In this thread, post stories/articles about real life developments that resemble/build up to the games we see in litRPG. Such as... In other words: Mixing RPGs/MMOs/life simulators with virtual reality Development of biofeedback/haptic technology (such as the Tesla suit) Development of neurofeedback (i.e. "cyberkinesis") technology (such as the Emotiv EPOC) Artificial intelligence for the purpose of powering NPCs or creating parts of video games Augmented reality games and contests Mixed reality games and contests Integrated virtual and real life economies Events within virtual spaces having real life impacts (such as the Corrupted Blood incident) Simulated full-immersion virtual reality
I posted this before but it's definitely worthy of this thread: There's a peculiar phenomenon that occurs when people accidentally go to sleep while still wearing VR headsets. When they wake up, their minds do not fully register that they are still in a virtual environment, leading them to believe that everything around them is real! Read more: Where am I? Waking up in Virtual Reality Fell asleep watching a movie in bigscreen Tell me your experiences with falling asleep/waking up in VR I'm falling asleep in VR tonight! Falling asleep with the VR headset on is the weirdest experience. TIFU by falling asleep wearing VR headset, breaking my monitor, and making my parents think I'm dying. I fell asleep and then woke up in Apollo 11 For a brief moment, virtual reality becomes your reality. But for right now, the only way to achieve this effect is to go to sleep and wake up in a virtual world.
I absolutely love VR Cardboard, though I also think there is a lot of traditional gameplay elements I like that get sorely missed in current games for the system: Permadeath, Procedurally generated dungeons, and (in my own variation that I develop) a focus on Cipher solving, rather than combat. The advantage VR seems to have at the moment, is a potential for more character-oriented stories to make more of an impact, especially if the character your player falls in love with (by that I mean the one the character you play as has as a love interest) has a really realistic and human AI. I guess that's why I like killing them in Revolutionary France, or the Wild West. Or my favorite: Revolutionary France mixed with Wild West.
This is just year 1, with gen 1 VR at that. OrbusVR is an indie project, but imagine if a major studio threw their hat in the ring during the next generation of VR.
wait… so nobody thinks whoever created litrpg was trying to hype up their secret vrmmorpg but was killed testing it? (or something along those lines) CONSPIRACY
This isn't an MMO, but just an open-world multiplayer VR game. "Just" an open-world multiplayer game.
Moving from anime fantasy and medieval action up to modern weaponry: Whoa. But wait, there's more: as it turns out, AAA games were waiting for someone to make something like this so they can have a standard going forward for future VR titles. With this, they can basically license out the engine for other devs on top of opening the floodgates to major funding. Since there was no money in VR before this point, they couldn't really spend much making this themselves, so Boneworks is coming at the perfect time. The next generation of VR is coming soon.