Probably within a couple of miles of Richter's domain at best, might not go any further. Seems more like a convenience thing. Otherwise it would make the dungeon useful for war. An entrance downstream as far away from the village as possible (no more than a mile from exiting the mist, no reason to open the dungeon to invasion once it turns out the portal can be forced open) would be ideal. In the same area they should build a walled town capable of handling all the things mentioned by others above. This will be the entrance point to the outside world for travelers coming up the river to trade, in search of adventure or opportunity. Once the mist stretches far enough, they should build more such towns on major trade routes to the north, and east of the village.
Kinder (spell check) village Deacamer knight village Catacombs Other hidden villages I think 100 miles which is about 100x((milli_12 = 1000_12) (paces or yard)) is a bit far for the Dungeon unless Roswan can dig it out first. It is also well outside the range of the mist.
The Hearth Tree of course, assuming that it can be opened that far away, then the other somewhere else in the Forest suitable for helping with Trade and forming Alliances. Later Entrances can be placed further away to also help with this, possibly in other Countrys, like near the Coast, near the Twins or Roidian or the Dwarf lands.
Just had a thought, the Dungeon might be a superb way of getting rid of Dangerous or Cursed Objects that can't normally be easy to get rid or destroy, plus Sacrificing them to the Dungeon might very well increase its Awakening count to any Magic that Object contains, and possibly give it other useful knowledge and Patterns.
Good idea! And they can automatically be confiscated items which would just be resacced. Actually, maybe Richter could make all items containing a magic the Dungeon is trying to awaken confiscated, and then every now and then someone takes all of them from the treasure vault and puts them in the well of offering.
You have sacrificed "Staff of Decay" Item Accepted. Dungeon Loot now includes: Wooden Staff Resource Not Accepted. As the Dungeon lacks the appropriate Room, Royal Pixie Krysalis cannot be used as a Resource. Oh no!
Recipie saved for Royal Pixie Krysalis, you will be able to craft staff of Decay when appropriate room will be build with appropriate lvl crafter.
Or said curse, if powerful enough, could take over the Dungeon. Which would be awesome in its own way.
Whatever evil, twisted magic binds the pixie to the staff and to the use of its wielder. The staff clearly draws on her power.
Do regular big d Dungeons expand on their own, in time? It seems super limiting if a Dungeon can only make reptile beasts, for instance. The Dungeon under law can presumably spawn multiple types of elementals. Did it start with only fire elementals and then slowly develop the capacity for others? It also seems strange that an elemental Dungeon is located where there are no elementals. Perhaps this was different in the past? If Ritcher's Dungeon wasn't limitless in terms of beasts and animals, then at this point there would be few to none (depending on the linch army) monsters capable of spawning inside (which does makes the leveling the mark of adventurer much more difficult) Would the barrow of the chaos serpent eventually have been able to spawn all beasts and animals on its own? Another point: what types of monster Dungeons are there. We know there is beast, and broken down further into beast types. There is elemental. There is probably undead, broken down into undead types. What are the other classes?
