Thought you guys would enjoy a clip I snipped from one of my favorite vodcasts mentioning LitRPG (*^v^*) Link to full video: Science Fiction & Fantasy Marketing Podcast - Book Launches, Common Amazon Algorithm Mistakes, and Writing a 12 Week Trilogy with Chris Fox
LitRPG: The only genre with a built in Sell Out Discourager. Requirement: You must include the table with xp expenditures and rules in your book to make it a true LitRPG. If you aren't selling out, this little requirement excites you and is likely the first thing you work on. Then you find yourself thinking, "I should actually create this game because it sounds awesome. I wonder if I can get royalties from a company that wants to turn my game world into an actual game. Since I did all the hard work."
Found this gem, and instead of a clip, here is the whole enchilada. Or is that episode? Eh, whichever sounds best to you at the moment. 49 minutes of LitRPG vodcast goodness. LitRPG with Michael Chatfield
The game design seems like the easy work, the actual story implementation & game design to make the experience fun seem like the hard part. There was some jetpack game a while back that got absolutely ass blasted because it should have been impossible to make a jetpack game that wasn't fun. Writers can at least throw in stuff current games can't, except by accident with emergent gameplay features: like DOTA from WC3.