Name (cost)Level/RankBase Effect per RankSourceBookWeaponsAnalysis4I/IIForgeArrowWeapon Enchantments Spoiler: Forge - Analysis Analysis (4) I/II Forge Know information about struck creature Depth of knowledge dependent upon multiple factors including, but not limited to: rank of enchantment, level of creature, etc Each enchantment rank can analyze up to 5 levels. Spoiler: Forge - Attack +1 Attack +1 (5) Static Forge Increases attack by +1 Spoiler: Forge - Attack +2 Attack +2 (10) Static Forge Increases attack by +2 Spoiler: Forge - Beast Slaying Beast Slaying (3) I/III Forge +6% Damage vs Beasts Spoiler: Talent- Charm Humanoid Charm Humanoid ? (6) I/II Essence Increases the chance to charm a humanoid. Allows you to Charm a humanoid up to level (rank*5). Increases length of maximum Charm effect by 5 minutes (base 5 minutes). Spoiler: Forge - Confusion Confusion (2) I/II Forge +1% chance to cause Confusion Spoiler: Forge - Dark Attack Dark Attack (3)/(2) I/IV Forge +1 Dark damage *+100% = +2 vs Light creatures Spoiler: Talent- Death Attack Death Attack (2) I/I Essence +1 Death damage* *+100% vs Death creatures Spoiler: Talent- Fire Attack (Damage) Fire Attack (Damage) (2) I/III Essence +1 Fire damage* *+200% = +3 vs Water creatures Spoiler: Forge - Freeze Freeze (3) I/V Forge +1 Cold damage* *+100% vs Fire +1% chance to Freeze Forge Spoiler: Forge - Goblin Slaying Goblin Slaying (3) I/IV Forge +6% Damage vs Goblins Spoiler: Forge - Ignore Defense Ignore Defense (3) 1/IV Forge Ignores +2% of target's defense Spoiler: Talent- Life Attack Life Attack (2) I/V Essence +1 Life damage* *+100% = +2 vs Death Spoiler: Forge - Mana Stealing Mana Stealing (3) I/II Forge 2 mana stolen per hit Spoiler: Forge - Metal Decay Metal Decay (4) or (3) I/I Forge 0.1 points of durability damage per change expended Spoiler: Forge - Multishot Multishot (5) I/V Forge Creates 1 extra projectile upon being shot Spoiler: Talent- Sonic Damage Sonic Damage (3) I/IV Essence +1 Earth damage* *+100% = +2 vs Air creatures (+100%) *+150% = +2.5 vs Krystalline creatures (+0%) +1% chance to Disarm Sonic Damage (4) II/IV Essence +2 Earth Damage* *+100% = +4 vs Air (+200%) *+200% = +6 vs Krystalline (+300%) +2% chance to Disarm +1% chance to Shatter Spoiler: Talent- Soul Trap Soul Trap (2) I/I Essence Capture Soul Each rank traps the soul of the struck creature on this plane for five minutes Can capture up to Special level souls Spoiler: Forge - Tracking Tracking (2) I/II Forge Struck creatures leave an obvious trail for 250 yards
Armor Enchantments Spoiler: Balance - Forge Balance (5) I/I Forge Increase balance by +1 Spoiler: Dark Vision - Forge Darkvision (2) I/I Forge Provides 10 yards of Darkvision Spoiler: Death Skill - Forge Death Skill (4) I/I Forge Increases Death Magic skill by +1 Spoiler: Defense +2 - Forge Defense +2 (10) Static Forge a. Increases defense by +2 Spoiler: Distract - Forge Distract (4) I/II Forge a. Looking at this item decreases Concentration by 1% Spoiler: Earth Resistance - Forge Earth Resistance (2) I/II Forge a. Increases Earth resistance by +1% Spoiler: Heal - Essence Heal (4) I/II Essence Restores +1 Health Spoiler: Increased Movement Speed - Forge Increase Movement Speed (4) I/III Forge Increases movement speed by 1% Spoiler: Increased Unarmed Attack Damage - Forge Increase Unarmed Attack Damage (3) I/I Forge Increases unarmed attack damage by 5% Spoiler: Increased Attack Speed - Forge Increased Attack Speed (4) I/II Forge Increases attack speed by 1% Spoiler: Life Aura - Essence Life Aura (4) I/III Essence +1 Damage / 5 seconds against Death creatures that come into contact with the enchanted armor Weaker Death creatures will also be discomforted or turned