ALL THESE Spells

Discussion in 'World Mechanics' started by Johan, Mar 2, 2020.

  1. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Settlement

    Mist worker, Lvl 1. Health: 50/ 50, Mana 0/ 0, Stamina 400/ 400. Able to perform simple tasks of menial labor. Cost 100 mana. Cooldown: N/ A. Lasts 24h. The mist-like properties of your constructs halve all physical damage. Book 1. Settlement Magic
    Concealing Mist: Cost 400 mana. Upkeep 200 mana per day. Generates a thick mist field at the borders of the village which extends to the boundaries of your domain. You may grant immunity to this effect to those of your choosing. Attacking or taking hostile action against a creature will negate the effects for a short period. Book 1. Settlement Magic
    Confusing Mist: Cost 800 mana. Upkeep 400 mana per day. Generates a thick mist field which extends to the boundaries of your domain. Causes disorientation that will lead affected creatures in random directions. You may grant immunity to this effect to beings of your choosing. Attacking or taking hostile action against a creature will negate the effects for a short period. Book 1. Settlement Magic
    Either Light or Life magic can be used to remove corruption. One of the few forms of magic available at Level 1 of the village is curse removal. The cost is 200 mana.
    The weakest lightning spell required skill level 10 in Air Magic. Book 1. Settlement Magic
    Congratulations! You have learned the spell: Dungeon Transport. You may now instantly transport to any accessed transport sphere in the Dungeon of Bloody Chaos. Must be cast within the domain of its village. This is a spell of your settlement. Cost: 100 mana. Duration: Instant. Range: 5 feet. Cast Time: 8 seconds. Cooldown: N/A. Source: Becoming a Dungeon Master. Book 7. Settlement Magic
    You may now instantly transport yourself, and any creatures within five yards, to any accessed transport sphere in the Dungeon of Bloody Chaos. Must be Cast within the domain of the village.

    Life, Ability: “Bounty of Life” + 30% growth for the physical manifestation of your Place of Power

    You have found: Book of Charm. You can convince an enemy that they are your friend. In battle they will fight for you. Casting this upon a creature lowers their regard for you after the spell wears off. Requirements: Intelligence 16, Charisma 18. Source MV treasury. Level 1 spell. Book 1. Life Magic.

    Congratulations! You have learned the spell: Charm! You can convince a target that they hold you in the highest regard. If cast on an enemy during battle they will fight for you. Casting this upon a creature lowers their regard for you after the spell wears off. This is a spell of Life. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes. Source: Book of Charm. Requirements: Intelligence 16, Charisma 18. Level 1 spell. Book 1. Life Magic.
    “There are several, but what I suggest is the Life spell Blessing of Growth. I can advance the immediate growth past level one, which would equate to ten to fifteen years of growth. Blessing of Growth is also the best choice because we do not know what type of tree will be made and growth will be universally helpful.
    Congratulations! You have learned the spell: Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 40 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min. Source: Life Master Sumiko. level 2 spell. Book 2. Life Magic.
    Congratulations! You have learned the spell: Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds. Cooldown: 30 seconds. Source: Life Master Sumiko. Level 2 spell. Book 2. Life Magic.

    This spell will remove weak poison effects.
    Congratulations! You have learned the spell: Soul Trap! Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled into any nearby empty soul stone you possess of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range 10 feet. Cast time: 1 second. Cool down: N/ A. Source: Life Master Sumiko. Level ≤3 spell. Book 2. Life Magic.
    You have found: Book of Minor Life Aura. Surrounds the caster’s body with the aura Life magic. This is aura will cause damage to Death creatures if there is direct contact, and will cause lesser Death creatures to shy away. Source: Life Mastery Dungeon chest. lvl ≤3 spell. Book 2. Life Magic.

    You have learned the spell: Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby Death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes. Source: Book of Minor Life Aura. Level ≤3 spell. Book 2. Life Magic.
    Congratulations! You have learned the spell: Courage! Improves your Fighting Spirit by + 50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min. Source: Choosing Life Mastery Dungeon. Level ≤4 spell. Book 2. Life Magic.
    Congratulations! You have learned the spell: Minor Life Armor! Defense of all armor pieces increased by + 1 (+ 4 vs Death attacks). Cost: 40 mana. Duration: 30 min. Range: self. Cast Time: 1 seconds. Cooldown: N/ A. Source: Choosing Life Mastery Dungeon. Level ≤4 spell. Book 2. Life Magic.

    Defense of all amor pieces increased by +1 (+3 vs. Death attacks)
     
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  2. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Congratulations! You have learned the spell: Summon Weak Life Wisp! Summons an entity comprised of Life magic. Will float in the area and restore a total of 100 health to you or one of your allies. This is a spell of Life Magic. Cost 60 mana. Duration: 5 minutes. Range: Self. Cast Time: 3 second. Cooldown: 20 minutes. Source: Life Master Fumiko. Level ≤6 spell. Book 3. Life Magic.

    Congratulations! You have learned the spell: Banish Undead! If successful, you will dissipate the energy allowing a Death creature to exist in this plane. This is a spell of Life. Cost: 40 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 5 minutes. Source: Life Master Sumiko. Level 6 or 4 spell. Book 3. Life Magic.

