Tower of Time, now on Steam Early Access, is an RPG tale of a once-beautiful land left broken by a mysterious cataclysm. 1000 years later, a great tower is uncovered by a massive earthquake, and the power within its walls compels a young boy (because it always is!) to lead a group of champions on a quest to discover its secrets. That's not necessarily the most original story setup ever, but it looks very pretty, and promises a "new take on classic RPGs" by combining isometric, party-based exploration with "small scale" RTS-style combat. Tower of Time offers five difficulty levels, accommodating players who want a story-focused adventure without all the crushing combat. But it seems clear that battles are meant to be central to the experience: Rather than the "real-time with pause" style common in other RPGs, Tower of Time has a "slow-time feature" that demands on-the-fly attention and puts a priority on pre-fight preparation. And in case there was any doubt, the "Epic" difficulty level, where "one mistake will likely wipe out your party," is promoted as a feature rather than just a bad idea. http://www.pcgamer.com/tower-of-tim...rts-style-combat-comes-to-steam-early-access/