Only if Randy places them, otherwise they'll sit in storage until Richter is back right? I thought that was a benefit of having a keeper.
by the time bears come we will have 15 feet stone wall... also ditches, spikes, arrows.. peasans are a last line of defence. also to have 10 vs 1 scenario berars need to have 4.3k attacking force. now u will have 9 bears vs 4 humans, elf , 3 sprites on top of 15 feet granite wall
Not true. The ability to limit entrance to the dungeon has nothing to do with dungeon level. “You could easily set the permission of the Dungeon to allow entrance to any and all, my lord. The only reason there is any impediment to entry at the present time is because you are the Dungeon Master. The Hall of Elemental Hunters has had no Master for many centuries." "Without a Master, anyone and everyone can enter and exit the Hall.” Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) . Tamori Publications, LLC. Kindle Edition.
If this siege takes place, it happens over multiple stages/fights and they don't find the kinder/Sepulchre the MV could get a surprise attack at the right moment. The longer the siege the more skeletons they could raise and hit the bugbear back lines right as they make a push against the walls or gate. Cut down the unprotected mages and ranged from behind with kinder hitting them with ranged attacks from behind. Enemy troops not being able to block one side of missile fire for fear of exposing their back to the other side. Maybe not a rider's of Rohan moment but a good second to last effort that seems to work at first, fail, all hope is lost, then something epic happens to save the day.
Sir. Waterhobbit you must look for the missing details withing the sentences.. "The chaos seed nodded and Randolphus continued, “That is good. No Adventurers will be able to leave the Dungeon without your consent, but this will not last forever. Your Dungeon has just been born and so it is level one. It will be safe from them until it is level ten, but after that it will be vulnerable.” Richer nodded for him to continue." As I understand Richto can only ban access up to lvl 10 Dungeon. After that Adventurers can brake in from labyrinth or any other possible entrance, and leave through nodes or labyrinth or exits..
The 5 foot wooden wall only covers 31% of total wall. And it is mentioned at least ~3 days before the Litch fight. Also 69% is marble stone. Now at the mentioned time walls is a lvl 0 building.-> maybe we can upgrade it.. I just assume that wood walls are not as high as marble stone walls... and the upgrade which in itself should rise walls to at least 10-15 feet at least maybe more. Also by the time bears attack which likely will be after +-2 weeks from Litch fight or so we should easily be able to finish upgrading the wall(only 31% left).
At level 10 the Dungeon gains access to the Labyrinth, though creatures from the labyrinth can already travel to the Dungeon. He has as much control over the access from the land as ever. You enter someone elses dungeon and they can trap you inside. Richter did it to the two raping and murdering swine he sentenced (giving them the same chance their victims had of resisting them, essentially none).
" No Adventurers will be able to leave the Dungeon without your consent, but this will not last forever. Your Dungeon has just been born and so it is level one. It will be safe from them until it is level ten, but after that it will be vulnerable.”
What buff? The only buff from the townhall that I can think off in relation to buildings is possible building level, which is indeed increased by townhall level. With an increase in village level it would be possible for Richter to build a level 3 wall, but Random level 0 buildings won't just upgrade. He needs a schematic, he needs knowledge. He also needs a higher wall, i don't think that has anything to do with building level. he could build a level 0, 30 foot tall dirtwall lf he wanted to and as the bonuses would scale with height it would make the village a fortress village to be reckoned with. But the bonuses from a level 1, 2 or 3 wall are likely a lot better per foot, along with enhanced durability and defense.
Now the question becomes, who may enter the Dungeon? The tide from within Richter The Oblivious cannot halt except by rebuilding the barbican and stationing a garnison there, but what of the tide from outside?
He can prevent people from entering the Dungeon from his Side(MV Dungeon Entrance/s) but not from them entering via the Labyrinth, which they can from when the Dungeon becomes Lvl10. Likewise at Lvl10 Adventurers can leave the Dungeon via the Labyrinth. Wether Richter can prevent an Adventurer from leaving the Dungeon via his MV Dungeon Entrance is debatable from the information we know at the moment (he can most likely prevent those that don't have a Dungeon Adventurer Mark from leaving but may not be able to if they have one?) but he could do so with standard force of Arms and Defences, like for instance the Barbican, it's Guards and the Dungeons external Guard Force, ect.
Hehe.. goota show for the Young Waterhobbit, the true way of the Exiles lol Still my idea about the wall was that they should have at least 1 week before the bugbear attack, well it sounded like it in the book at least.. might not be the case. Also the MV dudes might decide instead of upgrading the wall just to build more longhouses.. Still this is more of a discussion for the Strategy tread, do we hide behind the walls and make them bigger? Or do we have minimal defenses, and proactively deter the enemy, mislead them, ambush them, attack their supply lines, steal their gold, ambush them etc..??
Dungeon every 5th level adds a new entrance to the dungeon so now we should have at least 3(1 original ,2 at lvl 5, 3 at lvl 10) entrances.. Do they all lead through the barbicon?! I doubt it..
Probably not something the Dungeon would be happy about. Its one thing to build the barbican as it allows Richter to control the flow of adventurers and hopefuls into the Dungeon. Quite another to close off the Dungeon entirely.
Looking at your question, i'd guess they all have to lead into it. The barbican likely scales with the number of entrances or its level needs to increase. There is no point to the building otherwise.