Discussion in 'Debates & Discussions' started by Andrew Lynas, Mar 4, 2020.
Construction magic. Either macro (buildings, walls, etc), micro (artistic stairs, statues, etc.)
We know the mechanics are there for construction magic. I do think that construction magic would be extremely expensive maybe to the point of where it isn’t feasible. The knowledge would be very rare and the amount of magical energy would be prohibitive for most everyone in the Land. I believe settlement points would be easier to come by.
With that said I do like the idea.
It makes me think of the Alex Verus series.
Well Hisako has an Earth Magic Spell that can Create/Grow a Chair, so Magic like that does exist, how long they continue to exist afterwards would probably depend on it's Rank and Purpose?
That’s right. She has a spell used to grow vines, grass, or a sapling into a chair. I don’t think that would be nearly as taxing. Using Magic for a permanent and sophisticated structure such as one of hewn stone would be substantially different. As drag had mentioned it might be that the Kinder settlement was magically grown or built. Earth moving spells or forcing natural growth in a unnatural time isn’t the same as spawning refined natural resources from scratch.
I would think a reconstruction spell would be more valuable then most. Ricther could still use a reconstruction spell on his keep, and all the other dilapidated structures he has remaining in his domain. I would personally like to see a reconstruction spell used on the statue in his catacomb chapel.
There is a fantasy series read a while back, that used magic to create impossible buildings. The stairs are what really stuck in my mind though. The description made it obvious that they would have been useless without the magic.
I'd like to see some Combi Basic Element Spells that aren't PoP or Talent based in Origin, perhaps make them Tier 2 and above Spells (and so can normally only be used by Tier 2+ beings), maybe make it so that some can be Purchase-able from the Casters Tower when one is finally Built in the Mist Village (at least Duo Combi Spells made from two of the PoPs Elements, and maybe with another if the Tower is created as a Core Building with another Magic (Chaos, Thought, ect?). Also Pruchase-able from the Sea of Chaos perhaps?
A Combi Spell that can give Richter a Mist Form would be useful, but something a bit more effective then the Basic Single Element Mist Form Spell, say something that allows him to not just change into Mist so that he can pass through cracks, under doors and the like but also allows him to reform himself to make basic Tools of his limbs similar to how the Mist Workers can, but slightly superior to them, maybe with an Electrical Attack Element (Air Magic) as well as a Strong Water Magic Element?
An Electrically Charged Water Bolt, or Darkness Filled Ice Shards, or a Healing Mist Cloud could all be interesting Spells.
This isn't really a Spell (although I suppose it could be a very, very high Level one?) but more of an idea for something gotten from the Sea of Chaos. A Item that allows you to Absorb/Steal a Racial Ability or Magic, or Trait from a Defeated Foe (but only Rarely, say once every few Months and has a chance a failing depending on comparability).
Say Richter has a High Chance of gaining a Mist Form Ability from a Vampire due to him being the Master of the Mist Village and a user of Blood (and Chaos) Magic.
And a high chance of his gaining a Breathe Attack Ability from a Draconic Creature due to his DragonKin Mark and Bond with Alma.
And a Good chance of gaining a Ghouls Paralysing Touch Ability due to his BloodLine.
But he would have Very Little Chance of gaining a Spiders Magic Web Abilities.
HM has introduced the concept of combi spell-casting where you cast two spells at the same time, combining the effects. She turns a block of stone into a pile of decent soul stones in one move where Richter was probably going to spend hours and thousands of mana. It was pretty epic.
As for spells specifically designed to be combi cast the main problem would be getting them. Mages skilled in a single element are already very rare. I don't remember anyone other than HM having natural affinity for three elements, so my guess is people with affinity and training in multiple elements are even rarer than regular mages. Out of this mage population you then have 56 elemental combinations that a dual element mage can belong to, though some are probably rarer than others.
Unless a mage develops their own (or gets them from a mages tower?), getting combi spells could be exceedingly difficult and would likely involve going through a mages guild to find another mage skilled in the right elements who already owns combi spells.
It will happen, but it might be up to Richter to build a mages tower or a magical center of learning where such spells can be developed by a mage community, rather than hoping to stumble on them during his journeys.
As for ability steals, hopefully that will be limited. Maybe with energy slots such as what we saw in Remy's world.
Boom buyaka boom boom.
Nexus was combo casting 12x magic school spell to evolve Richto to Tier 2.
So form this exp Our Boy should/could learn ant try to copy/imitate this techniques, bet with Hearth mothers training & insight form Randy.
Still the point is not to just cast two spells at the same time, but try as many as he can, form same then different schools of magic. Great way to grow.
2x heal and fireball
3x heal and fball and lightning...
Might want to consider spells from schools close to each other in the mandala when first testing this out.
Or better yet, ask an actual mage to teach him the fundamentals before jumping into advanced magic.
Or at least have basic Spell Casting and Enchanting Knowledge Researched.
If Richter can Learn the Web Spell and the Wall Walking/Spider Climb Spell they would be useful, especially if he then makes them into Enchantments because he could Create some Spider-Man Gauntlets that allow him to Climb Walls and launch Webs at things.
Or if he just had Web Enchantment and something an Electrical Attack Enchantment he might be able to Electrocute things via the Web. Or Web + Slow, or Web + Freeze, or Web + Paralyze, or Web + Life(/Mana/Stamina) Drain, Web + Life Aura, ect.
Ricther needs a hide enchantment spell/enchantment. If he had such a thing he could place enchantments on items that people couldn’t see. There is power in making the exceptional seem more mundane.
Soul bonded bag enchantment.
This enchantment will return any bag in enchanted to the person bound to it with with all of its current contents.
I think thats a talent in the enchanting tree, False Name or something where he can obfuscate an item's prompt
I think he needs a cleanse spell. Full outfit and self debris removal
A simple spell, Cancel momentum, duration: instant, cost: 2000 mana. That's it, all it does is to ensure that in relation to the rest of the universe you stay where you are.