How is one format that favors Newbie Protagonists over Veteran Protagonists and that facilitates immersion not an example of a format that will be "limiting yourself to newbie protagonists" when the reverse would not be true in an entirely different format: the LitRPG format that favors Veteran Protagonists over Newbie Protagonists. I really don't know how to render this down to a more simple single sentence bite sized piece of information. I tried supporting exactly what I said with an argument based on your post, which appeared to show a favored narrative perspective and that you clearly enjoy in regards to the "exposition" methods available. You totally ignore my point, after having set the conditions yourself, that if it could be done it would be fun, and continue to either ignore what I've written or just didn't care to read it or even review your own writing to see if it colored my response. I'm not arguing here, I'm telling you man. I get how the exposition favors Day One stories, but personally I also love stories where there aren't newbies around at all, there is an entire literary world of characters that don't start with hand holding in fantasy, and they get by with veteran teachers, and zero game prompts. In immersive worlds. Often when the author likes a character type (damsel in distress say) and wants to be lazy, they get along by bringing her along as the inexperienced fellow companion in a large cast of characters: using them to shoe horn in large blocks of exposition when such a revelation isn't favored by fun and fast paced immersive action. Action which explains (showing and telling) exactly what the protagonists have accomplished in that moment. Explaining a Veteran's strategy after and the best way to use abilities and their mana cost or cool downs etc is a uniquely LitRPG reader or Gamer line of inquiry. Luckily we now have a genre where writers that enjoy that stuff can have fun focusing on it, more-so than was ever required previously within fantasy, creating a more demanding standard for their stories exposition to be considered complete. Arguing against me here is arguing against that tried and true fantasy format which eschews game features to literally immerse people with just words, and the "Crunchy" game stuff almost always gets in the way of accomplishing exactly that task when its not interwoven into someone learning about the game. In the process, it favors first time players who are often Day One protagonists. We agree on that point at least, though repeatedly you have refused to give me credit for understanding it for some reason. As for not knowing where some of my points that I argued for came from... I mentioned objective narration (pretty sure this is what "Just the facts" narration is called) and third person perspectives with limited insight into the minds of a single character because of this line. It appears you thought this was exactly what you were talking about, but Combat Logs use a Second Person perspective "You do", or the implied "You do" for anyone familiar with MUD based games, and so other than First Person in the present, everything else is an accounting of information that is be necessity a narrator's voice, or some weirdoe thinking in the third person: some narrators are just more active than others and it appears this is what you were thinking of (like Douglas Adams or Terry Pratchett). I had thought your point was that YA (inexperienced protagonists) and fast paced First Person stories that were your preference, but apparently you are of the opinion that literally every type of story telling perspective and view favors inexperienced protagonists within LitRPG, because of the need to explain a game and all its features. Once again, we agree on that point, because crunchy LitRPG requirements add a handicap not present in regular fantasy novels. Now you've taken that stance a step further and ignored the massive body of fantasy and sci-fi that accomplish Veteran Perspectives effectively, by doing the work it takes to make the stories good. Game-lite LitRPG, or "LitRPG Lite", doesn't have an impossible format for this task in LitRPG, as its far closer to fantasy which pulls it off all the time. Though I hate to describe it as "Lite" because that gives the crunchy side of the debate more credit than they've earned. Spreading your view across all of fantasy is just your preference and your opinion. I'm keeping my points to LitRPG because thats the format that I'm writing in... If your comments were also meant to be restrained to LitRPG, then once again we are in agreement. The Game feature filled standard of LitRPG does not favor Veteran Protagonists. I also happen to think that third person narration and less immediate narrative accountings also favor Veteran protagonists once the unneccessary game elements present in futuristic games are done away with. But thats just my opinion.