I meant Yves has several big D dungeons. It was confirmed by Aleron in one of his videos I believe. The others likely aren't nearly as big and important as the one in Yves, but they are still very valuable to their owners. Kings go to war over islands that are little more than a rock sticking out of the sea because they allow them to exert control and show their dominance. Dungeons are much the same, except that for the countless petty kings/ chiefs/ lords they also represent a chance to rise. Seizing a single core or Dungeon wouldn't shift the balance of the kingdom of Yves that much, but for the smaller realms such as HM's and below, conquering even a single Core, Dungeon, Pop or other similar treasure means overthrowing fate. It means that rather than being just another petty king in name only with a hundred warriors under your banner, your realm will grow. It means your realm will start attracting warriors and craftsmen from afar, people who wish to share in your power. It also means danger as rival realms will wish to deprive you off the opportunity before you can grow strong. They know they only have a handful of years at best to stop you from outgrowing them. Of course kingdoms will war over these things. Richter will also be challenged for the cores, the Dungeon and the quickening (especially the quickening, its a celestial treasure unique in the entire land). Sometimes by honorable foes that face him openly on the field of battle, sometimes by scummy trash with no bottom line. The honorable ones will be subjugated, the trash will be slain.