I had a thought recently: maybe the pixie queen’s sprite is Sion’s future wife. They could be king and queen of the meidon sprites, respectively. It would explain why she hasn’t bonded yet.
Pretty sure we know Sion's future wife from book 2. Sion lacks the magical affinities needed to become the next Master of the HT, but he is the son - only child as far as we know - of Heartmother. It seems pretty clearlcut HM is setting him up with a sprite girl with the right affinities, Daniella. Not that Sion is uninterested, my guess is he is into her but not into the whole arranged marriage thing. Too bad, the HT faction needs a Master tied to the ruling bloodline.
I assumed that Elora's meidon sprite was born in the age before she was put into her chrysalis so he/she died thousands of years ago. OR, plot twist, Signh the Lich was Elora's destined meidon and her disappearance made him turn to the dark side. DUN DUN DUNNNNNNNN
With Quickening Fruit, and Dungeon Ambient mana siepage and Affinities boost.. soon every Villager will be like a Mage at least. But the Vlg Specialization needs to level at least 10 times
Mana seepage increases the mana available, but it doesn't change affinities for existing villagers, only children born in the mist village. The fruit can be used to increase a random affinity or it can be used to build upon an affinity you already have. If I was say Krom my affinity boost would be going to smithing because that's his main skill. With +4% a year he should be able to keep his affinity up.
With how long it takes to level at higher levels, he'll need to find another skill to dump it into before long if he's getting 4% a year.
I'm hopeful they'll start levelling faster once they get access to higher level schematics as it has been indicated that greater/ new challenges means greater gains. Limited to the most common schematics available to every smith in the peninsula their progress is slowed down to a crawl even with access to advanced metals and enchantments.
Even in general though, it'll take quite a few years without hax to be moving through the 90s levels even with extra schematics. Even if they have an affinity of 50%, that's only 13 (12.5) harvests to get back to 100%, and the quickening is gonna be popping out 4 harvests a year. I call bullshit on anyone, schematics or no, going from ~level 60 to 100 in 3.25 years.
Any ideas When we will get the prompts for killing the Litch and Mauler? If we will get them? no prompts no need for researching their levels lol
Its 1% per harvest, so 50 harvests or 12.5 years. The higher figures are for random affinity increases. Richter has promised one fruit per harvest to his professionals, focusing resources on increasing the future potential of his elites. I agree no one will be hitting Master in three years. I do think that with higher ranking schematics and advanced materials as well as being the head of smithing related research (so far only alloys require practical research) that Krom will be able to level his skill several times per year. Once he caps out he will have the choice to level his skill once and go back to 91% affinity or focus on something else, maybe dense forging or another smithing subskill.
No idea what ppl are talking about, But Richto should really feed like 100 fruits to professionals form other settlements such as Kindr and Sprites.. thus upping the total Quickening fruit bonus for all. we have like 200 plus spare fruits.
How much did we get for the last fruit? I don't think he has dropped any? I believe we would need closer to 10 000 fruits no? Also celestial magic might sound cool, but the bonuses form professionals are here and now! So with 30 fruit we have: 3%(2+1) chance to get celestial 1-2 talent augmentation So with +28 fruits(60 total fruits consumed) more we have: 6%(3+3) chance to get celestial 2-3 talent augmentation So with 88 fruits(120 total fruits consumed) more we have: 10% (6+4)chance to get celestial 3-4 talent augmentation So with 208 fruits(240 total fruits consumed) more we have: 15%(10+5) chance to get celestial 4-5 talent augmentation So with 448 fruits(480 total fruits consumed) more we have: 21%(15+6) chance to get celestial 4-5 talent augmentation So with 928 fruits(960 total fruits consumed) more we have: 21%(15+6) chance to get celestial 4-5 talent augmentation say we have 1000 professionals(with kindr and sprites and new arrivals) so 21% = 210 dudes with 4-5 celestial talents + some random additional bonus... vs celestial magic in a dungeon which prob wont awaken until we dump 10k fruits there cause now Dungeon has awakened celestial magic: 0.3/10'000'000 :/ Unless Exiles blast had quite a bit of celestial magic. But even so it had to be a small part. p.s. we might not awaken the magic if we dropped the entire tree down the hole.
eaten the flesh of the quickening? are they supposed to eat the bark somehow? odd way to write about eating the fruit of the quickening.
Lol, I think AK was hangry that time.. I do hope someone will sack the whole fruit to the Dungeon, with the First fruit of the Quickening might be the case that even 100 of them is enough to awaken the magic, after all the tree is just the beginning but the fruits are the end manifestation of this celestial power, so likely they will contain a massive amount of celestial magic. I did calculate at some point the amount of leaves required to awaken the magic.. Progress to awakening Celestial Magic in your Dungeon:0.3/10,000,000 Ok so a random article says tree has 30k to 50k leaves, say quickening being like 100m tall is 3x more leaf heavy which is 150k leaves. So every winter we will get hopefully 150k leaves. which is 150k x 0.3 = 45k points so we will need 10000k / 45k = 222 years +-... Now say 1 fruit is like 10000 leaves? so 1F = 10k leaves 100f = 1m leaves 1Rst fruit is 100k leaves f.e. so 1.1mln leaves = ~350k points so its ~1/3 of what we need... In the entire harvest is 400 fruit. we can awaken the magics. if 1 fruit is = 1000 leaves though we will need 2.5 years.
The flesh of a fruit or vegetable is the soft inside part of it. Cut the flesh from the olives and discard the stones. Or so google says.
OH, thought it was four per, my bad Didn't realize you already put in four per. Does make it more reasonably powerful I suppose Although I'd probably just hover around 90 instead of bossing all the way to 100. Seems like diminishing returns would kick in