    Congratulations! You have learned the spell: Minor Stabilize! If a target is stricken with a ‘Bleeding’ status, this spell will decrease the rate of bleeding and total bleeding time. Effects will vary based on extent of the injuries. This is a spell of Life. Cost: 27 mana. Duration: instant. Range: Touch. Cast Time: 1 second. Cooldown: 1 minute. Source: Life Master Sumiko. Level 6 or 4 spell. Book 3. Life Magic.

    Congratulations! You have learned the spell: Life Bolt! Fire a bolt of concentrated Life energy. Damage 5-10. Increased damage against Death Creatures. This is a spell of Life. Cost: 22 mana. Duration: instant. Range: 30 feet. Cast Time: 1 second. Cooldown: 2 minutes. Source: Life Master Sumiko. Level 6 or 4 spell. Book 3. Life Magic.

    Fire a bolt of concentrated Life energy. Damage 5-10 (15-30 vs Death creatures).

    Congratulations! You have learned the spell: Weak Detect Hostile Intent! Casting this spell will reveal if any creatures within ten yards have an active, deadly intent towards you. This is a spell of Life, level 8. Cost: 38 mana. Duration: 1 minute. Range: 15 feet. Cast Time: 2 seconds. Cooldown: N/ A. Source: Life Master Sumiko. Level ≤8 spell. Book 5. Life Magic.

    Congratulations! You have created a spell book: Book of Virol’s Blessing. Durability 11/ 11. Item Class: Common. Quality: Well Crafted. Weight: 0.4 kg. Casting this spell will increase the yield and potency of a 20x20 yard area of plants by 5%. Successive casts of this spell create a cumulative effect for a max of 100%. This spell can be cast once per day. This is a spell of Life, level 1. Source: Dark Isabell. Book 5. Life Magic.

    Congratulations! You have created a spell book: Book of Weak Life Beacon. Durability 11/ 11. Item Class: Common. Quality: Well Crafted. Weight: 0.4 kg. This spell shoots a golden flare high into the air. Any creatures with a relationship to you, friendly and above, within one mile, will be compelled to come to your aid. This is a spell of Life, level 1. Source: MV Life mage. Book 5. Life Magic.

    Congratulations! You have created a spellbook: Book of Weak Cure Disease. Durability 11/ 11. Item Class: Common. Quality: Well Crafted. Weight: 0.3 kg. This spell will cure most common diseases. This is a spell of Life, Level 1. Source: MV Life Mage. Book 5. Life Magic.

    This spell will cure most weak diseases.

    Congratulations! You have learned the spell: Summon Weak Luminous Butterflies! Summons a small number of glowing butterflies. Any creature of positive alignment who catches one of these butterflies will have a boost to their stamina for one day. Total boost equal to 1% per number of alignment. Only one butterfly may affect each individual. This is a spell of Life, level 1. Cost: 17 mana. Duration: 10 minutes. Range: 1 foot. Cast Time: 1 second. Cooldown: 1 minute. Source: Created Book of Summon Weak Luminous Butterflies from MV Life Mage. Book 5. Life Magic.

    Congratulations! You have learned the spell: Call Weak Small Creature! If there is a non-sentient creature of ‘Small’ size, two to four feet long, in the immediate area, it will be called to the caster, and it will follow simple commands. This is a spell of Life, level 1. Cost: 12 mana. Duration: 10 minutes. Range: 50 feet. Cast Time: 2 seconds. Cooldown: 14 minutes. Source: Created Book of Call Weak Small Creature from MV Life Mage. Book 5. Life Magic.

    Congratulations! You have learned the spell: Minor Slow Heal! Restore 90 missing health over 60 seconds upon casting. This is a spell of Life Magic, level 9. Cost: 56 mana. Duration: 60 seconds. Range: Touch. Cast Time: 2 seconds. Cooldown: 1 min. Source: Life Master Hisako. Book 6. Life Magic.

    Congratulations! You have learned the spell: Weak Mend Bone! Fix small, uncomplicated breaks in bone. Must be targeted to each fracture. This is a spell of Life Magic, level 8. Cost: 59 mana. Duration: 1 second. Range: Touch. Cast Time: 3 seconds. Cooldown: 15 seconds. Source: Life Master Hisako. Book 6. Life Magic.

    Congratulations! You have learned the spell: Summon Weak Gold Fox! Summons a magical fox that will heal you and allies for one hundred points each. The fox may heal five times before disappearing. This is a spell of Life Magic, level 10. Cost: 102 mana. Duration: 14 minutes. Range: 11 feet. Cast Time: 3 seconds. Cooldown: 4 hours. Source: Life Master Hisako. Book 6. Life Magic.

    Congratulations! You have learned the spell: Weak Static Life Shield! Creates a magical sphere around you comprised of Life magic. The shield has 100 HPs. Shield defense strength + 3 (+ 9 vs Death attacks). Ineffective against Life attacks. Only your Life-based spells may leave the boundaries of the shield. Physically touching your own shield will dispel it. This is a spell of Life Magic, level 10. Cost: 127 mana. Duration: 5 minutes. Range: Self. Cast Time: 2 seconds. Cooldown: 38 minutes. Source: Life Master Hisako. Book 6. Life Magic.

