POLL Is the Adventurer Gravy Train over?

Discussion in 'Debates & Discussions' started by Joe Schmoe, Feb 19, 2020.

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What's the next room Richter should make?

  1. silent room

    5.6%
  2. meat curing room

    0 vote(s)
    0.0%
  3. healing spring

    0 vote(s)
    0.0%
  4. room for capturing souls

    27.8%
  5. room for better alchemy

    0 vote(s)
    0.0%
  6. room for crafting

    5.6%
  7. room for forging/armory

    0 vote(s)
    0.0%
  8. room to house the mini Stonehenge/fey portal

    55.6%
  9. lair for super strong beasts

    0 vote(s)
    0.0%
  10. room for unlimited sex with hot nymphs

    5.6%
  1. PokemonThug

    PokemonThug Level 10 (Filcher) Roleplaying Exiles Citizen

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    Please send this to Richter@litrpg.com ? Ak must see this greatness goodness etc..

    In general also the idea in the other posts to use the dungeon as a trap for bugbears is beautiful and brilliant..

    Ok maybe resend the Souths post with correct calculation and Godly node bonus..
    And the idea that we could level the dungeon one more time this week.

    I mean Randy should be all in on this process. he was super interested in leveling the dungoen and exploring the labyrinth..
    and we need like 100-200 normal beasts to level the dungeon lol.. witch with sprite army is very doable
     
    Last edited: Mar 7, 2020
  2. S'ahelas

    S'ahelas Level 7 (Cutpurse) Citizen

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    I don't think the dungeon will level again. After hundreds of undead and voidlings and creatures died inside, plus the power from the explosion, the dungeon still only got half the number of points to level. Theres a reason leveling the dungeon is so difficult.
     
  3. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    We assume 350 because we know its somewhere in that range, going by the bonuses. There is no increase to dungeon point base from leveling as far as we know and Aleron had plenty of opportunity to show it off in book 7 when he did dp calculations, hence

    Level 1: 51 DP's +200% = 153
    Level 2: 51 DP's +200% = 153
    Level 3: 51 DP's +200% = 153
    Level 4: 51 DP's +200% = 153

    Level 14: 51 DP's +200% = 153

    There has been a 17 point increase to base from the master node, so we are actually at 68 points per day regardless of level. The accumulate bonuses is somewhere below 450% i believe, so lets just take that as our max for now. Giving us 68 * 5.5 =374
     
  4. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Does no one read my blog?

    Jk,
    For real though he's sitting on a pretty 523~ DPs per day.

    Add a '.' between 'google' and 'com' and all the math is laid out nice and neat

    https://drive.google com/file/d/1PlIvJLy9fvn1G9AKPizbLUXt6NYA-Xga/view?usp=drivesdk
     
  5. Johan

    Johan Level 16 (Paladin) Exiles Beta Reader Citizen

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    We can pin it to the top with it closed for comment.
     
  6. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Nah, I'm just joking around, plus someone might have something new to say, no need to close the thread
     
  7. Waterhobit

    Waterhobit Level 9 (Burgler) Citizen

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    Yea my guess/math has been solidly refuted by this point. I still believe that the estimates others are putting forth are probably still going to be on the low side, because there is almost certainly information that we are missing. If nothing else, we know that the Master node does not provide a fixed amount of DP's but rather will increase its DP contribution over time.

    It will also start to funnel Labyrinthine energy and mana towards this spot. That will make your own Dungeon grow faster as the energy is converted into Dungeon Points. It will most likely happen slowly at first, but then, faster and faster as more monsters, Adventurers, Labyrinth energy and Node Roads converge on the Barrow of the Chaos Serpent.”
    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) . Tamori Publications, LLC. Kindle Edition.


    Randy states that this will happen slowly at first, but then faster and faster. But Randy has a tendency to forget that things seem to happen faster for Richter than anticipated. And there is certainly no way that Randy could have predicted that the dungeon would add 11 more levels the very next day. Surely this would accelerate the rate at which the master node connects to the labyrinth. We also have no real idea what effect the god node will have on DP production, but surely it has to at least be as good as the master node.
     
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  8. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    Guess we're doing this :) Math is fun


    Dungeon Points Generated by Master Node: 17 DP/ day
    Base Dungeon Points Generated (all sources): 175 DP/ day
    Dungeon Points Generated (including Settlement Specialization): 245 DP/ day

    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) (Kindle Locations 24205-24209). Tamori Publications, LLC. Kindle Edition.

    so

    51 * x + 17 * x = 175 ?

    that does not hold up to scrutiny - how did Aleron get this number?

    10 % bonus for dungeon keeper
    200 % bonus for having 2 powers unlocked
    3 % for being level 3
    is a 213% bonus, meaning the calculation is
    51* 3.13 + 17 *3.13 = 212.84

    Rereading this part I notice Aleron never tells us the 17 are added to base.
    So what if its
    51*3.13 + 17 = 176.63
    slightly too much still, but if we pull the level bonus (Aleron probably forgot about it)
    51* 3.10 + 17 = 175.1
    which rounds down to 175 points
    with settlement specialisation
    175 * 1.4 = 245

    Because they are settlement level 4 at the time.

    the new calculation would be

    10% bonus for the keepere
    10% bonus for the tenet
    400% for unlocking all four powers
    14% for the level
    for a total bonus of 434%

    so 51 * 5.34 + 17 = 289.34

    to which we add the 50% specialisation bonus, giving us
    289.34 * 1.5 = 434 points

    by following Aleron's mindbender of a calculation method.
     