Being able to make reptile beasts is pretty good actually. Who knows how many tens of thousands of types of reptiles exist in the land, or in other realms connected to it. Add in all the evolutions and its barely a limitation at all. That said, I suspect its a gradual progress. If it was limited to reptiles, Richter would simply have to hunt down as many different kinds as he could, along with his hunters and the warparty. It might even force him to think, ask questions about reptiles in the region and start planning the development of his Dungeon as well as figure out how to get his second type of beast. Its called the elemental dungeon because it has fire, water, wind and air elements. I'm not sure it has been said it has elementals within it. The elementals the king and his men met were outside the Dungeon itself, in the labyrinth. I'd imagine there are 1) Humanoid dungeons, those may or may not be sentient.(edit: I'm talking about dungeon with humanoid races. Those dungeon creatures may or may not be sentient) 2) Intelligent beast dungeons. 3) Dragon dungeons 4) Giant dungeons 5) Specific dungeons for each of the higher powers, 6) Natural golem dungeons, filled with creatures such as the crystal golem 7) Eldritch dungeons, where the world has truly been twisted by powerful eldritch users of the past. 8) Fey dungeons. 9) Trap dungeons just to mention a few
Know This! As Dungeon Master, your abilities affect the Dungeon. Your Harbinger is a Reptile Beast; as such, your Dungeon would normally be populated by Reptile Beasts. Your Limitless ability has extended this monster type to include all Beasts and Animals. Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) . Tamori Publications, LLC. Kindle Edition. We can see that Reptile beasts are a monster type, and it appears that each dungeon is populated by a specific monster type. This did not affect the Hall in Yves both because it is in the middle of a city and because the monster type is an elemental class. Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) . Tamori Publications, LLC. Kindle Edition. It appears that elementals are not separate from monsters but are a subclass of monsters in the same way as Reptile Beasts. Later Randy gives us another examle, that of Plant-based Monsters An example of a Motivation might be to connect to water. This would be completely understandable if the monster type of the Dungeon were plant-based. Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) . Tamori Publications, LLC. Kindle Edition. Again it appears that Plant-based is a subclass of monsters in the same was as Reptile Beasts and Elementals. If we go back to book 6, Richter examines a list of enemy types, and the beginning of this list seems to be specifically monster types He would have to choose his favored enemy at the time of purchase. Animals, Reptile Beasts, Amphibian Beasts, Mammalian Beasts, Hybrids, Living Dead… The list kept going and was amazingly specific. He thought all the animals would be grouped together, but apparently, the magical ones were called ‘Beasts.’ Apparently, to get so many bonuses at once, he would have to be quite specific. He kept going through the list, marveling at the number of monsters he had encountered. Kong, Aleron. The Land: Raiders: A LitRPG Saga (Chaos Seeds Book 6) . Kindle Edition. I think each of these monster types could be used to populate a dungeon, but any dungeon not benefiting from Richter's limitless ability would be limited to a single monster type. There is no indication that there would ever be an evolution of this ability, at least not for a normal dungeon. The sentient object used as the item of power for Richter's dungeon coupled with the limitless ability may allow the Barrow of the Chaos Serpent to break this rule.
I time (an awful, awful lot of time and levels) a Dungeon Might be able to Branch out into (distant?) related creatures, for instance a Reptile Dungeon might eventually be able to Spawn Animal/Beast type Birds that are partially Reptile like and then full Birds? Plus there are probably Rare ways to add An Additional Creature (and their very Close Relatives?) that a Dungeon would normally not be able to Spawn, but they would be very Rare and hard to get I would think.
So how do we upgrade the dungeon in an easy way? How about we sacrifice to the dungeon a river of Blood? Every viladger will sacrifice 0.5 liter of blood. In total we should get ~ 300 liters of blood... Do you think this would give any boosts to the dungeon? As a exBloodstone thing it should gain at very least more Dp's.. @Johan what chat think?
No, I don't think sacrificing the blood of t1 villagers to the dungeon would have much effect, not if its just them opening a vein in a situation with zero risk. Might break it down into a few dp, but otherwise not much of anything. Now should someone jump into the well out of their own free will without being coerced by others or by disease, but solely because they weigh strengthening the Dungeon higher than their own lives, that should have some major effects. Sacrifices most often scale with what you are giving up, so young sacrifices before old, and powerful before powerless. Such a sacrifice may also land the village boons that could help them push back invaders. Higher tier sacrifices could also add some points in the various powers.
I I would love to hear that sales pitch. I bet in the land pretty nasty things can be done to you if someone had access to a vile of your blood. Plus Richter is using blood magic with a dungeon of blood and chaos. You can like your lord all you want, but when he starts asking for your blood you might get a bit uneasy.
Its healing.. calling it letting the bad bloood go.. Still what we have here is blood harvest in the bag of holding.. lets save like 20 fresh dead bodies... with blood.. and in next battle just dump the dead and blood harvest them..