    Congratulations! You have learned: Weak Detect Life. Allows the caster to see a faint glow from creatures possessing Life in its many forms, including the animated dead, at a maximum distance of 20 yards. This spell even allows the caster to detect creatures through walls, though the stealth capabilities of certain creatures may stymie this magic. This is a spell of Life Magic, level 1. Cost: 44 mana. Duration: 8 minutes. Range: Self. Cast Time: 1 second. Cooldown: 1 minute. From Isabella. Book 7. Life Magic.

    Congratulations! You have learned: Weak Life’s Radiance. Creates a 5-yard radius of Life energy around the caster. All healing spells are 5% more effective to anyone within the boundaries of this spell. Life creatures are 5% stronger and Death creatures are 5% weaker. This is a spell of Life Magic, level 1. Cost: 38 mana. Duration: 5 minutes. Range: Self. Cast Time: 2 seconds. Cooldown: 18 minutes. From Meidon Sprite. Book 7. Life Magic.
     
    Last edited: May 6, 2020
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  3. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Light

    Congratulations! You have learned the spell: Simple Light! Creates a ball of white light that will hover above your head, moving with you. This is a spell of Light Magic. Cost: 2 mana. Duration: 10 minutes. Range: Self. Cast Time: 1 second. Cool Down: N/ A. Source: Master Hisako. Level 1 spell. Book 2. Light Magic.

    Congratulations! You have learned the spell: Far Light! Creates a ball of white light that can be fixed to a distant surface. This is a spell of Light Magic. Cost: 5 mana. Duration: 10 minutes. Range: 100 yards. Cast Time: 1 second. Cool Down: N/ A. Source: Master Hisako. Level 1 spell. Book 2. Light Magic.

    Congratulations! You have learned the spell: Mirror! Creates a 6x3 foot reflective surface. This is a spell of Light Magic. Cost: 15 mana. Duration: 1 minute. Range: 10 feet. Cast Time: 1 second. Cool Down: N/ A. Source: Master Hisako. Level 1 spell. Book 2. Light Magic.

    Congratulations! You have learned the spell: Create Soul Stone (Common). Turn minerals into soul stones of various levels. Can create soul stones up to Common level. This is a spell of Light, level 5. Cost: 25 mana. Duration: Instant. Range: 1 foot. Cast Time: 1 second. Cooldown: N/ A. Source: Essence Enchanter. Level ≤7 spell. Book 5. Light Magic.

    Congratulations! You have learned the spell: Create Soul Stone (Luminous). Turn minerals into soul stones of various levels. Can create soul stones up to Luminous level. This is a spell of Light, level 15. Cost: 50 mana. Duration: Instant. Range: 1 foot. Cast Time: 3 seconds. Cooldown: N/ A. Requires: Light Magic Level 15. Source: Essence Enchanter. Book 5. Light Magic.

    Congratulations! You have learned the spell: Weak Mirror Image! A duplicate image of yourself is summoned nearby. It will duplicate your actions with small variations to take terrain into account. Number of images is determined by Light Magic/ 5. Max 5 images. This is a spell of Light Magic, level 7. Cost: 61 mana. Duration: 8 minutes. Range: Self. Cast Time: 1 second. Cooldown: 10 minutes. Source: Life Master Hisako. Book 6. Light Magic.

    A duplicate image of yourself is summoned nearby. It will duplicate your actions with a small variations to take terrain into account. Number of images is determined by 1+ Lught Magic/5. Max 5 images. Book 6. Light Magic.

    Congratulations! You have learned the spell: Weak Magic Missiles! This spell produces colorful balls of magical force that fly unerringly towards the enemy. Each sphere causes 4-5 points of magical force damage. Each sphere can be directed towards different enemies. Number of missiles is determined by (1 + Light Magic/ 5). Maximum 7 missiles. This is a spell of Light Magic, level 5. Cost: 38 mana. Duration: Instant. Range: 100 yards. Cast Time: 1 second. Cooldown: 5 minutes. Source: Life Master Hisako. Book 6. Light Magic.

    Congratulations! You have learned: Weak Honed Air. Creates an area of extremely compressed air around your weapon. Increases the lethal distance of your weapon by 3 inches. Enemies struck with this extended radius will not trigger enchantments in your weapon. This is a spell of Air Magic, level 1. Cost: 31 mana. Duration: 20 minutes. Range: self. Cast Time: 2 seconds. Cooldown: 18 minutes. Meidon Sprite. Book 7. Light Magic.

    Congratulations! You have learned: Weak Voice Displacement. Allows the caster to make his voice appear to come from a different location up to 10 yards away. This is a spell of Air Magic, level 1. Cost: 17 mana. Duration: 12 minutes. Range: self. Cast Time: 1 second. Cooldown: N/A. Meidon Sprite. Book 7. Light Magic.

    Air, Ability: “Fast Learner” + 30% rate to skill advancement

    Congratulations! You have learned the spell: Haste! This spell will increase the speed of the target. This is a spell of Air. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/ A. Source: Choosing Mastery of Air. Book 1. Air Magic

    Increase movement and attack speed by 10%.

    Congratulations! You have learned the spell Errant Wind! Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min. Source: Choosing Mastery of Air. Level 1 spell. Book 1. Air Magic

    Increase dodge of you party to projectiles by 10%. Only works outside.