  9. Waterhobit

    Waterhobit Level 9 (Burgler) Citizen

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    Let me tell you about the lesson I learned. Don't argue with ShoughtLoud about math.
     
  10. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Some percentage bonuses are added differently.

    If you use the calculator I posted, it accurately gives the DPs for every instance they're brought up in the book if you set it right.

    Some are applied to base while others aren't. You can copy it and messnaround with it in a different sheet since I have that one locked.

    Unless we are to assume Aleron fucked it (entirely possible)

    And yeah it's low since we don't know about the god node and and how connecting to the Labyrinth has altered it but given what we do know it should be accurate for now.
     
  11. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Please do, I'm good at math but I make mistakes too.
     
  12. Waterhobit

    Waterhobit Level 9 (Burgler) Citizen

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    This is my main contention. That it is entirely possible that with the addition of the god node, and the growth of the master node, and whatever the hell other bonuses or sources of DP's AK decides to claim were applied after the portal closed, it is entirely possible that there could be one more level of rewards coming his way.
     
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  13. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    So you say. So how does Aleron get this

    Base Dungeon Points Generated (all sources): 175 DP/ day

    without saying

    51 * 3.10 + 17 = 175.1?

    To which he adds the 40% specialisation bonus, landing him on 245

    He forgot the 3% level bonus, but the rest seems to hold.
     
  14. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Because he didn't forget it

    Screenshot_20200402-131112.jpg

    If you download a copy of the Calc you can play around with it, it's fairly robust
     
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  15. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    so 51 for the base, 102 for the power bonus (+200%), 5.1 for the dungeon keeper(+10%), 1.5 for the level bonus(+3%),

    51 + 102 + 5.1 +1.5 = 159.6 (yes its minimally imprecise, but we are talking less than .1)

    + 17 for the bonus.
     
  16. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    No, dungeon keeper isn't added to base.

    It's dungeon base (51) times dungeon level bonus (3%) added back to dungeon base (51).

    This is then multiplied by the powers bonus (200%) which in total gives you just the bonus from powers.

    Then you add that to ((dungeon base (51) times dungeon level bonus (3%) added back to dungeon base (51) + master node (17).)

    Please. You can click the cells and see how it's all done. The calculation is spelled out under the cells for the totals, no funny business, and it will even color coded highlight which cell getss added in where when you highlight the totals cells
     
  17. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    Sadly not much I can use those calculations for when we disagree on the basic logic for what fits where in the calculation other than see what you did. There are no explanation or reference for those numbers though so to know whether you are right I have to find them in the books.

    He specifically tells us that he adds specialization to get to 245 - hence I assumed it was 40% -, but thats apparently wrong. If we look at this


    1) + 10% to earned Dungeon Points

    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) (Kindle Locations 19104-19105). Tamori Publications, LLC. Kindle Edition.


    + x% Dungeon Points from any source

    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) (Kindle Locations 24046-24047). Tamori Publications, LLC. Kindle Edition.

    I don't see how the dungeon keeper bonus is the same as the specialisation bonus. One is specific to earned points so it should not be applied to generated points, the other is all sources which logically includes the bonus from the dungeon keeper (only a few points, I know, but its the principle of the thing). I agree its what he did, but its an illogical way to set things up.

    Dungeon Point Bonus: + X% Dungeon Points generated each day

    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) (Kindle Locations 24168-24169). Tamori Publications, LLC. Kindle Edition.

    Ok so level bonus is added to base. That much makes sense.
     
    Last edited: Apr 2, 2020
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  18. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    @ShoughtLoud ok i'm satisfied its in order. Nicely done, a credit to the community, .... XD
    More seriously. I'm annoyed that the dungeon keeper bonus is added to bonus points when its supposed to be for earned points, thats going to irritate me. It also seems they get cheated out of points, as the specialisation bonus is added to points from all sources, including other bonuses.
     
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  19. ShoughtLoud

    ShoughtLoud Level 13 (Assassin) Exiles Beta Reader Citizen

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    Yeah, they're losing out in some places, and I can't say it's how I'd have set it up, but here we are. We do still get a massive number of points per day with a minimum of a bit over 3 times the amount that had Randy flabbergasted.

    Huge scrot flick for Aleron to give us the bonuses but not actually explain anything at all... Richter needs an item or upgrade that let's him check the status of things remotely: Village , Dungeon, Alma, Companions, maybe core buildings etc. because that shit gets old quick. They're bound to his soul, why should he have to be next to them to see the status? Going to the well of offering to receive upgrades to boons or actually changing anything in the Dungeon is fine, but otherwise it's just.... Gaaaaaaaahh
     
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  20. Dragon

    Dragon Level 15 (Guardian) Exiles Beta Reader Citizen

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    He could just build up the bond, that should provide him with more control.
     
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