Discussion in 'Debates & Discussions' started by Johan, Feb 13, 2020.
That’s right turned to stone. Perhaps turned to stone by magic.
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having an appearance or character resembling that of a human.
"a small, green, and hideously warty humanoid figure"
(especially in science fiction) a being resembling a human in its shape.
"a three-eyed humanoid"
When it’s inhabited by some form of creature, monster, beast, etc..........
If it isn’t a layer with something to battle then it’s just a cave. Regardless of it being in old ruins. Although I think ruins soaked in different types of energies help to draw creatures etc..... for it inhabitation. Perhaps even types of loot dropped.
I suspect that the Harbinger had already ascended to at least tier 2 when it became a chaos serpent so it might take some time before it ascends to the next tier. Plus, it being a Dungeon Harbinger it might not evolve the same way that unbound monsters do.
I’m not so sure it ascended to tier Two yet. The only thing I believe happened when the Chaotic Steel Adder became the harbinger was it died. The adder definitely won’t evolve like other adders. When it became the Chaotic steel adder it was put into a constant state of flux.
Think he meant when it was hit by the raw chaos and became Chaotic Reptile. Even so I don't think it's tier two either. If anything that would have raised its threshold level from the shale adder's initial threshold level, since there appears to have been a species change.
We'll just have to wait and see though.
Well we do already know that its poison changes. In Predators when it bites one of the Chupacabras "The fluid attack could manifest in any number of ways in accordance with its chaotic nature."
I wonder what will Ritcher gain by awakening the (various magics) limitless power of the dungeon. When he unlocks celestial for instance will that give him a boost to that magic. Make him a master of that magic? And now that he’s awakened his dark ley line and the cost for awakening that magic on the dungeon is lower, will he use the tentacles and all of the blood from the dark aberrations to fulfill the requirements for dark magic. And if so what does he gain seeing as how he’s already a Master of dark magic
I thought the blood was used to make bombs for the Lich battle?
That was made from essence from the Abysal Gobbits Heart and Celestial True Silver. Basically a bit like Magical Matter-AntiMatter reaction.
Thank you Lynas!
I'm not sure he will get a specific bonus for unlocking specific magic (although it wouldn't surprise me), but the big thing is that I believe the mana leakage from the Dungeon will include that type of magic, so when he unlocks Celestial magic then the Dungeon will give off Celestial mana. What I'm curious about is why Richter hasn't fed the Dungeon one of the Quickening fruits? Considering what it got from a single leaf a fruit should be a virtual mother lode of Celestial energy and he gets 2 or 4 fruit harvests a year so he can give 2 or 4 fruits per year to the Dungeon.
The dungeon should get some ambient mana from the tree. But you are right when the Dungeon learns to produce celestial magic it will radiate that ambient mana as well.
I don't think the ambient mana has a flavor. I think it's just unaligned like Richter's manipulate mana spell
I will agree plain mana is just mana ready to be manipulated into magic. Although, as I understand it some things effect plain mana. For instance the Celestial trees mana would be celestial charge as it radiates outwards. The powers of the ley lines exert their influences upon mana as it pushes up from the land charging it with its own force. I see it the same way death could possibly saturate the land creating areas steeped in death magic. I see mana as the pure energy of magic and the type of magic as it’s flavoring.
Right, not denying that there are ambient magics, I just meant that until we get some more info I'm of the opinion that the mana given off by the dungeon /the specialization is unaligned rather than flavored.
My guess. All mana is unaligned. All power is elemental. When you cast spells mana normally mimics power, truly transforming mana into power is difficult but not impossible in the right circumstances. Hence a light spell does not give the Dungeon Light power because the mana merely mimics the power of Light. The abomination on the other hand, while presumably created through the use of mana, has become a creature infused with Darkness.
Its also possible there is a finite amount of each power and that mana only ever mimics it.
That could be right.
I was thinking about the magically charged ambient mana feeding the dungeon. As in the two newly empowered ley lines.
Do all things give off ambient mana or just magical things?
Magical things absorb ambient mana to recharge their charges or sustain a permanent effect. I'm not sure whether they give it off as well, probably do while being used?
Living things likely bleed ambient mana to some degree.