drasius likes this.
  2. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

    84%
    Messages:
    1,746
    Likes:
    723
    xp:
    784
    LitCoin:
    9,882,587
    Zorkmid:
    647
    It would be really nice to see more professional miners moving to the mist Village. With Ricthers outstanding luck he might get some Dwarves with dual Professionals. Not that I think all dwarves have dual professions but it would be highly desirable for a mercenary troop. Think about sword Danes. Virtually all of the Vikings that joined long ship crews were sword Danes. Everyone one of them were warriors. Many of them were very skilled at other things as well such as blacksmiths, ship builders, sailors, fletchers, traders and many more. At the very least I expect a blacksmith and a blacksmiths helper to be part of the mercenary troop. As mercenaries they would all be fighters and adventurers.
     
    Drasius likes this.
  3. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    I think its pretty much a given they will have some other way of making money, these are not professional mercenaries (edit: the ones they are hiring). I think Richter will get two hundred rank and file clan members from the stone clan, backed up by a few squads of granite breakers or other professional warriors.
     
  4. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

    84%
    Messages:
    1,746
    Likes:
    723
    xp:
    784
    LitCoin:
    9,882,587
    Zorkmid:
    647
    Hmmm, I wonder how those granite breakers will like knowing Ricther has their secret sauce recipe?
     
    Mister Bill and Drasius like this.
  5. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    Well that's gonna be fun.
     
    Mister Bill likes this.
  6. PokemonThug

    PokemonThug Level 17 (Theurgist) Roleplaying Exiles Beta Reader Citizen Aspiring Writer

    52%
    Messages:
    1,026
    Likes:
    453
    xp:
    852
    LitCoin:
    6,012,096
    Zorkmid:
    546
    Mostly, hard to say how many new items/DPs will the bugbear adventurers contribute to the overall growth.. they might help reach lvl 15..
     
  7. PokemonThug

    PokemonThug Level 17 (Theurgist) Roleplaying Exiles Beta Reader Citizen Aspiring Writer

    52%
    Messages:
    1,026
    Likes:
    453
    xp:
    852
    LitCoin:
    6,012,096
    Zorkmid:
    546
    with his high lvl it will hard to read his skillz, also few will know 1/ 10000 dwarwev martial arts.. but maybe he has lived in a dwarven town for a decade etc...
     
  8. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

    84%
    Messages:
    1,746
    Likes:
    723
    xp:
    784
    LitCoin:
    9,882,587
    Zorkmid:
    647
    O they will recognize the dwarves ninja moves. There is NO way around it. That’s part of the Authors Method. Its his way for his self character to one up everyone. Like you think you got some kinda secret moves? Well I got your secret moves and some of my own.
     
    Drasius and Dragon like this.
  9. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    A little of both I think. Volume and high taxation.

    If you really want to encourage adventuring, put a minimum earning cap on it before taxation kicks in. If you have less than 2 silvers worth of profit per forthnight, that money is tax free (except for the Dungeon tax of course). In addition expenses that further your Dungeon diving capabilities can be subtracted from your Dungeon income. Such things include expenses for potions, weapons, gear, training, food and drink on Dungeon diving days, damages incurred while Dungeon diving and so on. In addition, loot that you intend to use yourself only needs to be registered for now in case you sell it in the future.

    Only money you intend to use for non-dungeon related purposes would be taxed, and only the part that exceed 2 silver a forthnight. Lower levelled adventurers would be effectively tax exempt until they start earning real money.

    Can't get much more generous than that.
     
    Drasius and Captain BlackJack like this.
  10. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

    9%
    Messages:
    2,796
    Likes:
    1,742
    xp:
    1,018
    LitCoin:
    5,116,984
    Zorkmid:
    332
    Now this one is a little different but its a thought on how Dungeon taxation can be so high in Law without anyone speaking up. Plainly spoken, I think they could have a pyramid like scheme going on. (probably not but it would be interesting if the did)

    The way I see it working is that low-level adventurers pay a lot into the guild and in taxes. That's basically anyone without a specialisation, so 90%+.

    Mid-level adventurers still pay the taxes and the guild fees, but they also get a lot of benefits to keep them from leaving Yves. In addition to the markets and specialized adventurer services we know exists.

    The top-level adventurers in Yves may well be entirely tax exempt while receiving funding and services from the guild. They wouldn't be much of an economic benefit for the kingdom, but if they keep the weaker adventurers in line and fight on the frontlines occasionally, it would be well worth it. Imagine fielding a few dozen tier 2's with levels past 60, maybe even a tier 3 guildmaster. Not a bad ace.
     
    Drasius likes this.
  11. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

    84%
    Messages:
    1,746
    Likes:
    723
    xp:
    784
    LitCoin:
    9,882,587
    Zorkmid:
    647
    I think somehow the King doesn’t have access to the dungeons treasury. Due to not being able to access that and control who enters he placed guards at every entrance to shake everyone down. Unless very high level magic users know how to beat the dungeons automatic taxation. After all he could set the automatic taxation as high as he likes.
     
  12. PokemonThug

    PokemonThug Level 17 (Theurgist) Roleplaying Exiles Beta Reader Citizen Aspiring Writer

    52%
    Messages:
    1,026
    Likes:
    453
    xp:
    852
    LitCoin:
    6,012,096
    Zorkmid:
    546
    Those in power who stayed there for years without doing anything most likely will not change their habits.. So not really seeing King becoming a very powerful adventurer or doing anything related to adventuring much, he likes drinking and gambling or whatever. Unfortunately same can't be said for his counts and generals as well as others who want power.
     




Share This Page