What Spells would you like to see?

Discussion in 'Debates & Discussions' started by Andrew Lynas, Mar 4, 2020.

  1. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    One of the reasons I liked The Gam3 is because of his city scape building in his mind scape. I am unsure how much I would like Richtær to go that route, but if he does then I would like to how he develops all the aspects of the mental city. Are there spells he can cast in the real world that would benefit his mindscape? We know talents, abilities and skills can have a very real affect on the avatar.
     
  2. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    What belt is Richter wearing in book seven/eight?

    LitRPG

    Apparently it is the belt of spell stealing
     
  3. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    Yes.
     
    Last edited: May 8, 2020
  4. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Makes sense when going into a battle when you don't know you're gonna be stranded after.
     
  5. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    An Astral Plane or Ether Plane Sight Spell might be interesting.
    Also a Detect Magic Spell would be very useful, not only for using to Cast to find Magic Items and Objects but also for making into an Enchantment to do the same for non Casters.
     
  6. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Also to see magical wards before walking through them
     
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  7. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    Not just Magical Wards but also Magical Traps.
     
  8. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    I could see that belt being useful against another chaos seed. Although Richter is spreading out his skill XP over a lot of skills, but I think any chaos seed would probably still just barely be a novice in magic skill.
     
  9. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    I'd say initiates at least, he's only getting 30% faster growth from the air power, I'd say them being able to focus on less skills with a high enough affinity could put them in mid teens given their luck but general lack of access to resources
     
  10. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    Moving this to other chaos seeds threads.
     
  11. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    Richter will be getting additional Skill Experience in top of his 30% (at least in Combat Skills, so Combat Spells (and possibly Healing Spells) should increase his Magic Skills Levels) from his new War Leader Skill Perk, as will anybody else in his War Party. And in time as he increases his Level in it that would likely increase further. Plus he will also get a Boost in Combat Skill Levels when he practices in the Baracks. So they should help him get closer to Professing in a Magic Skill (amongst other Skills).

    A Spell Reflecting Spell (even if only reflects part of an attacking spell and just once per casting) would be very useful.
     
  12. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    Blood Magic Detox/Anti-Poison Spells and certain Anti-Disease Spells that work by Purging the Bad out of the Body by Magical Blood Letting.

    And in reverse Blood Magic Spells for Blood Transfusions between individuals, (and Spells to remove Incompatibility Issues of Blood Types) and for Aiding in Healing and Blood Replacement.

    And of course Blood Spells that allows you to Absorb the Spilt Blood of Enemies to help in Healing yourself as you attack them.
     
  13. AndyJ

    AndyJ Level 8 (Thug) Exiles Citizen

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    Threesome Spell: this spell does not make such a thing possible but makes the target think he/she just had sex with two highly attractive identical twins and thus has an overwhelming urge immediately to share his/her exploits. While the target is busy telling the story and getting high fives he/she will be vulnerable to attack.
     
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  14. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    How about a basic Shape-Shifting/Polymorph Spell that allows you to temporary gain some of the physical characteristics of an Animal/Beast but it only works on Animals/Beasts/Ect that the Caster has some type of Connection too, the Stronger the Connection the Spell Works.
    For instance if Richter was to Cast the Spell it would work on Pets, Tamed Creatures and Familiars, but not usually on Summoned Creatures (although that may change in the future, but more on that later?), the Stronger the Metaphysical, Mental, Magical and Affinity connection Richter has with a Beast/ect the longer the Spell lasts, the more of a Shape-Change happens and the slightly more control he gets over the degree and type of change.
    For instance if he was to develop a Mental Connection with a Pet or Tamed Beast the Spell would work better, on a Familiar it would work better then on a Pet, and it would work Best of All of Alma with her being a Soul Familiar with a Psi Bond between them and with Richter being DragonKin.
    The Spell might possibly work the a Summoned Draconic Beast if he was to Develop an even stronger Affinity/Sympathy for Draconics and Develop the capability to Form a strong enough Mental Connection with it and if the Creature was willing.


    There's also the possibility for a Blood Magic Polymorph Spell, say something that allows for the gaining of Physical and Magical Physical Characteristics of a Slain and Blood Absorb Creature, the degree of Change would depend on the Rank\Tier of the Spell and Richters Blood Magic Level, and to a certain degree of Meta-Affinity with the creature, so would work better with Draconics.