away by even being near items enchanted with Life Aura Range: 5 feet Spoiler: Life Defense - Essence Life Defense (3) I/III Essence +1 Defense* *+100% = +2 vs Death Spoiler: Metal Decay - Forge Metal Decay 4 (3) I/II Forge +0.1 points of durability damage to the weapon that strikes this armor per charge expended. Works only against metal weapons Spoiler: Increased Shockwave Spell Strength - Forge Shockwave (10) I/II Forge Increases Spell Strength of Shockwave by +5 (base 5) Spoiler: Slick - Essence Slick (2) I/II Essence +1% Difficulty holding onto this armor
Item Enchantments Spoiler: Talent- Fortify Health Fortify Health (3) I/I Essence Increase maximum Health Each rank gives +5 Heath Spoiler: Talent- Heal Heal (3) I/I Essence Heal - Each rank: Restores 5 Health Increase the number of times the enchantment car be used per day Ratio: 1 use every 4 ranks
General Enchantments Spoiler: Forge - Durability Durability (2) I/III Forge Increases Durability by +10 Spoiler: Talent- Heal Heal (3) I/I Essence Restores +1 Health Spoiler: Talent- Summon Insects Summon Insects (?) I/I Essence Summons 100 stinging insects for one minute
Macro-Enchantment Spoiler: Talent- Briar Briar (4) I/I Essence Allows you to cover the surrounding area in thorns Increases the density and number of thorns Increases the duration of enchantment Increases range and size of enchantment; variable due to item being enchanted Spoiler: Talent- Call for Aid Call for Aid (2) I/I Essence Triggers a signal flare notifying any allies within 100 yards of danger Spoiler: Talent- Life's Radiance Life's Radiance (4) I/I Essence Makes Life magic and creatures 1% more powerful Makes Death magic and creatures 1% less powerful Increases range and size of enchantment; variable due to item being enchanted Spoiler: Talent- Plant Growth Plant Growth (3) I/I Essence Increase speed of plant growth by +1% Increase yield of growing plants by +1%
Unknown Spoiler: Minor Durability Wood Minor Durability Wood known by Shiovana not known by Richter (as of book 8)
Sacrificed to the Forge Life Damage Spoiler: Dagger of Life ✓ Life Damage From Steel Dagger of Life You have brought an enchanted weapon in contact with the Forge of Heavens: Steel Dagger of Life. Do you want to deconstruct this weapon for a chance to have the enchantment stored for future use? Yes or No? Your Forge of Heavens has learned the enchantment: Life Damage. Using the Forge of Heavens now provides the chance to learn this enchantment. Minor Ring of Stealth You have brought an enchanted item in contact with the Forge of Heavens, but this category of item cannot be deconstructed by the Forge. Sprite Arrow Nothing Freeze Damage Arrowhead of Freeze Your Forge of Heavens has learned the enchantment: Freeze Damage. Using the Forge of Heavens now provides the chance to learn this enchantment. Weapon Enchantment Book 4 Arrow of Flame Failed Arrow of Poison Failed Arrow of Confusion You have brought an enchanted weapon into contact with the Forge of Heavens: Arrow of Confusion. Do you want to deconstruct this weapon for a chance to have the enchantment stored for future use? Yes or No? Learned by Forge Near all arms and armour up to that point Earth Resistance Add the Armour Goblin Slaying Add the weapon Shadow Dagger Ignore Defense Iron Axe of Strength Add the enchantment Summoning Staff of Earth failed Most the Arrowheads failed Dark Attack add arrow Tracking add arrow Analysis add arrow sleep powder arrow not accepted Unenchanted Sprite Armor not accepted Assassin's hoood darkvision Assassin's leggings add echantment, movement speed Fighting gloves add enchantment increased unarmed attack damage Arms Wraps add enchantment increase attack speed Book 5