I've been playing and building for MUDs for, oh jeez, 17 years now. As I get older, less and less people are familiar with MUDs. It's the original MMOs, and all text. It was basically a majority of my childhood, and I'm naturally attracted to things like Sword Art Online because of it. I started my first litRPG this week, and I hope to complete it as soon as I can. I'm also an illustrator, and plan on doing my own cover and some interior artwork. I'm excited to take part in a growing genre that speaks to a whole lot of us.
Welcome aboard. I threw up a MUD for fun the other day. Currently working on a LitRPG called Roguelike.
I lost many years of my life and grades to MUDs back in the day before WOW and everything took over. I was a ROM codebase kind of guy....did a lot of imming and area creation too.
Which MUDs did you play? I was pretty heavily invested in Avalon: the Legend Lives for awhile, but it's been ... ugh, I don't even know how long, now.
Welcome! If you're a developer by nature and think you'll put out a solid world people might be interested in outside of your stories, keeping your stuff organized for a game might not be a terrible idea. I'm wishing I took this philosophy to story design to organize my game world & ideas. Paul and some others have linked their character sheet / inventory trackers for their stories, so if you're walking the crunchy path people around here have plenty of suggestions for organizing and keeping track of characters. Good luck in your writing!
Greetings. I was never a big mudder. The only one I played was Gemstone and Dragonrealms. Damn, I remember playing Gemstone on Genie...The old days of blowing carrier.
Hello! I have drawn inspiration from old muds in some of the writing I did before LitRPG. It's nice to see that people still play them (let alone remember them).