    You have found: Book of Lightning Bolt I. Fire a bolt of lightning from your hand. Chance to stun your enemy. Durability: 12/ 12. Item Class: Common. Quality: Above Average. Weight: 0.5 kg. This is a spell of Air, level 12. Source Dark Aberration Cave. Book 4. Air Magic

    Congratulations! You have learned the spell: Lightning Bolt I! Cast a lightning bolt from your hand. Chance to stun your target for 1-2 seconds. This is a spell of Air, level 12. Cost: 31 mana. Duration: Instant. Range: 20 yards. Cast Time: 1 second. Cooldown: 2 minutes. Source: Book of Lightning Bolt I. Level 12 Spell. Book 4. Air Magic

    Cast a Lightning bolt from your hand. Damage 15-20. Chance to stun your target for 1-2 seconds.

    You have found: Book of Explosive Lightning Ball I. Shoot a weak ball of lightning forward. It explodes on contact and will strike everyone within five feet. Chance to stun your enemy. Durability: 14/ 14. Item Class: Uncommon. Quality: Above Average. Weight: 0.7 kg. This is a spell of Air. Must have Air magic skill level 19. Source Dark Aberration Cave. Book 4. Air Magic

    You have found: Book of Greater Air Containment. Create a containment field for a strong Air creature. While the spell lasts, the creature must do as you will it to. If the spell fades or the creature leaves the containment circle, you will lose all control over the creature. Durability 20/ 20. Item Class: Uncommon. Quality: Superb. Weight: 0.4 kg. This is a spell of Air. Must have Air magic skill level 33. Source: Dark Aberration Cave. Book 4. Air Magic
     
    Last edited: May 6, 2020
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  4. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Congratulations! You have created a spellbook: Book of Glitterdust. Durability 13/ 13. Item Class: Common. Quality: Well Crafted. Weight: 0.4 kg. Creates a 5x5 area filled with shimmering dust. Anyone in the AoE will be covered by the particles, revealing invisible or stealthed enemies. This is a spell of Air, level 1. Source: Air Mage and Soldier Telena. Book 5. Air Magic.

    Creates a 5x5 foot area of shining sharp dust. Anyone caught in the AOE will suffer certain effects. Effect 1: Hidden creatures will be revealed. Effect 2: Chance to blind creatures.

    Congratulations! You have created a spell book: Book of Weak Air Push. Durability 13/ 13. Item Class: Common. Quality: Well Crafted. Weight: 0.4 kg. This spell creates a column of air ten feet in front of you, one foot in diameter. Does no real damage, but will knock enemies back and possibly prone. This is a spell of Air Magic, level 1. Source: MV air mage. Book 5. Air Magic.

    Summons a column of air ten feet in front of you, one foot in diameter. Does no real damage, but will knock enemies back and possible prone.

    Congratulations! You have created a spellbook: Book of Gentle Rain. Durability 11/ 11. Item Class: Common. Quality: Above Average. Weight: 0.3 kg. This spell summons a small rainstorm. It can be cast inside. This is a spell of Air, Level 1. MV Air Mage. Book 5. Air Magic.

    Summons a small rainstorm.

    It appears you wish to create the spellbook: Book of Weak Aided Flight. This level one spell will require one hour and two minutes of scribing time to complete. You will have fourteen days to complete this task. Source: True Sprite Air Mage Cettiona. Level 1 spell. Book 5. Air Magic.

    Fire Projectiles 10% faster than normal

    Water, Ability: “Tranquil Soul” -30% mana cost for spells

    You have found: Book of Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cooldown: N/ A. Aldimah’s Focus. Level 1 spell. Book 1. Water Magic

    Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/ A. Source: Book of Ice Dagger. Book 1. Water Magic

    This spell will throw a dagger made of ice at your target. 5-6 Damage.

    You have found: Book of Weak Slow. Durability: 6/ 6. Item Class: Common. Quality: Above Average. Weight: 0.3 kg. Slows the target by 10%. This is a spell of Water, level 3. Source: Company of the White Pearl. Book 4. Water Magic

    This spell will slow the target by 10%

    Congratulations! You have learned spell: Summon Weak Aether Carp. This spell summons a five-foot magical fish to serve you. This is a spell of Water Magic, level 5. Cost: 42 mana. Duration: 12 min. Range: 7 feet. Cast Time: 3 seconds. Cooldown: 43 minutes. Source: Randolphinious. Book 7. Water Magic

    Congratulations! You have learned spell: Teatro’s Weak Water Casting. This Spell Created by the Water Wizard Teatro allows you to cast Novice level Water, Life and Dark spells underwater. This is a spell of Water Magic, level 4. Cost: 65 mana. Duration: 2 hours. Range: Self. Cast Time: 4 seconds. Cooldown: 1 day. Source: Randolphinious. Book 7. Water Magic

    Congratulations! You have learned spell: Weak Swift Swim. This spell increases your swimming speed by 50%. This is a spell of Water Magic, level 4. Cost: 28 mana. Duration 8 minutes. Range Touch. Cast Time 1 second. Cooldown: 21 minutes. Source: Randolphinious. Book 7. Water Magic

    Congratulations! You have learned spell: Weak Purify Drink. This spell will clear a cup, flask, skin or other small holding container of any weak impurities, poisons or diseases. This is a spell of Water Magic, level 3. Cost: 16 mana. Duration: Instant. Range: 4 feet. Cast Time: 2 seconds. Cooldown: N/A. Source: Randolphinious. Book 7. Water Magic

