I agree undercutting the Dungeon in Law and the other Yvesian Dungeons is a priority. Frankly that's not an issue though. Currently the Yvesian king takes half of the loot at the exit to the Dungeon. The Yvesian Adventurers guild takes 25 % of what remains. At the same time adventurers in Yves also have to pay taxes, which for a level 5 kingdom with a level 5 - 6 townhall means he can tax 25-30% without taking a penalty. To make it clear how much adventurers are effectively being taxed, lets say an adventurer earns 100 gold over the course of a year in loot and cash. The king takes half (50 gold) as an entrance fee, the guild takes a quarter of the remainder(12 gold and 5 silver) and the personal income tax is almost certainly at least another 25% (12.5 gold) as the king should be able to raise it that high with no penalties. I wouldn't be surprised if the king is willing to take half penalty, if so the tax-rate could be all the way up to 50% on all income (25 gold). This leaves the adventurer 12.5 - 25 gold, or an effective tax rate of 75+%. I meant it when I said a 60% tax cap for the village would be seen as generous. Especially if free healing and other facilities are provided to guild members in good standing.