    And if course a Chaos Polymorph Spell, but well loads of possibilities but also loads of potential issues, might be fun to play with but not something to rely on in an emergency.
     
  15. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    How about a illusionary defence for the village where illusion of rockets are roaring down on attackers that look like they are fired from cannons! Kinda like Molly used to do before she became the winter princess.
     
  16. Captain BlackJack

    Captain BlackJack Level 8 (Thug) Exiles Citizen

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    I know there has been talk in the past about chaos and how it is always supposed to be random. Some had mentioned how that Chaotic magic should be random. If we do happen to see any randomness in Chaotic magic I hope it is only with the Magic’s time duration. That could play out comical yet bothersome. The time constraints would definitely play out adding stress to Ricther as always making timely decisions.

    I would like to see a blood magic spell called blind vision.

    Blind Vision
    time to cast 2 mins
    duration until concentration is broken.
    Can only be cast three times in a day with no side effect.

    The caster of this spell can see through another persons or creatures eyes. The caster must hold concentration with their eyes shut to see through another’s eyes. The person being targeted will be blinded for the duration of the spell.
     
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  17. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    For a Blood Spell like that you would probably need to either be in Touching Distance (which would make it rather useless except for temporary Blinding someone or if you yourself are Blind to start of with), or a Sample of the Persons or Creatures Blood as a Spell Component so that you can target them over a Distance.
    The Blood Sample version would be very useful though for Long Distance viewings and Spying on Enemies, or getting an idea on where an enemy is after they got away or who's with them. Could be used with Blood left behind by a Raiding enemy.
     
    Last edited: Jul 14, 2020
  18. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    How about Blood Bolt Spell, can Launch a Bolt of Blood Mana that's been Infused with a Small amount of your own Blood at an Enemy (Blood Bolt costs both Mana & Health to generate, possibly a Tiny amount of Stamina as well?), if the Blood Bolt hits the Target not only will it inflict Physical/Magical Damage to the enemy but will also transfer some of their Health back to the Caster (the amount of Health transferred back will normally be larger then the Spell Cost), allowing the Caster Heal themself by attacking enemies. Warning, if Blood Bolt Misses then Health used in its Casting is lost, also should not be used on any Creatures without Blood as no Health will be Regained so Health will also be lost even if Bolt hits them and there are certain Beings it should not Cast on that have Negative-or-Toxic Health Energy/Blood because this will likely cause the Caster to receiver a type of Poison effect on them causing more Health lose and Sickness effect till it passes.
     
  19. Captain BlackJack

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    No way man. It’s blood magic and blood magic is some kind of powerful. The spell would be good for looking into situations. Both the caster and the person targeted would not be able to see what is happening right in front of them. Although, if Ricther had a party of sprites scouting 59 miles away he could lock onto one of them he has a blood tie to and see what they see. Or if someone with a. Loot tie to Ricther were captured he could see what they see. So he might be able to find them.
     
  20. Andrew Lynas

    Andrew Lynas Level 15 (Guardian) Exiles Beta Reader Citizen

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    The Blood Sample version would be very useful though for Long Distance viewings and Spying on Enemies, or getting an idea on where an enemy is after they got away or who's with them. Could be used with Blood left behind by a Raiding enemy.
    A Blood Tracking Spell would also be very Useful.
    Over versions of that Spell might allow for other Senses to be accessed, like Hearing for instance. Although versions that don't impede the one having the Spell Cast on them might be better for not letting them know something's wrong or getting them into A panic that might disrupt the viewing experience.
    These Spells would also work very well as Thought Magic Spells, possibly in some form as Spirit as well?



    A Thought/Mind Spell called Empathy, allows the Caster sense the Emotions of thinking Beings, can either be used on a Single Target for greater range & clarity and increased distance of effect or in a general effect around Caster so that they can sense emotions from all around them but only for a very short distance and in a much weaker & more basic way. Can help in discerning if someone is lying to you (although not necessary what they are lying about or why?) and get an idea of their feelings and emotions about you and in general.
    Can also help in amplifying other Psi & Thought effects to a stronger level, for instance Mental Connections, Telepathic Communications, Mental Bonds, ect.
     
    Last edited: Jul 14, 2020




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