    Congratulations! You have learned spell: Weak Water Damage. This spell will add +1 damage to any weapon. Provides 1% chance to afflict a struck enemy with Weak Slow, decreasing their movement and attack speed by 10%. This is a spell of Water Magic, level 3. Cost: 26 mana. Duration: 22 minutes. Range: 5 feet. Cast Time: 1 second. Cooldown: 27 minutes. Source: Randolphinious. Book 7. Water Magic

    Congratulations! You have learned the spell: Weak Find Water. Casting this spell allows you to sense sources of water within 100 feet of your location. This is a spell of Water Magic, level 1. Cost: 17 mana. Duration: 10 min. Range: 100 feet. Cast Time 1 second. Cooldown: N/A. Source: Randolphinious. Book 7. Water Magic
     
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  5. Johan

    Johan Level 18 (Magician) Exiles Beta Reader Citizen

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    Earth

    You have found: Book of Barkskin: This spell will increase natural armor by + 2. This is a spell of Earth. Cost 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/ A. Source: Aldimah’s Focus. Level 1 spell. Book 1. Earth Magic.

    Barkskin: This spell will increase natural armor by + 2. This is a spell of Earth Magic. Cost 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/ A. Book 1. Earth Magic.

    You have found: Book of Grease: This spell will make a 10x10 foot area slick with grease. It greatly increases the chance of anyone in the area falling down. This is a spell of Earth. Cost 15 mana. Duration: 30 sec. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min. Source: Aldimah’s Focus. Level 1 spell. Book 1. Earth Magic.

    Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min. Book 1. Earth Magic.

    Congratulations! You have learned the spell: Summon [Weak] Insects: Summons a host of stinging and biting insects in a ten-foot-wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Cost: 25 mana. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes. Source: Zarr an adept Earth Mage. Level ≤2 spell. Book 1. Earth Magic.

    "struck with a spear of rock. The attack made his ice dagger look like a toothpick. The one attack removed thirty-four health, striking him in the side and knocking him down." Bk1

    "Sion meanwhile had been caught by a half arc of stalagmites that appeared in front of the mage sticking outward and upward. One of the sprite’s legs was impaled on a sharp rocky spike." Bk1

    "Seeing his confusion, Shiovana explained further. “A jewel can be infused with a spell and attached to the ship. An example would be the Earth spell I know, Minor Durable Wood. The spell could be infused into a jewel and then attached to the ship. The ship’s structure would be stronger." Bk2

    Congratulations! You have learned the spell: Summon Saproling! Summons a level five forest creature to do your bidding. You can only have one summoned creature at a time. This is a spell of Earth. Cost: 39 mana. Duration: Five minutes. Range: Five feet. Cast Time: 3 seconds. Cooldown: 1 hour. Source: Earth Adept Zarr. Level ≤6 spell. Book 3. Earth Magic.

    Congratulations! You have learned the spell: Acid sphere. Creates a ball of acid that can be thrown at your target. Damage 4-6 per second. This is a spell of Earth. Cost: 22 mana. Duration 10 seconds. Range: Throwing range of caster. Cast Time: 2 seconds. Cooldown: N/ A. Source: Earth Adept Zarr. Level ≤6 spell. Book 3. Earth Magic.

    You have found: Book of Rending Talons. Durability: 4/ 5. Item class: Uncommon. Quality: Above Average. Weight: 0.4 kg. Summons invisible claws to attack all targets within AoE. This is a spell of Earth. Source: Kobold Warrens. Book 3. Earth Magic.

    Congratulations! You have learned: Rending Talons. Summons invisible claws to attack all targets within 10 foot AoE. This is a spell of Earth. Cost: 52 mana. Duration: 8 seconds. Range: 60 feet. Cast Time: 3 seconds. Cooldown: 10 minutes. Source: Book of Rending Talons. Level ≤6 spell. Book 3. Earth Magic.

    You have found: Book of Sonic Wail. You can make a sound attack. Durability: 6/ 6. Item class: Uncommon. Quality: Above Average. Weight: 0.5 kg. All within AoE suffer damage and risk being deafened. This is a spell of Earth. Source: Kobold Warrens. Book 3. Earth Magic.

    Congratulations! You have learned: Sonic Wail. You can make a sound attack with your voice. All within cone shaped AoE suffer damage and risk being deafened. This is a spell of Earth. Cost: 27 mana. Duration: 3 seconds. Range: 20 feet. Cast Time: 1 second. Cooldown: 1 minute. . Source: Book of Sonic Wail. Level ≤6 spell. Book 3. Earth Magic.

    You have found: Book of Paralysis Beam. Durability: 7/ 7. Item class: Uncommon. Quality: Above Average. Weight: 0.4 kg. Fires a beam at your target and causes paralysis for 4 seconds. This is a spell of Earth. Source: Kobold Warren. Book 3. Earth Magic.

    Congratulations! You have learned: Paralysis Beam. Fires a beam that will lock the target’s body into position. This is a spell of Earth. Cost: 39 mana. Duration: 4 seconds. Range: 25 feet. Cast Time: 3 seconds. Cooldown: 6 minutes. Source: Book of Paralysis Beam. Level ≤6 spell. Book 3. Earth Magic.

    Creates a field of thorns 30x30 yards. Most likely would not be noticed by anyone wearing shout boots, the spell can cause extreme discomfort and minor damage to anyone barefoot or to animals. Source: True Sprite Air Mage Cettiona. Book 5. Earth Magic.

