What Spells would you like to see?

Discussion in 'Debates & Discussions' started by Andrew Lynas, Mar 4, 2020.

  1. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    Kinetic Energy Absorption, or Nullification or Reflection.
     
  2. Gurston

    Gurston Level 9 (Burgler) Exiles Citizen

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    Cat-a-pult, a chaos spell that summons and fires a random feline at the target, might be a tabby kitten, might be a giant puma made of fire. who knows. maybe as a scroll so it only happens once or twice
     
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    LazorGoop Level 7 (Cutpurse) Exiles Citizen

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    Insta-clean
    Blood-pudding
    Dungeon stone construction
     
  4. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

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    That could make him a lot of money. He just needs to apply at a house of ill repute. They could add it in to the base fee. The guys get it going in and the girls get it when the guys go out.
     
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  5. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

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    How about a dungeon transport spell? :) Where Ricther can teleport anything he wants through the rough of the dungeon into the well of offering.

    That would be pretty crazy for someone to see. As they are passing through the entrance out of the corner of the eye they might see a flash of something falling. Then as they look around they see a giant spider falling from the rough and as it gets close to the ground it completely disappears! That should put anyone up on their toes.

    I wonder if their might be a bonus for dropping large living beast or reptiles into the well of offering?
     
  6. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

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    Wheel of fortune, chaos spell available at skill level 25 (apprentice tier). This spell selects eight random spells from the great book of spells (containing a total of 832 adept spells and 24 master spells). The caster may spin the wheel once to select one of these eight, with the selected spell being cast on the preselected target.

    Cost: 10% of manapool, minimum 200 mana.

    Be warned, a fifth of the spells are blessing spells and healing spells. Another fifth are various mutator spells, many of which can have semi-beneficial effects. Others may banish the foe to another plane of existence, summon an eldritch horror that none can control and so on.
     
  7. darkenedstar

    darkenedstar Level 15 (Guardian) Exiles Citizen

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    I am none to sure about healing with chaos. Sounds like a recipe for horrific mutations
     
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  8. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

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    Well its a randomly selected spell and you select the target beforehand. Its more like a last ditch defense, than something you'd rely on for healing.

    For those of you who read the dungeon anarchist series, the idea is based off of the heal or fireball scratcher.
     
  9. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    A Spell that allows you to temporary gain an Defining Innate Ability, Magic, Skill or Physical Characteristic of a Familiar would be nifty, especially if you could choose which one of those you get before hand (for example - you can choose either the Defining Ability or Innate Magic or Skill or the Physical Characteristic). This Spell would likely be even more useful for Richter&Alma due to them being Soul Bonded and with Richters Limitless Ability, it might allow Richter Learn Psy Bolt & Brain Drain, at least with enough used of them, and so also access to Thought Magic? Plus even if he can't permanently Learn them he would still have access to them without having to Merge with her.
     
  10. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    More Touch/Contact Spells might be interesting, especially if they have aren't just a single use Spell but continue on for a duration. For instance two types of Ghoul Touch Paralyze Spells, one that Strongly Effects the entire Body and has a Long Duration of effect but has to be re-Cast after Touching someone once, while the second has a Weaker and Shorter Duration and is more Localised effect on the Body but can be used multiple times while the Spell is in effect and the effect can Stack on areas but more then once. Similar thing for Fire, Frost and Lightning Fist Spells, Vampire Leech Touch, ect. The longer but weaker multi use versions would quite useful in extended Unarmed Combat, especially of they take effect on any body strike (not just when hands/fists touch someone but also kicks, elbows, knees, body slams, head butts, ect), while the single effect versions would useful for shorter fights or when you don't intend to stay close to your enemy or hitting them with a free hand when fighting with a weapon up close.
     
    Last edited: Aug 10, 2021
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  11. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    If Richter was to gain a Celestial Argument for a Magic Skill would Richter gain the Celestial Magic Skill, or a specific Celestial Magic based on Which Magic got Argumented (for instance Celestial Water Magic or Celestial Life Magic, ect) or would it just add a little Celestial Mana to argument/enhanced that Magic and would he be able to chose to Cast normal Water Magic or Celestial enhanced Water Magic or will it be permanent effect?

