Discussion in 'Debates & Discussions' started by Captain BlackJack, Aug 4, 2020.
I totally agree with your order of events. Without the dungeon consuming those original sands, vines, and siren rock they wouldn’t be acting as they have catching and consuming creatures for the dungeon to learn. At this point those “traps” are definitely part of the dungeon.
If those “traps” are not part of the dungeon. Aleron himself would need to explain why they are not and it would need to be a sound excuse.
it is odd but that is just one aspect i am not concerned about. I take issue with so many other facets, but not the Dungeon defenses and internal traps. not sure why that is, i will meditate on it and hope to find the answer during my qi cultivation.
Do you think the Chaotic Reptile will have a non-beast, non-animal form one of these times, Like The Land's version of Kobolds, kinda humanoid.
I think I would rather the dungeon get an avatar, I don’t think it would make sense for us to have both but either would be cool...
Sidenote, I hope to see the dungeon increase in difficulty with the bonus to camouflage for traps and creatures for having the chaotic reptile as the harbinger, and the bonus to traps from Roswan being the keeper. And maybe even the dungeons ever changing layout due to the chaos influence. Not for any other reason then I like those small bonuses and I want to see them manifest in how challenging the dungeon is.
Forget it I’m gonna say it.... We need a dungeon stand alone series too lol. We’re already waiting, throw 3 series into the rotation!!!!!
A Roswan series?
Dungeon core/keeper/master + labyrinth series. There’s so much possibility and potential story to the dungeon outside of the village itself.
Wonder if Richter's or Alma's Blood with them being pretty unusual (for The Land) Tier Two Entities (a Chaos Lord and whatever Psi Dragon(whatever) Alma has become?) would know be classified as being Rare enough to Trigger a Dungeon Perk if Spilt in the Dungeon?
One way to find out!
Someone had mentioned what type of reward could Ricther earn by growing his dungeon. I think it would be a great reward for any dungeon keeper, master, and adventurer if they could get it. Dungeon transport II granting the ability to transport to the closest of any dungeon within range.
Do you think a spell caster with the right affinities and a high enough ranking in dungeon specialty could learn dungeon transport? Perhaps a professional adventurer could?
A professional adventurer from The MV with the ability to cast dungeon transport would be AWESOME!
As it is now if Ricther allowed himself to be captured and placed with other prisoners he could use Dungeon Transport to escape. As long as he is in range.
I'd think an adventurer could get the ability to cast Dungeon transport as an upgrade to the adventurers mark. Its not called an upgrade, I just don't remember the word Aleron uses for it. Similar to logistics, which allows you to bring more adventurers into a single party.
Probably has some range limitations though, but I like the idea of using the Dungeon Transport spells to bypass Law's defenses or any other Dungeon the adventurer is tied to. Good way to get a strike squad past the walls where they can create chaos or to get into the city without passing through the gates.
Its quite odd Richter never attempted to cast Dungeon transport from the cavern. At worst he'd be out of some mana.