    Congratulations! You have learned the spell: Minor Chitin Carapace! Covers the target in a flexible carapace. Natural armor increased by + 6. This is a spell of Earth Magic, level 9. Cost: 68 mana. Duration: 25 minutes. Range: 3 feet. Cast Time: 2 seconds. Cooldown: 27 minutes. Source: Life Master Hisako. Book 6. Earth Magic.

    Congratulations! You have learned the spell: Weak Static Earth Shield! Creates a magical sphere around you comprised of Earth magic. The shield has 200 HPs. Shield defense strength + 5 (+ 15 vs Air attacks). Does not protect vs Earth attacks. Only your Earth-based spells may leave the boundaries of the shield. Physically touching your own shield will dispel it. This is a spell of Earth Magic, level 10. Cost: 136 mana. Duration: 10 minutes. Range: Self. Cast Time: 2 seconds. Cooldown: 24 minutes. Source: Life Master Hisako. Book 6. Earth Magic.

    Congratulations! You have learned the spell: Summon Minor Chokespore Arachnid! Summons a level twelve Chokespore Arachnid. This is a spell of Earth Magic, level 9. Cost: 117 mana. Duration: 14 minutes. Range: 8 feet. Cast Time: 4 seconds. Cooldown: 92 minutes. Source: Life Master Hisako. Book 6. Earth Magic.
     
    Last edited: Apr 8, 2020
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    Fire

    You have found: Book of Flame. Shoot a weak gout of flame from your hand. Source: Life Mastery Dungeon. Book 2. Fire Magic.

    Flame! Shoot a weak gout of flame from your hand. This is a spell of Fire Magic. Cost: 10 mana. Duration: 3 seconds. Range: 5 feet. Cast Time: 1 second. Cooldown: N/ A. Source: Book of Flame. Level 1 spell. Book 2. Fire Magic.

    Shoot a weak gout of flame from your hand. Chance to cause Burn. 3-5 Damage per second.

    You have found: Book of Fireball I. Durability 8/ 8. Item Class: Common. Quality: Exceptional. Weight: 0.4 kg. Fires a ball of flame that detonates upon impact. This is a spell of Fire. Requirements: Fire Magic skill level 12. Source: Company of the White Pearl. Book 4. Fire Magic.

    Congratulations! You have learned the spell: Weak Fireball! Fires a ball of flame that detonates upon impact. Flames are spread out from this area dousing anyone in a ten-meter radius in fire. This is a spell of Fire, level 12. Cost: 79 mana. Duration: 1 second after impact. Range: 100 feet. Cast Time: 3 seconds. Cooldown: 10 minutes. Source: Book of Fireball I, from Company of White Pear. Learned in Book 5. Book 4. Fire Magic.

    Fire a ball of flame that detonates upon impact. Flames are spread out from this area dousing anyone in a ten-[yard] radius in fire. Chance to cause Burn. 20-25 Damage.

    Dark, Ability: “Hidden Treasures” + 30% yield from treasure

    Congratulations! You have learned the spell: Night Vision! The target of this spell can see with only the faintest light. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/ A. Source: Quasea an adept Dark Sorceress. Level 1 spell. Book 1. Dark Magic.

    Illuminates low light areas

    Congratulations! You have learned the spell: Cloying Darkness! Cast a cone of thickened darkness 15 feet in length from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes. Source: Quasea an adept Dark Sorceress. Level 1 spell. Book 1. Dark Magic.

    Congratulations! You have learned the spell: Troubled Sleep. Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes. Source: Quasea an adept Dark Sorceress. Level 3 spell. Book 1. Dark Magic.

    Congratulations! You have learned the spell: Flood of Darkness. Blankets an area 25 yards around you in darkness. Effect banished by direct sunlight. Blocks out all light based sight. This is a spell of Dark. Cost: 46 mana. Duration: 1 minute. Range: self. Cast Time: 1 second. Cooldown: 45 minutes. Source: Quasea an adept Dark Sorceress. Level ≤8 spell. Book 3. Dark Magic.

    Congratulations! You have learned the spell: Dark Bolts. Fires a bolt of concentrated Dark energy at your target. For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10). Damage 7-9. This is a spell of Dark. Cost: 31 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 30 minutes. Source: Quasea an adept Dark Sorceress. Level ≤8 spell. Book 3. Dark Magic.

    Congratulations! You have learned the spell: Darkvision. Provides Darkvision for 25 yards. This is a spell of Dark. Cost: 43 mana. Duration: 20 minutes. Range: Self. Cast Time: 1 second. Cooldown: 5 minutes. Source: Quasea an adept Dark Sorceress. Level ≤8 spell. Book 3. Dark Magic.

    Death

    Congratulations! You have learned the spell: Summon Weak Bile Rats! Summons a small nest of bile rats. The bites of these creatures can cause nausea. This is a spell of Death, level 1. Cost: 27 mana. Duration: 6 minutes. Range: 3 feet. Cast Time: 2 seconds. Cooldown: 14 minutes. Source: Beyan’s Book of Summon Weak Bile Rats. Spell level 1. Book 5. Death Magic.

