I'm not sure where to post this, so I'm posting here. Feel free to move it if it belongs elsewhere. I thought this was an interesting read as I hadn't really thought about game pacing even though litrpg has its roots in gaming. I've noticed a wide variety of pacing in books. Anyways, here's the link: Gamasutra - Beyond Pacing: Games Aren't Hollywood
Such an interesting article. Thank you for sharing - I would never have found it otherwise. [Slightly related... One of my favorite games for it's pacing is Mass Effect 2 - which also happens to be quite cinematic!]