LitRPG IRL

Discussion in 'The Tavern' started by Yuli Ban, Dec 5, 2018.

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Would you play a VRMMORPG with a haptic suit or cortical modem?

  1. Yes

    2 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  3. Only for the perverted parts

    0 vote(s)
    0.0%
  1. Yuli Ban

    Yuli Ban Level 18 (Magician) LitRPG Author Citizen Aspiring Writer

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    In this thread, post stories/articles about real life developments that resemble/build up to the games we see in litRPG.

    Such as...


    In other words:
    • Mixing RPGs/MMOs/life simulators with virtual reality
    • Development of biofeedback/haptic technology (such as the Tesla suit)
    • Development of neurofeedback (i.e. "cyberkinesis") technology (such as the Emotiv EPOC)
    • Artificial intelligence for the purpose of powering NPCs or creating parts of video games
    • Augmented reality games and contests
    • Mixed reality games and contests
    • Integrated virtual and real life economies
    • Events within virtual spaces having real life impacts (such as the Corrupted Blood incident)
    • Simulated full-immersion virtual reality
     
  2. Yuli Ban

    Yuli Ban Level 18 (Magician) LitRPG Author Citizen Aspiring Writer

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    I posted this before but it's definitely worthy of this thread:
    There's a peculiar phenomenon that occurs when people accidentally go to sleep while still wearing VR headsets. When they wake up, their minds do not fully register that they are still in a virtual environment, leading them to believe that everything around them is real!

    Read more:

    For a brief moment, virtual reality becomes your reality. But for right now, the only way to achieve this effect is to go to sleep and wake up in a virtual world.
     
    Viergacht likes this.
  3. Yuli Ban

    Yuli Ban Level 18 (Magician) LitRPG Author Citizen Aspiring Writer

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    Full-body Teslasuit allows you to feel VR games using haptic feedback
    [​IMG]
     
  4. Yuli Ban

    Yuli Ban Level 18 (Magician) LitRPG Author Citizen Aspiring Writer

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  5. LWFlouisa

    LWFlouisa Level 9 (Burgler) Roleplaying LitRPG Author Citizen

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    I absolutely love VR Cardboard, though I also think there is a lot of traditional gameplay elements I like that get sorely missed in current games for the system: Permadeath, Procedurally generated dungeons, and (in my own variation that I develop) a focus on Cipher solving, rather than combat.

    The advantage VR seems to have at the moment, is a potential for more character-oriented stories to make more of an impact, especially if the character your player falls in love with (by that I mean the one the character you play as has as a love interest) has a really realistic and human AI.

    I guess that's why I like killing them in Revolutionary France, or the Wild West.

    Or my favorite: Revolutionary France mixed with Wild West.
     




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