    You have found: Book of a Potent Waking Nightmare. Casting this spell upon a target will summon a Death creature in the form of their own worst nightmare. This creature will be three times the level of the target. Death of the target will trigger the banishment of the summoned creature. Only the target will be attacked by the Waking Nightmare unless it is attacked by others. In this case, the Nightmare will continue to attack these fools until the spell elapses or until each attacker is severed from the mortal coil. Durability: 64/ 71. Item Class: Scarce. Quality: Superb. Weight: 1.8 kg. This is a spell of Death, level 62. Must have Death magic skill level 62. Source: Beyan. Book 5. Death Magic.

    Congratulations! You have learned the spell: Laughing Skull. Fires a chattering skull made of Death energy at a target. Damage 10-20. Chance that target will be afflicted with Fear debuff. This is a spell of Death Magic, level 5. Cost: 39 mana. Duration: Instant. Range: 50 feet. Cast Time: 2 seconds. Cooldown: 2 minutes. Beyan's books that he copied. Book 7. Death Magic.

    Congratulations! You have learned the spell: Summon Weak Zombie. Summons a Death Spirit to inhabit the remains of a recently deceased creature. The summoned creature’s level will be 3 +10% of the target’s total experience. Max level of 10. No abilities or skills will be carried through to this new summoned creature, but inherent racial abilities may still be maintained. This is a spell of Death Magic, level 5. Cost: 63 mana. Duration: 1 hour. Range: Touch. Cast Time: 4 seconds. Cooldown: 10 minutes. Beyan's books that he copied. Book 7. Death Magic.
     
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    Spirit

    You have found: Book of Minor Aura Lance. Durability: 8/ 10. Item class: Rare. Quality: Above Average. Weight: 0.3 kg. Fires a blast of spiritual energy at your target. Does no physical damage, but causes disruption of the target’s aura. Reduces resistance to all spell types. This is a spell of Spirit. Source: Kobold Warren. Book 3. Spirit Magic.

    Congratulations! You have learned: Minor Aura Lance. Fires a blast of spiritual energy at your target. Does no physical damage, but causes disruption of the target’s aura. Reduces resistance to all spell types. This is a spell of Spirit. Cost: 168 mana. Duration: 1 hour. Range: 100 feet. Cast Time: 10 seconds. Cooldown: 1 day. Source: Book of Minor Aura Lance. Level 1 spell. Book 3. Spirit Magic.

    Blood

    Congratulations! You have learned the spell: Tame! Bend the will of a creature to your own. Creature level must be less than or equal to your rank in the skill: Beast Bonding. At the rank of Novice, you may attempt to tame weak-level souls and may use the spell once per day. If you tame the same creature for a required number of days in a row, then it will be loyal to you til death. As a novice in Beast Bonding, the required time is six days for every level of the creature you have tamed. Betray the sacred trust with your bonded beast to your peril! This is a spell of Blood Magic. Cost: 100 mana, 100 health, 100 stamina. Duration: 40 hours. Range: Touch. Cast Time: 5 seconds. Cooldown: 12 hours. Source: Quest: Beast Tamer I. Level 1 Spell. Book 4. Blood Magic

    Congratulations! You have learned spell: Blood Mana. Every 10 points of Health will provide one point of Mana that will increase your total mana pool for one hour. This is a spell of Blood, level 10. Cost: 21 mana. Duration: 1 hour. Range: 5 feet. Cast Time: 1 second. Cooldown: N/ A. Source: Stone of Blood and Chaos. Book 6. Blood Magic.

    Every 10 points of Health will provide one point of Mana that will increase your total mana pool for one hour. Can absorb 1 mana/Blood Magic skill level from each blood source.

    Congratulations! You have learned spell: Weak Vitality Puppet. This spell allows you to take complete control over one other creature that has blood. This is a spell of Blood, level 10. Cost: 200 Health and 184 mana. Duration: 20 minutes. Range: 30 yards. Cast Time: 5 seconds. Cooldown: 1 day. Source: Stone of Blood and Chaos. Book 6. Blood Magic.

    Dread Harvest. Source: Stone of Blood and Chaos. Book 6. Blood Magic.

    Sanguine Protection. Source: Stone of Blood and Chaos. Book 6. Blood Magic.

    Blood Transportation. Source: Stone of Blood and Chaos. Book 6. Blood Magic. This transports all living things in an area to another area

    Chaos

    Congratulations! You have learned the spell: Akaton Evolution. Casting this spell upon a summoned creature or pet will trigger a random evolution. In the case of summoned creatures, it will also lengthen the spell duration of your summoning by 50%. This spell will not work on sapient beings. This is a spell of Chaos Magic, level 1. Cost 146 (base 183) mana. Duration: 50 minutes. Range: 5 feet. Cast Time: 4 seconds. Cooldown: N/A. Source: Third Stratum of the Sea of Chaos. Book 7. Chaos Magic.

    Triggers the evolution of a summoned creature or pet. In the case of summoned creatures, it will also lengthen the spell duration of your summoning by 50%. This spell will not work on sapient beings.

    Unaligned

    Congratulations! You have learned the spell: Manifest Mana. This spell has no specific affinity for any type of magic. Instead, the power and effects of this spell are determined by the skill level of Mana Manipulation. Successful casting of this spell makes your mana tangible in the physical world. At skill level one, the cost is 100 mana and, if thrown at an attacker, will cause 1 point of magical force damage. This is an unaligned spell, level 1. Cost: variable. Duration: Instant. Range: variable. Cast Time: variable. Cooldown: N/ A. Source: Master Hisako. Book 6. Unaligned Magic.
     