    I have just finished reading a new story (Awakening by Levi Werner, recommend it) and in it it talked about Chaos Magic, Order Magic and Entropy Magic and it was a very interesting concept. It talked about how Order and Entropy Magic was Opposites that are naturally antagonistic and super destruction to each other, think matter-anti matter, while Chaos Magic is antagonistic, disruptive and somewhat destructive to both (and to the other Elements) but is not their natural enemies, Chaos Magic is a Reorder and Remaker that can create all the Elements including Order and Entropy. Thought that it might be similar in The Land, although with more dislike between Chaos and Order Entities.
     
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    LOL

    That sounds like a natural Spell Governor Andrew Cuomo uses! Man, what a GHOUL he is! I wouldn’t want him trying to kiss me much less my daughter. Can you imagine?
     
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    He needs to make a Repel Bugbear version of the Repel Vermin spell, then turn it into a macro enchantment for the village walls, Repel Bugbear arrows could be fun too. fire them into the army to force bugbears out of formation
     
  14. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    I doubt that a Repel Spell would normally work on a Sentient Race, although a tailored Thought Magic Spell could probably do it, but it would be pretty D@#ned Complicated and would probably work better as a Enchantment, but more on that later.
    A Spell that Generates Fear in Bugbears (or at least generates stronger fear in them then others) shouldn't be to hard to do, but one they figure it's a Spell causing it it'll probably lose a lot of effect. A Spell that inclined Bugbears to unconsciously avoid someplace should also be doable but again would only really work if they don't realise that a Spell is effecting them. A True Repel Spell would likely have to use both an Unconscious Aversion Spell and subtle Fear Spell (one that can get stronger and stronger at need), a Powerful but subtle Confusion Spell and maybe a Spell to generate feelings of physical discomfort.
     
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  15. Captain BlackJack

    Captain BlackJack Level 16 (Paladin) Exiles Citizen

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    This makes me think about one of the old planet of the apes movies. After the war and rise of the apes some humans had developed some psychological powers. The humans used those powers to conjure bad thoughts in anyone’s mind as they came near their settlement. That way they kept the apes from finding them.

    Maybe Ricther can use his mental magic in the same way. He might even purchase a talent to enchant his place with mental magic.
     
    Last edited: Aug 10, 2021
  16. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    Would need to get and Awaken Thought/Mental Magic first.

    But that does give me a thought, I wonder if there is an Enchanting LIKE Skill designed for Non-Mana/Spells of Psionics abilities (as apposed to Thought Magic Spells?) And Chi abilities? As in ways to Embue those Effects and Skills into an Object similar to how an Enchanter does with a Spell like Enchantment?
     
    Last edited: Aug 11, 2021
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  17. ShoughtLoud

    ShoughtLoud Level 18 (Magician) Exiles Beta Reader Citizen

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    I think the augment was for professional talents, not necessarily the skills.
    If the skills though, I'd say it likely would just make the skill(s) in question more effective against creatures of opposing alignments like the true silver weapons
     
  18. PokemonThug

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    Increase intelligence, invisibility, track person/item. Scry. Flying spells. Intrusion detection magics.
     
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  19. Dragon

    Dragon Level 19 (Enchanter) Exiles Beta Reader Citizen

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    Level-up suppression/ exp storage.

    Basically the spell or the enchantment prevents the target from levelling up until it is removed.


    Its mostly a niche spell, but if you were on track to a rank up or tier up, waiting just plain makes sense.

    It would also be really useful if you are training low-levels, gotta get them those extra stat points from training before they lose the opportunity due to level up points. Combat and extremely streneous activities are the best ways to do that, so send them into the Dungeon with a level lock and a couple powerful adventurers/guards.

    Finally, if say an adventurers personal level is already 20 plus but their best combat skills are below 30 they might also want to focus on raising their skills until they can take a profession, rather than gimp themselves with hundreds of lost talent points.
     
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  20. Andrew Lynas

    Andrew Lynas Level 17 (Theurgist) Exiles Beta Reader Citizen

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    Basically something like an Anti Water of Clarity.
     




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