Ok my first explanation was plain bad What i was thinking was that the bag of holding would contain highly pressurized oil. It would be attached to the end of the pipe, and then activated the oil would pour out of it fairly rapidly due to the pressure. Not cut people in half fast as I don't think a bag of holding could stand up to that much pressure, but fast enough that the burning oil would be all over the place.
Can bags of holding be pressurized? Seems costly with a big chance to lose the bag of holding in the fire. But with pressurization involved; On the tank version, you could pressurize your tank and add a fire sprinkler like head at the business end.
haha while I was reading this I had the image of a burning ship chasing other ships that try to get away. Maybe enchant the ship to have a flame enchantment all over it, as well as the preventing it from burning. Then the biggest weapon enemies would fling at you (fire) is no big deal. The ship is already on fire and it is chasing you.
Do you think he can enchant the boats ammo with a single use summon so when it hits it also summons a saproling or a spider. Or could that spell not be turned into an enchant
Not sure what you mean by ammo. You could put a siege engine on the ship. I recommend something that shoots burning oil or greek fire as it is also known. A small meidon contingent could use enhanced arrows to clear opponents decks, but whether such arrows could be enchanted to summon a creature is unknown. The ram probably could be enchanted to summon a couple creatures when its in use. Say a couple fire elementals.
They had some sort of siege weapon that was built to go on the ship (it might have been a balista). They moved it to the fort in the dungeon for the undead attack.
I'm sure this was brought up: So that ring of health siphon... Besides the need for a schematic... I think Ricther could make that ring with his blood magic spells. Unlike the blade from God's Eye, this ring requires the death of the foe. Only issue is that it supplies mana not hp. Maybe the health ring schematic can convert mana to health.
Or stamina. If you could equip a warrior with a stamina and health replenishing ring they could be quite terrifying
Build a dimensional space in the Ship Hold. Build apartment buildings. Build factories. Build more offense and defense. Craft Ability jewelry. Build Mine excavators. Build slaughter machines.
Build a Powerful Portable Star Gazing Telescope for studying and observing Stars, Planet's & the like, for both Astrology and Astronomy, one that can placed and used inside the Forge to lookout through its Roof. Also build a Small but we'll equipped Observatory near the Forge to assist in this when the Forge it to busy to be used like that. These things should help with gaining Special Effects & Bonuses when Smithing things and possibly other benefits involving Astronomy & Astrology. And the Telescopes could also be used for Surveillance of the surrounding area from the Bluff edge if needed.
A Damaged Enchanted Relic(+) Ship that can be Upgraded for different travel uses, at least temporary,. For instance starts with standard Sailing Enchantments (although may need some Physical Crafting and Magical Enchantment Repairs) but they can be enhanced to better versions. Then it can be Upgraded too allow it at least temporary UnderWater Sailing capabilities. Also in time can be Upgraded with at least temporary Flight Enchantment capabilities, the ability to Sail through Earth (soil, rocks, ect) like it's Water (could be further upgraded to occasionally phase through Earth to allow it to temporary travel underground or through mountains), to be Upgraded to allow SpellJammer like Space Travel and finally Upgraded to allow Sailing to other Planes, Realms and Dimensions in the right situations and places/times. It might be that these different Sailing Options are probably time Limited but one can be specially selected from them to be the Primary that is permanently on, till you choose another as primary, but this chance over is a slow and laborious process. For instance standard Primary is Water Travel Enchantments with extended UnderWater Travel capabilities (once those upgrades are done) but also has temporary Flight, Earth Sailing, Magma Sailing, ect capabilities (how temporary would depend on how upgraded the Enchantments & Ship are), but this can be altered with some effort to making the Ship a Primary Air Flight vessel with extended Space Travel (near Space, just a little past to moons) capable with temporary other capabilities, or even a Primary Space Ship with long range Space Travel capability, possibly with Jump Capability via a version of the Plana, Plane, Realm, Dimension Travel Enchantments. Plus of course Upgradable Defences, Offensive capabilities and comfort. Also possibly increased Hold & Cabin Space and Crew numbers due to some type of Limited Spatial distortion inside of it or by a physical alteration of size and shape as it is upgraded?