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    Unknown or other

    Congratulations! You have learned the skill: Analyze. Cost 5 mana. You will be able to know information about other creatures simply by looking at them. The greater the difference in level between you and the target, the less effective your skill may be.
     
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    Mist Worker
    bktypelvlraritycooldownmana cost
    1settlement1?N/A100
    Able to perform simple tasks of menial labor. The mist-like properties of your constructs halve all physical damage. Lasts 24h. Mist worker, Lvl 1. Health: 50/ 50, Mana 0/ 0, Stamina 400/ 400.
    Concealing Mist

    bktypelvlraritycooldownmana costmana upkeep
    1settlement1?N/A400200 per day
    Generates a thick mist field at the borders of the village which extends to the boundaries of your domain. You may grant immunity to this effect to those of your choosing. Attacking or taking hostile action against a creature will negate the effects for a short period.
    Confusing Mist
    bktypelvlraritycooldownmana costmana upkeep
    1Settlement1??800400 per day
    Generates a thick mist field which extends to the boundaries of your domain. Causes disorientation that will lead affected creatures in random directions. You may grant immunity to this effect to beings of your choosing. Attacking or taking hostile action against a creature will negate the effects for a short period.
    Lightning?
    bktypelvlraritymagicmana cost
    1Settlement10?Air?
    The weakest lighning spell from the settlement spell list
    Dungeon Transport
    bktypelvlraritydurationcooldownrangemana costsource
    7Settlement??instantN/A5 feet100become Dungeon Master
    You may now instantly transport to any accessed transport sphere in the Dungeon of Bloody Chaos. Must be cast within the domain of its village.
    b. Chaos Seeds Book 7

    i. Dungeon Transport

    1. Congratulations! You have learned the spell: Dungeon Transport. You may now instantly transport to any accessed transport sphere in the Dungeon of Bloody Chaos. Must be cast within the domain of its village. This is a spell of your settlement. Cost: 100 mana. Duration: Instant. Range: 5 feet. Cast Time: 8 seconds. Cooldown: N/A. Source: Becoming a Dungeon Master.

    2. You may now instantly transport yourself, and any creatures within five yards, to any accessed transport sphere in the Dungeon of Bloody Chaos. Must be Cast within the domain of the village.

    Spell
    bktypelvlraritycooldownmana cost
    ------
    text
    2. Life, Ability: “Bounty of Life” + 30% growth for the physical manifestation of your Place of Power

    a. Chaos Seeds Book 1

    i. Charm (Weak Charm)

    1. You have found: Book of Charm. You can convince an enemy that they are your friend. In battle they will fight for you. Casting this upon a creature lowers their regard for you after the spell wears off. Requirements: Intelligence 16, Charisma 18. Source MV treasury. Level 1 spell.

    2. Congratulations! You have learned the spell: Charm! You can convince a target that they hold you in the highest regard. If cast on an enemy during battle they will fight for you. Casting this upon a creature lowers their regard for you after the spell wears off. This is a spell of Life. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes. Source: Book of Charm. Requirements: Intelligence 16, Charisma 18. Level 1 spell.

    b. Chaos Seeds Book 2

    i. Slow Heal (Weak Slow Heal)

    1. Congratulations! You have learned the spell: Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 40 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min. Source: Life Master Sumiko. level 2 spell

    ii. Cure (Weak Cure Poison)

    1. Congratulations! You have learned the spell: Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds. Cooldown: 30 seconds. Source: Life Master Sumiko. Level 2 spell.

    2. This spell will remove weak poison effects.

    iii. Soul Trap

    1. Congratulations! You have learned the spell: Soul Trap! Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled into any nearby empty soul stone you possess of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range 10 feet. Cast time: 1 second. Cool down: N/ A. Source: Life Master Sumiko. Level ≤3 spell.

    iv. Minor Life Aura (Weak Life Aura)

    1. You have found: Book of Minor Life Aura. Surrounds the caster’s body with the aura Life magic. This is aura will cause damage to Death creatures if there is direct contact, and will cause lesser Death creatures to shy away. Source: Life Mastery Dungeon chest. lvl ≤3 spell

    2. You have learned the spell: Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby Death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes. Source: Book of Minor Life Aura. Level ≤3 spell

    v. Courage (Weak Courage)

    1. Congratulations! You have learned the spell: Courage! Improves your Fighting Spirit by + 50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min. Source: Choosing Life Mastery Dungeon. Level ≤4 spell.

    vi. Minor Life Armor (Weak Life Amor)

    1. Congratulations! You have learned the spell: Minor Life Armor! Defense of all armor pieces increased by + 1 (+ 4 vs Death attacks). Cost: 40 mana. Duration: 30 min. Range: self. Cast Time: 1 seconds. Cooldown: N/ A. Source: Choosing Life Mastery Dungeon. Level ≤4 spell.

    2. Defense of all amor pieces increased by +1 (+3 vs. Death attacks)
     
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    Spell Ranks
    1. common,
    2. uncommon,
    3. unusual,
    4. scarce,
    5. rare,
    6. epic,
    7. mythic,
    8. legendary,
    9. God-tier.
    Kong, Aleron. The Land: Predators: A LitRPG Saga (Chaos Seeds Book 7) (Kindle Locations 3590-3593). Tamori Publications, LLC. Kindle Edition.
     
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